
When I first started out, I tended to avoid RPing teleportation, and instead focused on overland and airship travel. However, as C'kayah became more and more of a smuggler and fixer, his need to travel around meant that I had to adopt IC teleportation simply in order to meet the people he needed to meet, many of whom rely on IC teleportation to get around.
I figure the big aetheryte crystals are thoroughly baked into lore, so there simply isn't any question about those. C'kayah does carry an aetheryte shard, too. I see this as a way to explain adventurer's ability to teleport to an aetheryte from anywhere. At the same time, I completely respect Aya's position, so I view the portable crystals as being expensive - not everyone can afford them, and I imagine they probably wear out over time, too. Requiring a portable crystal to be able to port out of a situation, too, means that it can be taken away, trapping C'kayah.
I typically RP teleportation as taking some small-but-not-insignificant amount of time. This means it's not really feasible to teleport out of combat, or any sort of immediate conflict. It otherwise feels just a little too Deus Ex...
I figure the big aetheryte crystals are thoroughly baked into lore, so there simply isn't any question about those. C'kayah does carry an aetheryte shard, too. I see this as a way to explain adventurer's ability to teleport to an aetheryte from anywhere. At the same time, I completely respect Aya's position, so I view the portable crystals as being expensive - not everyone can afford them, and I imagine they probably wear out over time, too. Requiring a portable crystal to be able to port out of a situation, too, means that it can be taken away, trapping C'kayah.
I typically RP teleportation as taking some small-but-not-insignificant amount of time. This means it's not really feasible to teleport out of combat, or any sort of immediate conflict. It otherwise feels just a little too Deus Ex...