(07-25-2014, 05:45 PM)JFrombaugh Wrote:(07-25-2014, 03:49 PM)Zhavi Wrote: Arcanima, from what I understand, is close to math. Â Now, I have friends who are good with math and could probably do it in the middle of a loud club. Â Most people I know, however, need their surroundings to be conducive to concentration -- quiet or playing music or whatever helps them. Â Strangers being loud generally are discouraged. Â I mean, sheesh, just looking at the angular design things on the inside of the book when I'm casting something is enough for me to determine that, were arcanists a real thing, I would not be studying it.
A lot of people have suggested Arcanist would be the best fit for my character, but I'm actually leaning more towards THM or CNJ.
My character Miranda tends to be ruled by her heart more than her head, so I think it's very possible she wouldn't want the hassle of having to perform all kinds of geometric calculations when she can simply use a staff and her willpower to hurl rocks or fire at enemies. Judging by the fact that there are far fewer Arcanist NPCs than THM and CNJ, I don't think she would be alone in her thoughts there.
Another thing is that I tend to lean towards the Job classes being "non-canon" for RPers more likely than not, and the Job storylines simply involved heroes who proved themselves worthy in some form (for example the only non-Padjal WHM). So while SMN or SCH would allow her to be completely separated from others in her own category, I really don't know if becoming a customs agent for the first 30 levels would really be up her alley.
Overall I would say she is like a cross between Squall from FF8 and Terra from FF6.
I've totally divorced my character from class/jobs, except for the pinkie toe she's dipping into arcanima with Goodfellow's character Lolotaru. So, really, my take on things is to do what makes sense given what you know and what clues are given from comments made by npcs. From what I understand you don't need to be a customs agent in order to be an arcanist; it's just that most (many?) are. As for the whole job debate, I leave that to people who are far more versed with lore than I am.
Like I've been saying fairly frequently lately: it's your rp. You have to be happy with what you're writing. Otherwise, what's the point?