TERA was grindy, yes, but that had nothing to do with the combat and all to do with the quest design. There were only three things at which TERA was good: the combat, the art design and unique racial-gender animations/clothes.
Quests were boring 'kill ten bears for their rears' which are a sad strapple of MMO games.
I also don't know how you could get bored of circle straffing a mob to death unless all you played were warriors (and maybe slayers, but I never got the hang of slayers). The other classes had to kite, dodge, slow the enemy...the most boring class was probably lancer, because they could sit in a spot and block constantly. But even -them- had to turn around and block the other way when facing hyenas. Those friggin' hyenas.
I accept that the reticle and camera controls could have been better, but a lot of action games (of the non mmo variety, like Dark Souls or Kingdoms of Amalur) also center the camera on the mob. I also think you could hold a directional key to force your character into attacking in a particular direction. I remember doing so constantly with my berserker, at least.
Quests were boring 'kill ten bears for their rears' which are a sad strapple of MMO games.
I also don't know how you could get bored of circle straffing a mob to death unless all you played were warriors (and maybe slayers, but I never got the hang of slayers). The other classes had to kite, dodge, slow the enemy...the most boring class was probably lancer, because they could sit in a spot and block constantly. But even -them- had to turn around and block the other way when facing hyenas. Those friggin' hyenas.
I accept that the reticle and camera controls could have been better, but a lot of action games (of the non mmo variety, like Dark Souls or Kingdoms of Amalur) also center the camera on the mob. I also think you could hold a directional key to force your character into attacking in a particular direction. I remember doing so constantly with my berserker, at least.