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-- Community RP Idea -- The Turks


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-- Community RP Idea -- The Turks
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Eddav
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RE: -- Community RP Idea -- The Turks |
#16
03-06-2015, 05:16 AM
Ahhhh this is such a neat idea. I totally lost it at "The Long Dive," A++ stuff right there. I'll be keeping an eye out for you guys at the GS now!
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Valv
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RE: -- Community RP Idea -- The Turks |
#17
03-06-2015, 05:29 AM
(03-06-2015, 05:16 AM)Edda Wrote: Ahhhh this is such a neat idea. I totally lost it at "The Long Dive," A++ stuff right there. I'll be keeping an eye out for you guys at the GS now!

Thank you, Edda! We're definitely going to be looking to get it going, though it may be a little bit before we start making appearances, depending on how long it takes to gain traction and how things go with that.

Also, we've made a linkshell for those that want to get in on the discussion or are interested and want to inquire! The main info has been updated to reflect this!

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Jikam Constansv
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RE: -- Community RP Idea -- The Turks |
#18
03-06-2015, 05:50 AM
(03-06-2015, 02:33 AM)Inessa Hara Wrote: Yes Man - Someone who should not be trusted. Someone that the Turk's have lost faith with or someone who has left the Turks.


Just wanted to throw out that I -loved- this suggestion. 

And thank you to those of you that have read the post and responded! We sure do appreciate the feed back!
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Vysce the Ladv
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RE: -- Community RP Idea -- The Turks |
#19
03-06-2015, 08:19 AM
This sounds like a super neat idea! It just so happens I've been thinking of redoing an alt of mine, so I might have an available candidate. There's not enough cool shady rp~ 

Get it... shades? Cool


...c-can I still join? I wont make any more jokes.

another cool bit of slang could be Shiny: Would make it clear to the other members that a person or deal has been double and triple checked for counter-cons and rival influence and it's go time to engage without any fear of blowback.
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Vysce the Ladv
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RE: -- Community RP Idea -- The Turks |
#20
03-06-2015, 08:29 AM
I'm sitting here and thought of another possible slang. Its a little silly, but I figured hey- it could  be cool.

7's & 9's : Used to describe a situation in which the Turks have members in place to clean up a deal or silence an individual if the deal goes south or an asset decides to squeal. 

Turk A: "I dunno Ace, this looks a little risky. What if they contact their lead in the Syndicate?"

Turk B: "Tch, 7's and 9's, Jack. They keep quiet, everyone gets rich. They don't, suits are gonna send 'em off the Long Dive, see?"
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Jancisv
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RE: -- Community RP Idea -- The Turks |
#21
03-06-2015, 01:47 PM
Does that make Jancis a stiffneck? Bouncy

This is a fantastic idea for organized crime. I'll surely try to cause good-hearted problems... or get conned in the future.

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Coatlequev
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RE: -- Community RP Idea -- The Turks |
#22
03-06-2015, 02:04 PM
I love the idea as it is put forth. I don't have a character that would join, but I'll definitely keep my ears open for how Crofte could somehow be involved. And it gives me a reason to finally visit the Gold Saucer in-character (off duty, of course. Even Paladins need to schmooze.)

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Inessa Harav
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RE: -- Community RP Idea -- The Turks |
#23
03-06-2015, 02:14 PM
Inessa will be there definitely, since she is still a off/on investigator for the private sector, she would look into these criminal activity's at the request of the 'House'.

Im going to be on my Courier alt in a little while. If you want, send an LS invite that way if you can.

Alt's name is 'The Courier.' without the little quotation marks or the period.

Ohhh. Speaking of more good Codenames.   The House - Manderville Gold Saucer officials are nearby or reference to the place in general.

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Ashren Dotharlv
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RE: -- Community RP Idea -- The Turks |
#24
03-06-2015, 02:24 PM
(This post was last modified: 03-06-2015, 02:25 PM by Ashren Dotharl.)
(03-06-2015, 03:46 AM)Val Wrote:
(03-06-2015, 03:44 AM)Ashren Snow Wrote: lol me and some friends a while back when 2.4 first came out had a similar idea to this and started a LS called Turks of Balmung.

Well, I hope we're not stepping on any toes :p

Not at all, this is a lot more organized and well thought out than what we did. Ours was just a group of friends dressed in dark blue suits and sunglasses walking around talking about being classy and fashionable and snapping our fingers in unison whenever someone zinged someone.

It was mostly just meant to be funny, have misadventures, and take screenshots of them.

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Sarangerel Qestirv
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RE: -- Community RP Idea -- The Turks |
#25
03-06-2015, 02:39 PM
I really like this idea and I hope to see it come to fruition.

Also, human trafficking via kidnapping and such has happened in the game. With all the refugees and such, people 'going missing' and ending up far from whatever family they have left, if they have any, and being put to work as workers and such isn't unlikely. Likewise, indentured servitude in the sense of borderline slavery is also very highly likely in Ul'dah where if you ever accrued a debt (through mercantile work, opening businesses then having them fail, extortion, etc) with the intention of paying it off with labor, you'd probably never be able to. Debts might even be passed down to children and children's children. The Syndicate couldn't exist without forcing people to obey by using the lure of coin and the threat of death against them.

So, if slavery is too strong (and it's doubtlessly illegal in Aldenard, but shipping off kidnapped victims to other City-States likely wouldn't be abnormal, especially with the high demand for exotic dancers in Ul'dah and laborers and sailors in La Noscea) then extortion and indentured servitude of a kind might happen with these Turks. Forcing people to pay off their gambling debts and what not by working or running messages they can't read or otherwise being pawns of the organization so that the actual Turks don't have to risk their identities so often. Just invite your debtee to a shadowy room and give them a task and if they don't fulfill it, pick them off later. At least that's an idea, anyhow, and one that might've been mentioned. If so, apologies.
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RE: -- Community RP Idea -- The Turks |
#26
03-06-2015, 02:49 PM
This seems like a really neat idea! I might have to find a reason for one my characters to get involved.
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Parvacakev
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RE: -- Community RP Idea -- The Turks |
#27
03-06-2015, 03:34 PM
I love this so hard you have no idea!

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RE: -- Community RP Idea -- The Turks |
#28
03-06-2015, 03:47 PM
I totally endorse this product and/or service!
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Rabbitv
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RE: -- Community RP Idea -- The Turks |
#29
03-06-2015, 03:55 PM
Oh wow, I actually am pretty fond of the idea. I could get behind it, maybe.
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Liandriv
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RE: -- Community RP Idea -- The Turks |
#30
03-06-2015, 04:02 PM
This is absolutely fantastic, and well thought out, props.

I'll have to find some LS space, and give you guys a poke some time, I -love- the sound of it!

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