
Very carefully.
Jokes aside, there's two ways I typically approach it.
One is just to go with the flow. I'm not an egotist about my character by any means; s/he has their limits, and if my opponent seems to surpass them on those limits (without godmoding--if, for example, my character were attack a steel golem with a sharpened pencil, obviously I'd roleplay that character to lose the fight)Â then, well, my character loses, and whatever happens from that result happens.
The second way is to talk to the other person OOC and discuss the actual fight, if it's a fight that can affect the overall story of the RP. I typically prefer not to do this, as I think RPs are at their finest when developed organically, but doing this can offset any damage from bruised egos about characters losing fights, and can help organise the actual sequence of events in the fight a bit more.
Jokes aside, there's two ways I typically approach it.
One is just to go with the flow. I'm not an egotist about my character by any means; s/he has their limits, and if my opponent seems to surpass them on those limits (without godmoding--if, for example, my character were attack a steel golem with a sharpened pencil, obviously I'd roleplay that character to lose the fight)Â then, well, my character loses, and whatever happens from that result happens.
The second way is to talk to the other person OOC and discuss the actual fight, if it's a fight that can affect the overall story of the RP. I typically prefer not to do this, as I think RPs are at their finest when developed organically, but doing this can offset any damage from bruised egos about characters losing fights, and can help organise the actual sequence of events in the fight a bit more.