(08-26-2016, 07:43 PM)Aden Dellebecque Wrote: This wasn't intended to directly be a question, but again, for example: if you were Ishgardian and your unobtainable goal was just achieved by recent in-game events... where are you now? Â If it was "become X" and you achieved that, where did your character go with it? Â If it was revenge and you got your revenge, how did you move on? Â Hell, if your character wanted to open a bakery, and finally realized it wasn't a pipe dream when they opened the doors. Â I'm asking people about their own pivot points--moments where their character achieved something major and potentially life changing, realized it, and how they dealt with it, or how you intend for them to deal with it if/when it happens. Â Even something they thought out of reach--how did it hit them when they realized it was in reach, if they realized it at all?
Less "achieve everything you wanted" and more "your dream stopped being a dream".
I... don't quite get the issue actually. I love when it happens. That's often the most interesting part of personal struggles. All the journey up to revenge is neat and sweet, but once it's done and leaves the person empty, it's the most formidable engine for change you could wish for.
You just need other players to be involved in it and force it upon your character, because the character might often be quite closed to it initially, as a empty/lost husk.
Remember the Boshin War in Japan? How all those lost samurai roamed aimlessly in a society that changed and didn't want for them anymore? Isn't that a great story to be told somehow?
But maybe the real issue is that you maybe don't want for your character to change yet. You are not ready for it? I can relate to that. That's one of my biggest hurdles. I grow attached too much to a certain facet of my characters and sometimes resist change.
Balmung:Â Suen Shyu