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"Fish will not be valuable"


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"Fish will not be valuable"
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Blackv
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RE: "Fish will not be valuable" |
#16
06-25-2013, 02:33 AM
This thread has made me hungry for fish in real life...

Laugh
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Zikhv
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RE: "Fish will not be valuable" |
#17
06-25-2013, 03:36 AM
If they make it really relaxing, not an action minigame, but an actual minigame, that'd still be fun. I mean they could manage it in zelda to make it fun, and you could just haul back the pacing. On a roleplaying server it's all good. I liked fishing in world of warcraft, but it was simple and boring.

This should be easy to make enjoyable. Even mouse based. Undecided
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racooperiiv
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RE: "Fish will not be valuable" |
#18
06-27-2013, 12:56 PM
Im personally all for it. Ive played Fishing in most MMOs and typically they werent profitable. It was always a means of doing "something" while I chatted or waited for a group. For me I will wxplore other avenues to make money, but Ill still play the hell outta fishing.
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RE: "Fish will not be valuable" |
#19
06-27-2013, 01:59 PM
As cooking is always something i do in any game i'm involved I'll fish.  This just makes it a bit easier for me to relax and gather things i need for cooking.  I understand what they are trying to do.  In a lot of cases farming RMT's dont go the added step of selling to other players.  They farm/gather mass quantities of easy gather or farm stuff and sell it to vendors for quick turnover of gil.  I know this, because i've had characters hacked and had them returned.  (This was in wow)  When the character was returned to me they mailed me everything that had been sold off the character for the time she'd been hacked...Lets just say it took me roughly 4 days to clean out my mailbox -_-

So, yes this means your fish are not going to have a high vendor value, but to other players that will use them for cooking and are not inclined to do the fishing themselves (not everyone enjoys that sort of thing no matter how easy it may be), they will still have value.

I have mixed feelings about loosing the minigame...sometimes thats fun, sometimes i just need mats for cooking and would rather be doing other things (EXPLORE ALL THE THINGS!!!)...so..yah.
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RE: "Fish will not be valuable" |
#20
06-27-2013, 03:10 PM
If they are just nuking vendor prices, that's fine... not many people vendor things for profit. It's different than saying the fish wont be valuable and will only have merit to the angler. Sort of like saying "Hey I caught the biggest fish this week according to the Fishermen's guild rankings"... that's disappointing. I mean, it's nice but that shouldn't be the reason to fish. I want some gil!

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RE: "Fish will not be valuable" |
#21
06-27-2013, 03:52 PM
(06-24-2013, 08:33 AM)Rhio Wrote: I think this conversation bears a glance back to a good friend of mine.  A friend I like to call history.

(If you read that sentence in the voice of Ron Swanson, I assure you it is hilarious.)

Final Fantasy XI had a whole plethora of game mechanics in place to ensure that you spent as much time as possible doing things you didn't enjoy.  One of these mechanics was fishing.  Fishing was screamingly tedious, requiring absolutely no input other than the basic fishing command over and over.  It also, however, had a very low overhead cost to get started and produced several valuable fish over time.  And since gil in that game was almost impossible to make...

You get the idea.  Fishing was something you had to do if you wanted to be rockin' those Leaping Boots and thus ever be welcomed into parties as a Dragoon, and if you didn't feel like sitting around for two weeks at a stretch doing so, tough luck.  This is fish town, baby, and we're playing FFXI, not your dumbed-down casual themepark that lets you spend more time doing things that you actually bought the game for in the first place.

When people ask what killed that style of gaming, I think it's most accurate to say that it committed suicide.  But anyway.

There are still recipes that use fish, certainly, and based on the game's track record to this point I am sure that fishing will have mechanics to exploit.  I think Yoshida's message is not "don't bother fishing" so much as "you aren't going to be forced to fish if you don't want to."  Fish are not valuable rarities that are necessary for all advancement; they're fish.  You cook some of them and that's it.
I couldn't disagree with you or your friend more.

I barely touched fishing in XI because I just didn't like and I had no problem making gil. There were BCNMs, HNMs, NMs, farming mobs(I remember the bee's dropped something decently valuable as well as the Goobbues), farming ores, there were a few things to grow in your Mog House that were valuable, and those little outpost things where you had to defend the NPCS for a number of waves (not the WoTG expanion pack, but the normal outpost where you needed an item to start them). Really out of everyone in my immediate LS only one person had fishing decently leveled and she did it just to make sushi. The game didn't force you to do anything except to grind. Hell, barely anyone leveled crafting anyway because it was so expensive, but those that did made a lot of money. 

Now I do agree that recipes will still use fish, but I just hope it isn't useless stuff like crawfish soup or something like that. I was actually liking fishing in XIV and planning on doing quite a lot of it. I remember later on they allowed fishers to fish up certain NMs in XI and I would really like that here but I doubt we will get something as cool as that because they don't want NM's to be world monsters, but only appear in FATEs.
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RE: "Fish will not be valuable" |
#22
06-27-2013, 04:16 PM
I'm waiting to see how this will turn out. I admit I'm a bit wary of the news, but there's not much else we can do but wait and see. Being from Limsa, I had/have plans for Kerr to be fairly good at this class. If it turns out to not be enjoyable or profitable, he will still have others to fall back on (armorer/ maybe leather working).

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RE: "Fish will not be valuable" |
#23
07-01-2013, 03:28 PM
What I take from that interview, is that, because fishing will require so little interaction, fish -prices- won't be crazy, because anyone can head out to the river or lake, relax, and fish up everything they need themselves. Could be wrong, but that's how it sounds to me, at least.
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RE: "Fish will not be valuable" |
#24
07-02-2013, 05:10 AM
(This post was last modified: 07-02-2013, 05:16 AM by Freyar.)
As long as I'm not seeing stupid costs associated with repair as a result of fishing like I do with mining, then I'm fine with fishing not being so valuable. It'll be a distraction and any distraction is a good distraction as it pads out the game.

I just hope that in the long run it won't be an expense, because crafting sure felt that way early on in V1.
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RE: "Fish will not be valuable" |
#25
07-02-2013, 07:25 AM
Personally i don't really care whether fishing is profitable or not, its part of my characters upbringing so it will stick to him. As for ooc reason i see it as a way to pass time. Standing fishing while chatting with some friends in a linkshell or free company usually works.

-Xeon
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Ryantiv
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RE: "Fish will not be valuable" |
#26
07-03-2013, 06:31 PM
(06-24-2013, 08:33 AM)Rhio Wrote: I think this conversation bears a glance back to a good friend of mine. A friend I like to call history.

(If you read that sentence in the voice of Ron Swanson, I assure you it is hilarious.)

Final Fantasy XI had a whole plethora of game mechanics in place to ensure that you spent as much time as possible doing things you didn't enjoy. One of these mechanics was fishing. Fishing was screamingly tedious, requiring absolutely no input other than the basic fishing command over and over. It also, however, had a very low overhead cost to get started and produced several valuable fish over time. And since gil in that game was almost impossible to make...

You get the idea. Fishing was something you had to do if you wanted to be rockin' those Leaping Boots and thus ever be welcomed into parties as a Dragoon, and if you didn't feel like sitting around for two weeks at a stretch doing so, tough luck. This is fish town, baby, and we're playing FFXI, not your dumbed-down casual themepark that lets you spend more time doing things that you actually bought the game for in the first place.

When people ask what killed that style of gaming, I think it's most accurate to say that it committed suicide. But anyway.

There are still recipes that use fish, certainly, and based on the game's track record to this point I am sure that fishing will have mechanics to exploit. I think Yoshida's message is not "don't bother fishing" so much as "you aren't going to be forced to fish if you don't want to." Fish are not valuable rarities that are necessary for all advancement; they're fish. You cook some of them and that's it.

I spent a whole entire school week fishing moat carp in XI to get a Haubergeon early for the SAM class. An entire week. From 3:30 PM to 11:00 PM. EVERY DAY.

I never even leveled high enough to wear it. Dazed

NEVER AGAIN.

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