(06-24-2015, 01:31 PM)Melkire Wrote:I'm not going to argue what a monk should or shouldn't be capable of, only that In my experience, it generally ends up the smarter choice to be open than closed. I think straining to believe a character's IC capabilities because they're unsupported by game mechanics is similar to arguing a particular dish of food cannot be innovated in setting regardless of whether the ingredients exist because a culinarian can't cook it. If the superhuman tools are there, a plausible explanation can be made, and rather than getting defensive about it, I think it's more productive to create realistic awe or disbelief of this rare and uncanny skill. There's more to be done with that than simply ignoring it. Of course, I do advocate the grittier, euroboo style of rp and know it doesn't mix with more blatantly wuxia/animesque play. I just figure I'd say it because more or less while I don't think there's anything wrong with choosing rp carefully, I'm particularly sensitive to differing levels of realism between players as I've been kind of shunted into a higher level of power narrative wise than is previously intended, and I dislike thinking payers in similar situations will have their choices limited by inflexible rpers. As for the ic and ooc character ability, I still put "very important on account of feeling rpers miss out on lore and valuable props in the form of gear and skills .(06-24-2015, 01:09 PM)Caspar Wrote: That's a bit unreasonably inflexible. In FFXIV a mnk can fires shock waves and laser beans from their fists, and you find a relatively common Asian fantasy motif, "air pressure" strikes impossible to believe? I'd been intending to keep my rp somewhat low power and even now I'm being pushed this way. And what of other monastic orders? Does ever superhuman fist fighter have to be Fist of Rhalgr? I'd find that boring and hard to reconcile with the lore regardless.
From an aesthetic standpoint while observing the mechanics, most PGL/MNK skills require bodily contact with either the target or the ground. The only exceptions that come to mind are Arm of the Destroyer, Mantra, and Elixir Field, the latter of which, yes, looks like a laser beam.
As someone who prefers to remain as lore-compliant as possible, I tend to avoid characters who roleplay pugilists shooting laser beams or such. Is the character a skilled monk who's invested months if not years of training into the discipline and come away with the knowledge and skill to do such? Then by all means. If not? Then my character is going to believe that there's more to it, and is going to want to know how the other character is capable of such.
Please keep in mind that this is merely my opinion and my preference. Doesn't affect anyone but me and those who interact with my characters. Does this come off as inflexible? Maybe, but that would be a pretty extreme interpretation of my stance on such things, I feel.
As always: people should feel free to roleplay what they want to roleplay, and to find like-minded folks who will roleplay alongside them. That doesn't mean everyone's views will line up, nor should it.
/shrugs
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.