
(07-24-2014, 02:31 PM)LiveVoltage Wrote: @LiaHmm. An interesting viewpoint.
I think you're experience may be biased. Combat RP is subject to different player mindsets and scenario's. For example, when most people think of fighting in a game, it means to maim or violently kill. However, this can be different based on subjective scenarios. Players who are just RP training fighting are more likely to play fairly and honestly due to the fact that there are no repercussions in loosing and it is just training for them to "better" each other.
While on the other hand, most RP fights are a result of usually conflicting personality's or ideals. People aren't going to want to get along. Some will want to kill each other. Its this imminent threat to their characters mortality that drive's them into a defensive corner.
Really, the only good RP combat in my opinion PC vs NPC on a forum thread, because there the violence and gore as well as how big the fights are can be as detailed as possible.
I think that people should look at it like this, if you know you're going to have a battle to the death with a person, avoid them. That way neither of you incite each other into a fight. That or just be the better character ICly. You don't have to settle EVERYTHING with violence. (*cough* though it does solve problems quickly. *cough*) In fact, a good way to turn the opposite of this in a positive it to try and find a common ground up to which both characters can relate, that way both characters gain a mutual respect for each other and nobody has to get stabbed/blasted with fire!Â
I play a character who basically lives for the fight. Friendly, unfriendly -- it doesn't matter, he loves to fight, and he'll seek one out wherever he can. Sometimes this means I have to set up fights with predetermined outcomes, or simply have a good time free-forming with folks I trust. Other times it's in a controlled settings with simple attack/defense rolls where it's up to me as a writer to translate the number results into something believable and entertaining. I don't really believe that there's a right or wrong method -- simply an array of preferences and compatibilities.Â
When RP fighting, I want to enjoy the moment and do much more writing than rolling if it comes up. One thing I'll say though -- communication is a MUST. Whatever your method, whatever your preference, communication before, during and after a roleplayed fighting scene is the key to avoiding undue frustration. Make sure that you and the player of your character's opponent/opponents are clear on each step of the bout, and that you both agree on where things are at before moving on to the next.Â
Communication before the fight can easily root out undesirable opponent players so that you may easily choose to opt out of a fight. If not, well you and your fightin' buddy can lay down some ground rules and agree on a system to use. During the fight -- well I explained that bit above. Afterward? Well it's always fun to discuss the character's mindsets, strategies, reactions, upsets...and make plans for another clash, too!
This doesn't apply to everyone, but as a player whose character is MADE of fighting, just my two gil!