
I like progress and growth on a character, and I shape them by their IC experiences since I started playing them. So for me the Time and Age represents a dilemma/fudge where the in game time is set but my character may age faster due to events we RP.
So I generally have a feel/guess as to how long seems to have passed for them, compare it against the game time and compromise.
Nebbula started in her late teens, a brash and bright girl.. and is now early twenties, married with children. Which probably represents 5years of ageing/growth. The thing is there are events/RP that happened IC behind that it is not just a number picked out of the air.
I think so long as you can represent the ageing and that people recognise the IC background then it should be fine.
So I generally have a feel/guess as to how long seems to have passed for them, compare it against the game time and compromise.
Nebbula started in her late teens, a brash and bright girl.. and is now early twenties, married with children. Which probably represents 5years of ageing/growth. The thing is there are events/RP that happened IC behind that it is not just a number picked out of the air.
I think so long as you can represent the ageing and that people recognise the IC background then it should be fine.
Char:Â [Nebula Stardancer] Â FC: [East Eerie Trading Co]
Link Shells: [Hugs & Cakes] Â [Witches' Wyrd Web]