
Some folks I used to RP with tried to incorporate the baseline Exalted (1.0) system with no Charms or Essence, just because we liked the feeling of power the world offered. What we had hoped was that we'd have a fun bit of tabletop to go with our game world.
What happened was, since we were all playing fighter-types anyway, we were all more or less the same effing guy. Martial heroes are all usually the long-practiced, long-dedicated, strong-armed hero type guys; As a result we were basically throwing identical dice pools. We figured it was easier to just roll a d6 (we opted for a single d10) to determine who was winning; Was easier than counting 10s twice and removing 1s and blah blah blah tabletop.
Alternatives I've found fun that doesn't work so hot online: Roll a "bank" of attacks/defenses. Before a fight, both players roll a d20 3 (or ten, or fifty, you get the idea) times. Then you "play" those rolls like rock paper scissors, just more heavily weighted.
Works with a deck of cards, too, if you're into modifying WAR and poker. TCG-elements without buying decks.
What happened was, since we were all playing fighter-types anyway, we were all more or less the same effing guy. Martial heroes are all usually the long-practiced, long-dedicated, strong-armed hero type guys; As a result we were basically throwing identical dice pools. We figured it was easier to just roll a d6 (we opted for a single d10) to determine who was winning; Was easier than counting 10s twice and removing 1s and blah blah blah tabletop.
Alternatives I've found fun that doesn't work so hot online: Roll a "bank" of attacks/defenses. Before a fight, both players roll a d20 3 (or ten, or fifty, you get the idea) times. Then you "play" those rolls like rock paper scissors, just more heavily weighted.
Works with a deck of cards, too, if you're into modifying WAR and poker. TCG-elements without buying decks.