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Questions about playing a seeker.


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Questions about playing a seeker.
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C'kayah Polaaliv
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RE: Questions about playing a seeker. |
#16
02-08-2015, 11:51 PM
(02-08-2015, 10:37 PM)Kinono Wrote: Re: Why are Nunhs out adventuring.

Pretty sure if a Tia leaves their tribe specifically under the guise of forming a new tribe, and they have a couple people with them, that's enough to call themselves a Nunh. Perhaps they are looking for a place to settle down.

The strict A-Z tribes are implied to not be the only tribes to exist, just the strongest.

Aa'____ Ab'____ Ac'_____ and so on for every combination are free to be created.

I'd imagine if a Tia leaves their tribe and opens up a new hunting ground, they'd have the option of becoming another Nunh of their existing tribe (the whole "Tribe" -> "Sept" -> "Breeding group" structure), too, which would carry a lot more cache than creating a new tribe.

C'kayah Tia journeying from his home, opening up a hunting area, then settling down to pioneer a Coeurl settlement there would be C'kayah Nunh, with all that entails. C'kayah Tia deciding "Fuck this shit" and running off with a few females would be something like Ca'kayah Nunh, which is a different thing entirely.
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RE: Questions about playing a seeker. |
#17
02-08-2015, 11:59 PM
(02-08-2015, 11:51 PM)Ckayah Polaali Wrote:
(02-08-2015, 10:37 PM)Kinono Wrote: Re: Why are Nunhs out adventuring.

Pretty sure if a Tia leaves their tribe specifically under the guise of forming a new tribe, and they have a couple people with them, that's enough to call themselves a Nunh. Perhaps they are looking for a place to settle down.

The strict A-Z tribes are implied to not be the only tribes to exist, just the strongest.

Aa'____ Ab'____ Ac'_____ and so on for every combination are free to be created.

I'd imagine if a Tia leaves their tribe and opens up a new hunting ground, they'd have the option of becoming another Nunh of their existing tribe (the whole "Tribe" -> "Sept" -> "Breeding group" structure), too, which would carry a lot more cache than creating a new tribe.

C'kayah Tia journeying from his home, opening up a hunting area, then settling down to pioneer a Coeurl settlement there would be C'kayah Nunh, with all that entails. C'kayah Tia deciding "Fuck this shit" and running off with a few females would be something like Ca'kayah Nunh, which is a different thing entirely.

I think tribes are kind of like nationalities, not political allegiances. If you were born a wolf, and start a new tribe, it's still the wolf tribe, just a different wolf tribe.
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RE: Questions about playing a seeker. |
#18
02-09-2015, 12:07 AM
(02-08-2015, 11:22 PM)W Wrote: Being a nuhn or even a tia does make things a bit more restricted. I wonder if a male keeper has a bit more freedom as far as adventuring and making a name for themselves go.

Well, to be fair, becoming a nunh and then just walking out and and adventuring could be considered a bit like becoming a mayor of a town and then just suddenly leaving. As someone who challenged the former nunh to claim the title, that person took it upon themselves to decide that they wanted the role and were going to honour and respect it. Were it a situation where a nunh was decided upon involuntarily then I'd agree that it was restricted... but in the way you worded it, it would be more like:

"Gahh! I no longer feel like fulfilling my role! Don't want!"



But! I say that only against the point that they're restricted(I won't speak for tias); so by all means go with whatever route you please - you needn't worry so much about abiding to every bit of lore(though it is very nice that you are). Just have fun RP'ing! ^^

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RE: Questions about playing a seeker. |
#19
02-09-2015, 12:20 AM
(This post was last modified: 02-09-2015, 12:34 AM by Kinono.)
(02-08-2015, 11:59 PM)Natalie Mcbeef Wrote:
(02-08-2015, 11:51 PM)C Wrote:
(02-08-2015, 10:37 PM)Kinono Wrote: Re: Why are Nunhs out adventuring.

Pretty sure if a Tia leaves their tribe specifically under the guise of forming a new tribe, and they have a couple people with them, that's enough to call themselves a Nunh. Perhaps they are looking for a place to settle down.

The strict A-Z tribes are implied to not be the only tribes to exist, just the strongest.

Aa'____ Ab'____ Ac'_____ and so on for every combination are free to be created.

I'd imagine if a Tia leaves their tribe and opens up a new hunting ground, they'd have the option of becoming another Nunh of their existing tribe (the whole "Tribe" -> "Sept" -> "Breeding group" structure), too, which would carry a lot more cache than creating a new tribe.

C'kayah Tia journeying from his home, opening up a hunting area, then settling down to pioneer a Coeurl settlement there would be C'kayah Nunh, with all that entails. C'kayah Tia deciding "Fuck this shit" and running off with a few females would be something like Ca'kayah Nunh, which is a different thing entirely.

I think tribes are kind of like nationalities, not political allegiances. If you were born a wolf, and start a new tribe, it's still the wolf tribe, just a different wolf tribe.

I was basing my knowledge off of this wiki page which is based off of this community post, but of course, wikis, anyone can edit, yada yada yada, so I do apologize if my understanding is totally off-base and just based off of some random dude's rambling.

Quote:There is only one other way a tia can become a nunh, and that is to leave his tribe, and start his own. This, of course, requires several females to accomplish, and most female Seekers of the Sun are rarely impressed by a male who cannot defeat a nunh. As all letters of the alphabet are already taken by the 26 original tribes, any new tribes founded by tia are named with a second letter, such as "Ma" (e.g. "Ma'shtola"). These tribes tend to die out due to the aforementioned lack of women.

In that sense, yes, the new tribe is still a "wolf tribe," just a wolf tribe with an extra "a" or whatever in the label. A subset of the drakes, but still a drake tribe. U'roh Tia leaves his tribe to start a new tribe and decides to go by Ua'roh Nunh now. That sort of thing.
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RE: Questions about playing a seeker. |
#20
02-09-2015, 12:38 AM
I've always viewed it the same way Natalie does. There's different single-letter tribes for different areas, but then if somebody peaces out from one to start another, they get a subletter.

It's how I explain how Tahz is a R' from La Noscea when most of the other R' people I've seen are all from Thanalan.

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RE: Questions about playing a seeker. |
#21
02-09-2015, 12:39 AM
(This post was last modified: 02-09-2015, 12:50 AM by Ashianna.)
(02-09-2015, 12:07 AM)K Wrote:
(02-08-2015, 11:22 PM)W Wrote: Being a nuhn or even a tia does make things a bit more restricted. I wonder if a male keeper has a bit more freedom as far as adventuring and making a name for themselves go.

Well, to be fair, becoming a nunh and then just walking out and and adventuring could be considered a bit like becoming a mayor of a town and then just suddenly leaving. As someone who challenged the former nunh to claim the title, that person took it upon themselves to decide that they wanted the role and were going to honour and respect it. Were it a situation where a nunh was decided upon involuntarily then I'd agree that it was restricted... but in the way you worded it, it would be more like:

"Gahh! I no longer feel like fulfilling my role! Don't want!"



But! I say that only against the point that they're restricted(I won't speak for tias); so by all means go with whatever route you please - you needn't worry so much about abiding to every bit of lore(though it is very nice that you are). Just have fun RP'ing! ^^

*Goes to sleep*
Rereading it now, I can see how it would have come off that way. I certainly didn't intend for it to read that way. Smile I meant restrictive in an ooc sense, as in working on the background of the character and what would be considered appropriate behavior/culture. Icly, if a seeker wanted to be a nunh and all that it entails, it is very doubtful they would find it was restrictive in the least, fully taking on the honor of their position. I do apologize for the confusion of my wording. Blush



After a bit of talk we think we have a story developing that we are very happy with. It most likely will have them leaving the tribe and going off on their own. Without giving too much away, in the end, he will end up a Tia. My question is, how would them leaving the tribe to go adventure be handled by the tribe. They wouldn't actually be leaving until after he had been a Tia for a bit time. If they chose to leave the tribe together, would that cause them to be exhiled? Is this something that is dependent on the rules of said tribe and as such, giving a bit of creative freedom on how we choose to have them leave? I do apologize for all the questions, but I like to make a story that fits into the world I am playing in and we are really enjoying working on this story together with all the input from you all. Smile You all are awesome!
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RE: Questions about playing a seeker. |
#22
02-09-2015, 01:23 AM
It would depend on the nature of their leaving, I think. A mild case of the wanderlust probably wouldn't be thought of too badly by their tribe, but if they were dropping mics and peacing out, then yeah, they're probably not welcome back.

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RE: Questions about playing a seeker. |
#23
02-09-2015, 09:49 AM
(02-09-2015, 12:39 AM)W Wrote: Rereading it now, I can see how it would have come off that way. I certainly didn't intend for it to read that way. Smile I meant restrictive in an ooc sense, as in working on the background of the character and what would be considered appropriate behavior/culture. Icly, if a seeker wanted to be a nunh and all that it entails, it is very doubtful they would find it was restrictive in the least, fully taking on the honor of their position. I do apologize for the confusion of my wording. Blush

Ehhh? No, if anything it was me who misunderstood, haha ;  From an OOC senes then absolutely it makes sense. That one just flew straight over my head *laughs*

(02-09-2015, 01:10 AM)W Wrote: After a bit of talk we think we have a story developing that we are very happy with. It most likely will have them leaving the tribe and going off on their own. Without giving too much away, in the end, he will end up a Tia. My question is, how would them leaving the tribe to go adventure be handled by the tribe. They wouldn't actually be leaving until after he had been a Tia for a bit time. If they chose to leave the tribe together, would that cause them to be exhiled? Is this something that is dependent on the rules of said tribe and as such, giving a bit of creative freedom on how we choose to have them leave? I do apologize for all the questions, but I like to make a story that fits into the world I am playing in and we are really enjoying working on this story together with all the input from you all. Smile You all are awesome!

Though tia would be easier to explain I hope you didn't feel "bullied" (to use a really OTT word) into choosing it by peoples' personal opinions ^^

In any case, I think it would come down the the nature of the tribe itself and the way in which they decided to leave, as well as the reason. While the Hipparion tribe isn't exactly highly strict(at least in my view), I doubt that they'd be happy to see people just leaving as they see fit, at least after the calamity - being that it decimated their numbers. I don't know if that would warrant an exile and the cold shoulder though.

You could certainly play that one off as you like with little-to-no risk of getting an IC, second glance though, I imagine.

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RE: Questions about playing a seeker. |
#24
02-09-2015, 10:05 AM
(02-08-2015, 01:04 PM)Myxie Tryxle Wrote: (Of course if you're going with the pack structure I suggested, if the nunh could convince a small pack to all take up adventuring, that's one possibility.  He maintains his position and authority by leading his pack on adventures.)

I don't have a Miqo'te (yet, I have a goofball Keeper idea I may or may not run with for laughs at some point), but I skimmed through the thread and this little bit caught my eye.

I wonder if something like this could work. It'd be like the Seeker equivalent of a tribal Adventurer's Guild. I could see the Nunh as the "quest giver" and person basically in charge of hunting down quests and assignments, then passing them on to the females, who go out and do them. An almost business-style approach to the tribal life that could be adapted to living in or around the city.

... Dangit, now I have two Miqo'te concepts now. Must resist making business-oriented Cactaur Tribe.

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RE: Questions about playing a seeker. |
#25
02-09-2015, 11:05 AM
(This post was last modified: 02-09-2015, 11:08 AM by Clover.)
A travelling Tia definitely makes more sense than a Nunh, as the Nunh is supposed to fulfil a very important task within the tribe. As for the consequences about leaving, I believe that every tribe has its own rules beyond the basics. Since that's a tribe you've created, deciding how permissive they are will depend on you ^^

The K tribe I'm in seems to allow for its members to take short trips, albeit they aren't fond of people leaving for long or embracing any other sort of lifestyle. We've had members who were exiled for this reason. I personally enjoy the conflict, opposed to everyone being too permissive and everything being easy and happy, but that's my personal choice. So yes, I think you have plenty of freedom to choose your tribe's rules and do what's the most convenient for your RP.


Edit: K'mih would be happy to meet more tribal miqo'tes!

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RE: Questions about playing a seeker. |
#26
02-09-2015, 11:27 AM
(This post was last modified: 02-09-2015, 11:30 AM by Ashianna.)
(02-09-2015, 09:49 AM)K Wrote: Though tia would be easier to explain I hope you didn't feel "bullied" (to use a really OTT word) into choosing it by peoples' personal opinions ^^

Oh no! Not at all! It was actually a point he had brought up when we first started talking about the pair. He didn't believe you could be an adventurer and a nuhn. I was the one that suggested bringing it to you all as there are so many knowledgeable people here and the miqo'te lore is one that I know has been discussed at length here. What better place to pick the brains of like-minded people? 

(02-09-2015, 10:05 AM)Gegenji Wrote:
(02-08-2015, 01:04 PM)Myxie Tryxle Wrote: (Of course if you're going with the pack structure I suggested, if the nunh could convince a small pack to all take up adventuring, that's one possibility.  He maintains his position and authority by leading his pack on adventures.)

I don't have a Miqo'te (yet, I have a goofball Keeper idea I may or may not run with for laughs at some point), but I skimmed through the thread and this little bit caught my eye.

I wonder if something like this could work. It'd be like the Seeker equivalent of a tribal Adventurer's Guild. I could see the Nunh as the "quest giver" and person basically in charge of hunting down quests and assignments, then passing them on to the females, who go out and do them. An almost business-style approach to the tribal life that could be adapted to living in or around the city.

... Dangit, now I have two Miqo'te concepts now. Must resist making business-oriented Cactaur Tribe.

I must have missed that entirely yesterday. That is a very interesting concept indeed. After some discussion we have 2 possibilities. 

1 - He was already a Nuhn, but ends up losing a challenge to a Tia. He plays a very noble and honor bound character, so when feelings start to emerge for my character, it is a struggle for him. Ultimately, they choose to leave the tribe and adventure together. Lots of internal conflict for him, which makes for great character development. If we choose this option, we certainly plan to play the pair struggling with the difference between tribal life and city/adventuring life. 

or

2 - Their tribe was all but destroyed/scattered after the calamity. His character had been traveling alone since, trying to find the other members of his tribe. He manages to find W'aisha and a couple other female members of the tribe, one perhaps with a couple of small children. They band together as a tribe, yet instead of settling down and finding territory, they decide to travel in the hopes of finding other lost members of their tribe. 

I have obviously simplified the ideas down to the bare details to make it understandable and not too long of a read (at least not till we are ready to tell the tale! Big Grin ). I am curious to hear others thoughts.

(02-09-2015, 11:05 AM)Clover Wrote: Edit: K'mih would be happy to meet more tribal miqo'tes!

Oh absolutely! I really enjoy the tribal/clan aspect of the miqo'te and would very much love to meet other tribal miqo'tes. Not to say, I wouldn't be happy to meet non-tribal miqo'tes as well, I'm always happy to meet other rpers. It would certainly make for an interesting interactions as she would struggle to understand their lifestyle at first Laugh
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RE: Questions about playing a seeker. |
#27
02-09-2015, 11:55 AM
(This post was last modified: 02-09-2015, 11:57 AM by Kamome.)
I think both of your options described above align well with the lore and have interesting dramatic hooks. The second one, in particular, is a really nice spin on how to do tribal RP. The first option would probably give you two a lot more flexibility in how you play and RP with others, however.

If you two do end up going with the second option, I can see that being a great starting point for RPing with others--personally, I think that would be a wonderful basis for an FC or I guess just a regular RPing group.

Nice work! :D
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RE: Questions about playing a seeker. |
#28
02-09-2015, 11:57 AM
I seriously avoid Miq'ote for this same reason. Wrapping my head around the tribal customs just gives me a headache, and I always disliked tribe concepts, lol.

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RE: Questions about playing a seeker. |
#29
02-09-2015, 12:22 PM
(This post was last modified: 02-09-2015, 12:22 PM by Gegenji.)
(02-09-2015, 11:57 AM)Desu Nee Wrote: I seriously avoid Miq'ote for this same reason. Wrapping my head around the tribal customs just gives me a headache, and I always disliked tribe concepts, lol.

I'm a bit the other way, I think. It's... hard to explain but I like having more solidified lore and such. It gives me something to align to, or be able to bend with some reasonable amount of explanation. There's also some comfort in being able to put forth an idea and be able to point to something and say "Well, it says in this case..." if someone asks about it.

Which, I suppose... would work with most lore, tribal or no.

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RE: Questions about playing a seeker. |
#30
02-09-2015, 01:00 PM
(This post was last modified: 02-09-2015, 01:05 PM by Desu Nee.)
(02-09-2015, 12:22 PM)Gegenji Wrote:
(02-09-2015, 11:57 AM)Desu Nee Wrote: I seriously avoid Miq'ote for this same reason. Wrapping my head around the tribal customs just gives me a headache, and I always disliked tribe concepts, lol.

I'm a bit the other way, I think. It's... hard to explain but I like having more solidified lore and such. It gives me something to align to, or be able to bend with some reasonable amount of explanation. There's also some comfort in being able to put forth an idea and be able to point to something and say "Well, it says in this case..." if someone asks about it.

Which, I suppose... would work with most lore, tribal or no.
I'm not saying I don't like solidified lore, I do. I do like to make exceptions and bend and explore the concepts and shucks, I even got ideas as we speak it's just that Miq'ote in particular just...doesn't attract me I suppose. I'm all for lore and I plan on making an Ishgardian soon, may be more of my own tendency to not like tribal concepts than anything, if I really wanted to make a Miq'ote I would.
Not saying I find Miq'otes boring, I seen many awesome ones play aamzing concepts on them, Tias specially and I do find interesting, I just don't see myself making a tribal Miq'ote. I like to have a character that follows certain lore, but that I can have any personality I wish and interactions in the way I want, and even though it definetly don't do that, Miq'ote lore seems a bit too cookie cutter for me, unless I just make the SPECIAL SNOWFLAKE.

Dunno, some things just don't really feel rational just...eh.

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