
(07-24-2014, 01:53 PM)FreelanceWizard Wrote:That sort of thing is exactly why we stuck to freeform combat on AmberMUSH. The philosophy was "we're writing collaborative fiction, so if we can't agree on an outcome, write something else".(07-24-2014, 01:33 PM)C Wrote: When I started roleplaying online, I played in MUSHes that only used freeform combat, and I tend to prefer that.
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I don't care for RNG based combat because the combat systems tend to be pretty simplistic and don't cover the sorts of things C'kayah does - he uses poisons, he fights dirty, etc.
Ah, MUSHes. I remember (not exactly fondly) being a wizard on a WoD MUSH and adjudicating multi-hour and sometimes multi-day timestops