
I tend to use rolz.org for a turn by turn attacking/defending format of combat. However, with players I've known and roleplayed combat with for a long time, I sometimes go for free-form. It's not something I would choose to do willy-nilly. When both my character's opponent and I have a general idea of how we want a fight to end, we both work toward that end and make the journey as engaging as possible.Â
Never forget to work your character's personality into combat as well! It's all good and fine to emote him/her throwing a punch or swinging a sword, but little hints of the character's essence make a simple 'X did this' post into something special. If they're calculating, put something about that in -- if they have a short temper, have them easily frustrated and angered by a missed blow -- it's not all about getting the fight done!
[sub]and goodness yes I love it when Berrod loses hngh so good[/sub]
Never forget to work your character's personality into combat as well! It's all good and fine to emote him/her throwing a punch or swinging a sword, but little hints of the character's essence make a simple 'X did this' post into something special. If they're calculating, put something about that in -- if they have a short temper, have them easily frustrated and angered by a missed blow -- it's not all about getting the fight done!
[sub]and goodness yes I love it when Berrod loses hngh so good[/sub]