To add to the debate of the need for realism...
As has been stated multiple times by now, the jump abilities canonically are used to slay large flying enemies, namely dragons and their kin. To turn around and apply that jump attack to a ground target, while not impossible to score a hit, seems very unlikely. To make it even plausible they would have to be able to jump nearly non-stop without tire, which would make Warren's argument of "why walk" all the more real... or travel at Flash-like speeds. Otherwise, why would a combatant use an ability that can be seen coming from a mile away -AND- tires them out? It'll be easily dodged/blocked and leave the dragoon with less energy, aetheric or physical, to carry on with the fight.
To add another twist to the whole "people throw fireballs, heal others magically, etc." argument. My paladin throws his shield as an opener to ge initial threat on a target. Do I apply that particular move to my RP fights? Short of an act of desperation... I sincerely doubt my, or any other player's, paladin (or warrior with their axe) would realistically throw their shield in battle. It would handicap them. Unless, of course, you're going to argue that it's a magical aetheric shield... and/or it magically reappears on their arm.
Some abilities just need to be ignored for believability's sake.
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As to the original post, as has been stated multiple times, it's just a matter of numerous other dragoons being bad. Claiming to be the (or an) azure dragoon, being outside of Ishgarde just  because they feel like it, etc. are all frowned upon. And, unfortunately, the server has been fairly saturated by several of those types.
Just follow the myriad of hints and suggestions offered in this thread and you should be fine.
As has been stated multiple times by now, the jump abilities canonically are used to slay large flying enemies, namely dragons and their kin. To turn around and apply that jump attack to a ground target, while not impossible to score a hit, seems very unlikely. To make it even plausible they would have to be able to jump nearly non-stop without tire, which would make Warren's argument of "why walk" all the more real... or travel at Flash-like speeds. Otherwise, why would a combatant use an ability that can be seen coming from a mile away -AND- tires them out? It'll be easily dodged/blocked and leave the dragoon with less energy, aetheric or physical, to carry on with the fight.
To add another twist to the whole "people throw fireballs, heal others magically, etc." argument. My paladin throws his shield as an opener to ge initial threat on a target. Do I apply that particular move to my RP fights? Short of an act of desperation... I sincerely doubt my, or any other player's, paladin (or warrior with their axe) would realistically throw their shield in battle. It would handicap them. Unless, of course, you're going to argue that it's a magical aetheric shield... and/or it magically reappears on their arm.
Some abilities just need to be ignored for believability's sake.
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As to the original post, as has been stated multiple times, it's just a matter of numerous other dragoons being bad. Claiming to be the (or an) azure dragoon, being outside of Ishgarde just  because they feel like it, etc. are all frowned upon. And, unfortunately, the server has been fairly saturated by several of those types.
Just follow the myriad of hints and suggestions offered in this thread and you should be fine.
Raandal Bennett (Deceased)