
(07-21-2014, 04:09 PM)ExKage Wrote: So I'm curious.... how do people as a whole or in general treat teleporting in RP?
For me, it's there. People can and do teleport. However... what keeps it from becoming a mechanism that people just don't want their character in trouble. If a player character (and player) don't want capture that's fine and that's a person's character.
I feel like there's game mechanics that say "you can't teleport some where you haven't attuned to" and "you can't teleport while in battle." Other things say that it requires anima and many of those out there just don't have a lot of it or any to actually fully use it. So I imagine that you can't just keep teleporting away (you'll waste your energy and/or your gil eventually giving the guards that fee).
At least in my understanding of the lore, I'd fall into the anima-based ideas from 1.0 as my basis. THe general idea was that all people that could use aether would also build up anima, which was how they'd teleport. but that isn't to say everyone had an equal amount. Natually, someone with more anima could handle more teleports. But also, from a lore-perspective, we don't really know what a lack of anima would mean. Aethersickness? A complete inability to teleport?
From an RP standpoint, I think it's ok, and something that should be there, having seen/used it in a few scenes. But because of an RP standpoint, I do think it needs ot be discussed as a possibility beforehand, as someone could simply write "/em teleports all over the place with perfect dodge", which would ruin a scene. So my main concern would be, how much is a "proper" amount, and how would we expect it to work?
As for tracing a teleport, I agree with Val. Aether is an energy, and we know that events can be measured from residual aether from much, much later in time. (MNK story quest shows some of this). It would definitely take someone who was knowledgeable in the field, and had the right tools. But I could also see a person with an innate aetheric ability being able to maybe sense where it happened, and maybe where it led. (I tend to see teleports as pathways on an aetheric plane, others' interpretation of lore may vary, and that makes good discussion).
TLDR: I think teleports would need to be discussed/limited to a certain scope in a scene to prevent powergaming. But the same could be said for healing. It ultimately depends on what people are comfortable with, and if there's agreement in it, I see no problem, and would encourage it if it fits within the context. People won't see me teleporting left and right, but I have certainly used the aethernet and aetherites in scenes. ...there have also been two get-aways that used teleports, one of which was my own.