As much as I sometimes am reluctant to face change, the most exciting and awesome thing about any expansion for any game, to me, is the changes that get rolled out. Changing up how a class is played, new races, new classes, new content -- it freshens a game up, and gives you that new car feel where you want to drive everywhere and make up excuses to do so.
But mostly class changes. I don't feel it as much with Heavansward because I've been about as lackadaisical a player as you can get (from the side of progression and shit), but mastering the new things about a class is what I typically get most excited about. Even if I don't necessarily like the changes, aiming for mechanical perfection in setup and execution was usually what drove me to play for hours and hours and hours.
But really I'm looking forward to new toys, though I don't feel it as much because I never fully explored ARR.
But mostly class changes. I don't feel it as much with Heavansward because I've been about as lackadaisical a player as you can get (from the side of progression and shit), but mastering the new things about a class is what I typically get most excited about. Even if I don't necessarily like the changes, aiming for mechanical perfection in setup and execution was usually what drove me to play for hours and hours and hours.
But really I'm looking forward to new toys, though I don't feel it as much because I never fully explored ARR.