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SMN roleplay - throwing storylines out the window


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SMN roleplay - throwing storylines out the window
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Mercuriasv
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RE: SMN roleplay - throwing storylines out the window |
#6
07-29-2014, 05:12 AM
The game storylines absolutely do not need to be the storylines that your character has gone through.

Also, for reasons that are spoilery and will be tagged, just finding a summoner gem, uh, won't make your character a Summoner. In order to do so, your character will have been present when at LEAST one or more Primal was defeated in his or her backstory.


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SPOILER THING HERE SO BE YE WARNEDThis is because the essences of Primals that Summoners call up, known as Egis, are actually the aether of Primals that your character has absorbed into their physical being as a result of the Primal dispersing after being killed while you were physically present for its defeat.

Technically, YES your character could have the Summoner crystal beforehand, but from what I can tell in lore, the methods that a Conjurer uses to manipulate Aether (e.g. drawing strength from the elementals) is entirely different from that of that of a Thaumaturge (mastering and shaping their personal aether into a force of destruction channeled through a focus) or an Arcanist (literally using symbols of power inscribed into a book to shape their aether, aka Mathemagics). With Summoner power directly correlating between Thaumaturgy and Arcanima, I wouldn't see a Conjurer able to even summon one without training.

A Summoner Egi doesn't just burst from someone's chest whilly nilly. It was a lost art for thousands of years and plenty of Primals had to have been defeated in that time, but Summoners are still only legends to most people. I wouldn't see a Conjurer be able to spontaneously shape one without any sort of prior relevant magical experience.

Characters: M'sato Tia (Lost Soul Seeker), Soren Walker (Ishgardian Midlander Pilot), Solomon Laguerre (Elezen Mercenary/Bar Manager)

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Messages In This Thread
SMN roleplay - throwing storylines out the window - by JFrombaugh - 07-28-2014, 04:24 AM
RE: SMN roleplay - throwing storylines out the window - by Aduu Avagnar - 07-28-2014, 01:40 PM
RE: SMN roleplay - throwing storylines out the window - by Warren Castille - 07-28-2014, 01:45 PM
RE: SMN roleplay - throwing storylines out the window - by LiadansWhisper - 07-28-2014, 04:22 PM
RE: SMN roleplay - throwing storylines out the window - by Goodfellow - 07-28-2014, 04:53 PM
RE: SMN roleplay - throwing storylines out the window - by Mercurias - 07-29-2014, 05:12 AM
RE: SMN roleplay - throwing storylines out the window - by synaesthetic - 07-30-2014, 06:26 AM
RE: SMN roleplay - throwing storylines out the window - by LiadansWhisper - 07-30-2014, 04:24 PM
RE: SMN roleplay - throwing storylines out the window - by synaesthetic - 07-30-2014, 05:07 PM
RE: SMN roleplay - throwing storylines out the window - by LiadansWhisper - 07-30-2014, 09:01 PM
RE: SMN roleplay - throwing storylines out the window - by Ralamano - 07-30-2014, 09:56 PM
RE: SMN roleplay - throwing storylines out the window - by ArmachiA - 07-30-2014, 10:21 PM
RE: SMN roleplay - throwing storylines out the window - by JFrombaugh - 08-01-2014, 05:04 PM
RE: SMN roleplay - throwing storylines out the window - by LiadansWhisper - 08-01-2014, 05:06 PM
RE: SMN roleplay - throwing storylines out the window - by JFrombaugh - 08-02-2014, 02:31 AM
RE: SMN roleplay - throwing storylines out the window - by LiadansWhisper - 08-02-2014, 03:42 AM
RE: SMN roleplay - throwing storylines out the window - by Aduu Avagnar - 08-03-2014, 02:06 PM

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