From my character's perspective, teleports are a strange and magical thing that she has no grasp of. I, as the player, may tele/return or use Aetheryte to get around when I'm keeping to myself and just trying to get OOC things done, but IC I'll never have Yune use any because I don't view it as something that she understands/feels she needs. Most days I don't even think of them as a physical presence in the game when I'm moving about.
That isn't to say I'll wag my finger at those who do use them. As I said, she takes it as something awe-inspiring when someone does teleport right in front of her to get around. As for combat, I'll agree with Val when he says that the spell itself takes an eternity in battle time. So much can happen and chances are (depending on who is trying to stop you and how) you're not going to get away. A character can try if that's just what they would do, but I'm sure the casting process would not occur without some sort of physical or mental penalty of sorts. Perhaps something along the lines of too much exposure to all of that raw and active aether that is forming the "bridge" from point A to point B. Not all of our characters are well-traveled individuals who have already experienced exposure to many of the world's elements, so especially for a first-timer, the penalties should be very noticeable.
Personally, I would just want to view teleportation as another form of magic, hence, not everyone can do it, only those who are very adept in the arcane arts or know how to manipulate aether in the air. I'm sure there could be a very sciency way of explaining the mechanics of how a teleport could work if we want to get technical, but as this is a fantasy game, it's just simpler for conversational purposes to chalk it up to plain ol' magic.
Though I am curious on how it could be justified IC how a person can taxi other people along with them. Is it just to be taken that they just open up some sort of a rift that you can walk through together? Or is it more that they know how to manipulate the aether just right to snatch you up in the spell? (Scotty, beam me up?) Would be especially frustrating in kidnapping scenarios, I suppose.
That isn't to say I'll wag my finger at those who do use them. As I said, she takes it as something awe-inspiring when someone does teleport right in front of her to get around. As for combat, I'll agree with Val when he says that the spell itself takes an eternity in battle time. So much can happen and chances are (depending on who is trying to stop you and how) you're not going to get away. A character can try if that's just what they would do, but I'm sure the casting process would not occur without some sort of physical or mental penalty of sorts. Perhaps something along the lines of too much exposure to all of that raw and active aether that is forming the "bridge" from point A to point B. Not all of our characters are well-traveled individuals who have already experienced exposure to many of the world's elements, so especially for a first-timer, the penalties should be very noticeable.
Personally, I would just want to view teleportation as another form of magic, hence, not everyone can do it, only those who are very adept in the arcane arts or know how to manipulate aether in the air. I'm sure there could be a very sciency way of explaining the mechanics of how a teleport could work if we want to get technical, but as this is a fantasy game, it's just simpler for conversational purposes to chalk it up to plain ol' magic.
Though I am curious on how it could be justified IC how a person can taxi other people along with them. Is it just to be taken that they just open up some sort of a rift that you can walk through together? Or is it more that they know how to manipulate the aether just right to snatch you up in the spell? (Scotty, beam me up?) Would be especially frustrating in kidnapping scenarios, I suppose.
Yune Tabrisviel (Revamping, WIP) | Umeyae Kakurei | Ranshe Mei