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How does everyone here think materia works?


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How does everyone here think materia works?
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Hammersmithv
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RE: How does everyone here think materia works? |
#16
04-27-2015, 09:43 AM
My take on it is the in game one: Atheric remnants of something that had a heavy aether "imprint" on it rendered down into a crystallized form.

As for how they work and why they need to be slotted?

Hammer's take on it, and thus how he designs the mounting slots in weapons/armor for it, is that the materia goes into the bonding lines of the weapon and armor itself, places where the natural flow of battle and magic use would cause the flux of aetheric energy that also makes that spirit bond.  The materia amplifies that bond, and acts as a amplifier for whatever "type" of bonding energy it's a remnant of.

So someone running around with a weapon with a load of strength materia in it is taking that "bond" you're forming with the weapon, that energy you're pouring into it, and turning it to 11 in the strength facet.

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RE: How does everyone here think materia works? |
#17
04-27-2015, 09:44 AM
I think I'll make an "iron man" suit for otto, materia enhanced jewelry and or clothes. Seems I'll have to get a little canon creative in my writings, thinking I'll write up diary entries with his research and experimentation
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RE: How does everyone here think materia works? |
#18
04-27-2015, 09:51 AM
(04-27-2015, 09:44 AM)OttoVann Wrote: I think I'll make an "iron man" suit for otto, materia enhanced jewelry and or clothes. Seems I'll have to get a little canon creative in my writings, thinking I'll write up diary entries with his research and experimentation

There's definitely room to work an arc from this. Relics and artifacts from a bygone era would likely have a lot more power compared to say, some random schmuck's letter opener, but it could make for a pretty cool story for Otto to be amassing weapons and armor of some renown to then smelt them down into power beads.

I'm imagining him trying to buy some old veteran's sword or something.

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RE: How does everyone here think materia works? |
#19
04-27-2015, 09:55 AM
I should start small, stick to jewelry and maybe a belt, just things he would wear normally, something that's not an attention grabber outside the usual, say it helps him get more str or something

My thoughts are he would (arbitrary) go from benching 450 to 800/900, something like that.
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RE: How does everyone here think materia works? |
#20
04-27-2015, 09:58 AM
Good old reliable magic know how. Definately not that made up, its a con, science.

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RE: How does everyone here think materia works? |
#21
04-28-2015, 08:46 AM
It's surprising I seem to be the only one here that actually rped with materia enhanced weapons. 

I feel special.

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RE: How does everyone here think materia works? |
#22
04-28-2015, 08:52 AM
(04-28-2015, 08:46 AM)Aaron Wrote: It's surprising I seem to be the only one here that actually rped with materia enhanced weapons. 

I feel special.

If I had to hazard a guess, it would be because augmenting materia is a specialized skill - You go to a goblin to learn it, after all - and probably expensive to boot. OOCly, we don't know enough about "how" it works so I think people err on the side of caution.

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RE: How does everyone here think materia works? |
#23
04-28-2015, 09:04 AM
(04-28-2015, 08:52 AM)Warren Castille Wrote:
(04-28-2015, 08:46 AM)Aaron Wrote: It's surprising I seem to be the only one here that actually rped with materia enhanced weapons. 

I feel special.

If I had to hazard a guess, it would be because augmenting materia is a specialized skill - You go to a goblin to learn it, after all - and probably expensive to boot. OOCly, we don't know enough about "how" it works so I think people err on the side of caution.
Oh well everyone knows Aaron has a very expensive weapons budget/nut lol so I think im safe from assumption.

When I do use it people are ok with it also.

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RE: How does everyone here think materia works? |
#24
04-28-2015, 11:16 AM
(This post was last modified: 04-28-2015, 11:26 AM by Sounsyy.)
Living In a Materia World Wrote:Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

Thank the Twelve that Zantetsuken is on top of their shit, cuz I am not. This page was originally released on the 1.0 lodestone attached to the Materia Patch. However, was wiped out during the end of 1.0 Lodestone service recently.

Anyways, from the 1.0 article Materia: A Matter of Mystery we learn some of the lore of the origins of Materia and how it's crafted. As for it's use in the IC universe, I will defer to the Level 20 Disciple of the Hand class quests, as they deal with materia enhancing crafted items. Also, the Zodiac quest has some lore on the topic.


I'll spoiler the actual lore text below:
Show Content
Materia Lore and Origins
Quote:Melded to gear, materia is said to imbue the bearer with enhanced powers, ranging from herculean strength to imperviousness to torrid flames. It takes not a scholar to see that the advent of materia will change our way of life—even how we wage war.

Yet whence came these stones of such power and versatility? The answer will at once shock and amaze: materia is born of trusty old equipment that has seen better days.

Without further ado, let us examine the origins and uses of materia, that the shroud of mystery surrounding it might be lifted.

Origins:
Quote:That the revolutionary technique for the creation and application of materia was brought to Eorzea by the goblin geomancer Mutamix Bubblypots is a well known fact. The truth behind the origin of the stones, however, remains the subject of heated debate. Some believe that materia is advanced military technology painstakingly appropriated from Garlemald, while others speculate that it was born of Near Eastern wisdom that had long slumbered within the ancient tomes of the Great Library.

Though the origin theories are many, all are agreed that, at some point in time, a fraternity of goblin scholars calling themselves the Illuminati acquired the secrets of materia. Governed by a code of secrecy, the coterie jealously guarded the knowledge. However, they were ultimately betrayed by one among their own—aye, Mutamix. Resolving that materia should be allowed to benefit all folk rather than remain the curio of a select few, Mutamix proceeded to propagate the secrets of the craft to adventurers. And so it was that the age of materia dawned over Eorzea.

Also from the Mythril Eye article: Mutamix's Materia - Adventurer's Delighted, Merchants Divided
Quote:According to adventurer accounts, Mutamix first appeared in the wilds of Thanalan less than a moon past with his apprentices in tow, a rag-tag band calling themselves Carriers of the Cauldron. Wasting no time in setting up shop, he proceeded to promote a peculiar matter called materia, which is claimed to be capable of galvanizing gear. Before long, word of Mutamix and his miracle method for augmenting arms and armor had spread like wildfire across the adventurer population.

Inevitably, Ul’dahn merchants, too, came to know of this new player in the field. Unsurprisingly, there were those who felt fearful of Mutamix, convinced that the goblin would incite instability in a market governed by protectionist policies. Such is the acuteness of their aversion, they went so far as to petition the Immortal Flames for the expeditious eradication of all goblins roaming the region.

In contrast to this knee-jerk reaction of self-preservation, there are those who expressly endorse materia, considering it a catalyst for expediting economic expansion. Even now, the market is astir with tolerant traders who are making to maximize their monies by means of the matter, and who have taken a stand against actions that are like to damage Ul’dah-goblin relations.

Sultanate decree distinctly dictates that no goblins are to set foot on Ul’dahn soil. Naught, however, is stipulated of their presence outside her walls. And now two factions stand opposed: those who desire the decimation of goblins versus those who believe it would best behoove the nation to leave them in peace. I, for one, envy not in the least the Immortal Flames’ prickly position.

Our city-state stands at the crossroads of a commercial crisis, and The Mythril Eye will continue to closely monitor the movement of all individuals involved in the unfolding drama.

During the Level 20 quests of most Disciple of the Hand storylines, you will be tasked with creating an item and affixing materia to it. Each guildmaster has a slightly different way of phrasing their explanation of materia but essentially all say about the same thing. I'll use Severian's explanation from "The Arcanist's Tome" as a reference since it's one of the better worded in my opinion, surprisingly.

Severian Wrote:Must I explain materia to you? <Sigh> Very well. Materia is the crystallized essence of a well-used piece of gear - the physical manifestation of an item's history with its wielder, if you will. It is not well understood exactly how these crystals work, but they have the effect of improving the properties of the objects to which they are attached.


(04-27-2015, 08:39 AM)Steel Wolf Wrote: So with that in mind--the materia offering those enhancements to a weapon....would it be canonically feasible that a weapon would have so much materia infused in it that it becomes a source of wieldable magical power?

Or is there some sort of limit on how much materia a weapon can have before it just....turns into an aether bomb? I imagine the amount of slots is essentially this limitation in "gameified" form.

This is essentially the Zodiac Weapon storyline. In order to exponentially increase your Relic's strength from Animus to Novus, Jalzahn theorizes it would require a large amount of materia - too large to feasibly attach to one weapon without it exploding. So you employ the use of a sphere scroll, which houses the broken down aether of the materia in it, and then is simply attached to the weapon to transfer the power into the weapon.

Later on, when transforming your Relic into the Zodiac weapon itself, it requires breaking down your Relic weapon into a Dark Materia - a super materia housing the souls of all that you've done with your relic before. And then taking that materia and melding it into your new Zodiac weapon.

There's some back and forth between Gerolt and Jalzahn over the purpose and properties required and such and I'll link that here:
His Dark Materia Dialogue

The quest later goes on with Mutamix's help to say the chance of success is incredibly low and that the materia... and your weapon... have a very high likelihood of kerploding like they did in 1.0.

[Image: phDJRq2.png]

And finally, when crafting your Zodiac Zeta, the attempt is to awake the Weapon's own sentient spirit. So could arguably say it's the weapon that houses an intense amount of power with all the crap you put into it, including intelligence.


Yarr! Hope that all helps! ^^

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