
RPC has moved! These pages have been kept for historical purposes
Please be sure to visit https://ffxiv-roleplayers.com/ directly for the new page.
All Worlds Maintenance (Jan. 6) |
|
|
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 05:39 PM
![]()
This isn't surprising. They'll probably just remove the function for being able to queue for something other than solo and full group. It fits with their agenda of removing the MM from MMO by forcing players into numerous solo duties over the course of their questing, rather than making those duties scale by party size and allowing players to complete them in a duo, trio, or light party if those players prefer to do their questing with friends.
Lydia Lightfoot ~ The Reliquarian's Guild «Relic» ~ Lavender Beds, Ward 12, #41
This player has a sense of humor. If the content of the post suggests otherwise, please err on the side of amusement and friendship, because that's almost certainly the intent. We're all on the same team: Team Roleplayer! Have a smile, have a chuckle, and have a slice of pie. Isn't pie great? |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 05:39 PM
![]()
Yyyyyeaaaaah, think they might've goofed with this announcement. Usually for issues of this magnitude, developers will just state, "We've identified the cause and we're working on a solution, please stay tuned" and leave it at that. Prevents malicious users from deliberately exploiting and/or impacting the game in a harmful fashion.
...good to know though, I suppose? EDIT: That said, I don't see a conspiracy here to cull "massively multiplayer," just a genuine, honest-to-God issue with... dun dun dunnnn... their infrastructure. ![]() |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 06:50 PM
![]()
I just read from all this "squaresoft please give our team money so we can improve our server infrastructure and hire some more programmers." ;_;
ã€Œè’¼æ°—ç ²ã€ã‚’使ã‚ã–ã‚‹ã‚’å¾—ãªã„!
AV by Kura-Ou Wiki (Last updated 01/16) My Balmung profile. |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 09:35 PM
![]() |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 09:40 PM
(This post was last modified: 12-04-2015, 09:41 PM by Ryanti.)
![]() (12-04-2015, 09:35 PM)Warren Castille Wrote: I didn't mean to imply hypocrisy; I believe both statements. I'm just frustrated that SE has a hit on their hands (maybe?) and are letting it languish on shitty servers. It really makes me frown when I realize that this MMO has gone from an inspiring Cinderella story of redemption to a game in which the dev team has lost their way in regard to their own audience in the matter of a single delay and a single patch. The populace of XIV have shifted to such a pessimistic stance since 3.0 got stale, especially since 3.1. Who can blame them? I'm starting to feel it. To be fair they made some design mistakes, not just technical ones. It's starting to feel more and more like Square Enix five years ago to me. This technical crap on top of an already disappointed fanbase is not good. Not good at all. I don't want to say that the fanbase is abandoned the game, but XIV has been bleeding subs for months. 3.2 Needs to fix a lot of this shit or else it's going to continue. |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 10:02 PM
(This post was last modified: 12-04-2015, 10:05 PM by Ryanti.)
![]() (12-04-2015, 09:44 PM)Warren Castille Wrote: I don't think they know how to hold their fans right now. The casual content is okay, but making it the focus is a mistake. Conversely, there's not enough people digging into raid content to make it more than it is. So what now? More Lords of Verminion, an aside that can be experience entirely by a level 15 character? More Alex divides, which don't really lend to one another? I'm loyal to this game, so yeah that's my only concern right now. Because I really think a lot of this stuff can be fixed with the right communication. I'm gonna make a case here as to why I think people are being alienated. I think LoV should have been delayed until the fanbase felt like there was enough content to go around and they could be happy with 'misc' content. When the Gold Saucer came out, there was a lot of positive reception for it. But that's because it came out right in the middle of a huge content surge, right between parts 1 and 2 of 2.5 which IMO was my favorite patch cycle. But because it came out right now when the fanbase is begging for straight up relevant content, not side content, it's become a symbol of the devs not knowing what the people want. They have shifted their focus more towards casual content since Heavensward, and I think they've gone too far in that department. It alienates the legacy players, it alienates raiders, and it alienates what I believe are the majority of Square's loyal, consistent people who sub (And inevitably provide long term health to the game): midcore players. They have really screwed midcore players with Heavensward. Dividing the audience between super casual and super hardcore is a very, very bad idea. In 2.0 we had Ifrit, Garuda, Titan Hard which were excellent midcore bottlenecks. The first half of Coil were great midcore bottlenecks. Coil itself was a great midcore bottleneck because unlike Alex Savage, the difficulty spikes were never extreme. A compelling story motivated players that might not have tried that stuff before to pull their pants up. There were no ridiculous DPS checks where tanks had to go full out STR gear to meet. Coil also was great hardcore content too because usually the last fight in the series was THE hardcore fight. And then in later patches, the extreme primals became great midcore content. I feel like Heavensward was supposed to have great midcore content in the form of Bismark and Ravana. However, Bismark was dead on arrival because of i180 upgrade hunt weapons. Which left Ravana. Since Alex Savage wasn't out yet, all the super hardcore just congested Ravana and Ravana became a scenario where a lot of midcore players felt like it was the only fight they could do, and they had to mingle with the hardcore players. Since then, we've had exactly two pieces of mid-core content. That and Thordan. All of the other midcore content is completely obsolete now. Hell even Ravana is obsolete now. So all midcore content players have to do now is Thordan. That's a far cry from launch. Midcore content has gone from being the majority of the content to the extreme minority. |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 10:11 PM
![]()
I'll contest that. Primal Hard Modes were stepping stones to your Relic Weapon, which at i80 was better-or-equal to anything you could get besides. Upgrading a relic to i90, the top of the heap, was simple; Do your dungeons at level 50.
The midcore hasn't ever really been catered to: Any primal weapon lagged behind the casual relic weapons, and raid content DID have a steep jump: Groups able to clear T2 before the Enrage "strategy" still ran into trouble in T4, which had a very clear DPS requirement. That doesn't even touch the multi-phase gauntlet that was Twintania. I think Heavensward is very young right now, and it shows: Alexander was useful for a while, but right now as an unlocked encounter it means 1) the only people doing it need it and 2) that means you're getting 8/8 lots on every drop. This makes the encounter unfun and extremely unrewarding. Extreme Primals are a weird spot: They offered a reward in 2.1 that was tantamount to a new relic, but a new relic didn't take that much work in the first place. They buffed T5 weapons to be i95 for a slight edge, but multiclass people could still just fill up on the weekly rewards, or just do new relics. Defining "midcore" is difficult. I'm someone who has cleared all of Alexander and has zero desire to go back. I find Void Ark unfun and the encounters a bit tedious. How does SE capture my attention? I'm content to just do my Trial/Expert/Daily Hunts and be done with the game. I spend maybe an hour each day playing, and only because I happened to find MCH fun (despite it being not good in specific encounters). The game isn't too different now than it was in 2.x: Log in, clear <content you prefer>, pass time until reset. The issue now is that the only content "worth" doing are the dungeons, maybe, if you're not raiding, which few are, and if you're not why care about esoterics? I don't envy them, but right now balancing what is on tap is impossible. |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 10:45 PM
(This post was last modified: 12-04-2015, 10:53 PM by Aysun.)
![]()
I'm curious why they had to change any of the Duty Finder properties to begin with at that update... I never had problems before other than the usual DPS queues sucking sometimes, but that was to be expected. At least it WORKED. And we could join in-progress parties reliably to help out our friends when people bail. It's all broken now.
![]() And PS Ryanti, doing the three extreme primals to get your i90 weapon 2.x was so not just a mediocre alternative to T5. You have no idea how much pain I had in PF parties til I got my bow. Titan Ex is forever a scar. |
RE: PLS queue SOLO OR in 4-player (8-player) party this weekend!!!!!! |
12-04-2015, 11:42 PM
![]()
It's impossible to determine what's the "right" difficulty" for anything. Clearing the EXes for i90 weapons was truly hazardous because of Titan EX: I was seriously almost driven to quitting because I kept failing the encounter because no one else could hold up this part of the encounter. I did beat it eventually, and I never looked back. The gimme 3-pack of tokens is still on a retainer.
So what is there to do now? Diadem, for one: It can drop 210s and it isn't overly difficult, even if it is a bit grindy. Doing Void Ark once a week gives you a guaranteed 210 piece of Esoterics gear. Grinding your Esoterics every week is fairly standard; Queue, do dungeon, receive progress. It all adds up to a fairly straight-forward progression. It's par for the course to hit the ilvl cap prior to 3.2, which will give us more Alexander. It's the same progression we've had since Crystal Tower II came out. Hardcore grinding will give you more than two jobs at the cap, casual dailies will push you to 1-2 jobs ready. It's just the motion right now, really: Do chores, receive gear that is more than sufficient. It comes down to the classic argument of progression: If you aren't raiding, why do you need raid-tier gear? Why do you need 210s if you aren't pushing Alex Savage? If you aren't doing Coil, why do you need i90? |
« Next Oldest | Next Newest »
|
|
|
|
Users browsing this thread: 1 Guest(s)