
I take it like this -- in real life, if you go to a city, there is a stereotype. Out of all of those people, out of all of those professions, out of all of the life happening: you're going to find exceptions to the rule. When it comes to characters, yeah, sometimes building and playing those exceptions will get you flak or the dreaded SUE accusation, but as long as you keep an eye pointed towards common sense I think it can be really well executed. (where I'm trying to say - your character doesn't *have* to be an adventurer, your character doesn't *have* to be faced with constant oh hi I hate you and I'm a bigoted son of a bitch, your character doesn't *have* to be stuck learning thaumaturgy from someone who's looking to fleece her and maybe sell a kidney on the black market or wind up in a series of events that would make Murphy turn around and take a second look)
At the end of the day, there are a lot of things going into your character and your ideas that I or anyone else won't know about (cuz let's face it, building a character/backstory/raison d'etre is involved and when you're discussing with someone involves a lot of back and forth). But to me, when a problem presents itself in a way that affects my fun, my first thought is "hmmm, how can I get around this without knocking all the blocks over?" So, what are your blocks and how are you going to get around them without knocking them over? What do you really want to play?
At the end of the day, there are a lot of things going into your character and your ideas that I or anyone else won't know about (cuz let's face it, building a character/backstory/raison d'etre is involved and when you're discussing with someone involves a lot of back and forth). But to me, when a problem presents itself in a way that affects my fun, my first thought is "hmmm, how can I get around this without knocking all the blocks over?" So, what are your blocks and how are you going to get around them without knocking them over? What do you really want to play?