(07-26-2014, 01:39 AM)JFrombaugh Wrote: I've already established that my character is a bitter Adventurer angry at the establishment much like Squall Leonhart, and ultimately ends up allied with the Scions. Several others believe the most fitting class for my character is Arcanist, based on a number of other key traits I have listed. Becoming a Summoner would satisfy her need to be independent and unique, but the real questions are whether or not Miranda would be willing to live with all the brigands and alcoholics in Limsa Lominsa long enough to learn Arcanima, would she show much of an interest in it to begin with, and how common Souls of the Summoner are.
On the other hand, Miranda would definitely get along well with Kan-E-Senna, and there ARE a number of other Conjurer NPCs in-game that display some of her key traits, namely the disbelief in tough love and desire for peace. This would fit her ideals, but Gridania's tendency towards rude comments and threats makes it seem like the worst possible place for her to live. If I went this path she would definitely be a CNJ and not a WHM, because lore-wise it is confirmed there is only one non-Padjal WHM.
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Everyone on this board seems content to give me full authority to decide which course to take - if I believe Conjury would be a good fit for my character, will everyone here fully support my decision?
My personal opinion is that while certain personalities may gravitate towards particular classes and jobs, anyone can be anything and interesting and well-realized characters can result from almost any composition. The same goes with the city-states. My main is neither rude nor actively criminal, yet he loves the variety and the vistas that Limsa and its port offer. Each of the cities has its reputation, but let's not overgeneralize either. I'm sure not everyone in New York is a jerk, for example.
As for giving your authority over your character, we can't do that. The reason being that the only person who ever had, has, or will have authority over your character and the course that you decide to take her on is you. Most everyone I've spoken to on the RPC is supportive of individuals and their creativity and are willing to give people wide, wide berth in their personal decision making. Play the character that you want and that you'll enjoy; people will play with you. If you build it, they will come.
So have fun!