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Twelveswood / Palace of the Dead RP


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Twelveswood / Palace of the Dead RP
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ExAtomosv
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RE: Twelveswood / Palace of the Dead RP |
#16
08-08-2017, 02:48 PM
(This post was last modified: 08-08-2017, 02:58 PM by ExAtomos.)
I've used potd as a "generic evil ruins where bad stuff happens tm" for RP before. It was fun, but like others have said, the timer sucks.

(eta: I personally stay far away from having anyone important or tied to msq give me quests to do. What goes on in the msq has little to do with my characters. Personal preference.)

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RE: Twelveswood / Palace of the Dead RP |
#17
08-09-2017, 05:00 AM
Since starting the thread I've DMed a couple of PotD storylines ingame and on Skype for friends. The actual runs in the maze itself were mostly quips and terse strategizing between characters, while most of the meat of the exposition and emotional scenes took place in Quarrymill, Fallgourd, and Stillglade Fane. We did a similar IC run in the lost city of Amdapor dungeon as well since it's tied so closely to Old Gridania history.

For floors 1-50 our initial plot mostly involved getting the quest from the Padjali and helping them out. Floors 50-60 became about one of the PCs getting lured back into the maze by a nightmare vision and having to be rescued. It dovetailed nicely into her Gelmorran ancestry. Once everyone gets 30/30 aetherpool we'll have a little IC event about them earning their weapons of light at last.

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