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Question about healing


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Question about healing
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LiadansWhisperv
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RE: Question about healing |
#16
10-26-2013, 09:01 PM
(This post was last modified: 10-26-2013, 09:03 PM by LiadansWhisper.)
Should you get used to spamming Cure a lot?  Yes.  Besides the fact that it's one of the only two heals you have until level 30, it's also cheap and doesn't build threat/hate as quickly as Medica does (Note: Medica pulls more threat than a tank's Flash, so avoid using it if at all possible).

As you level up as a CNJ/WHM, you'll get various extra tools to augment Cure and Medica, and you'll be doing a lot more than just healing.  For example...

At level 18, you'll get Esuna, which is important because it allows you to dispel most harmful status effects from the target.  It's super important to keep on top of dispels because some status effects are really detrimental to your ability to keep people topped and the tank's ability to, well, tank!

At level 26 you'll get Repose.  Ever wished you could just crowd control some of the things beating the shit out of your tank?  Well guess what?  Now you can!  Repose puts a Sleep debuff on your target for a duration of 30 seconds.  Beware - any direct damage the target receives after the Repose is placed on them will break it.  Also, Repose does suffer from Diminishing Returns and will break increasingly quickly as you reapply it.

At 28 you get a trait called Enhanced Raise.  This allows you to use Raise in-combat, meaning that if someone dies during a fight you can immediately raise them to continue on.

At 30, you'll get an ability called Cure II, which has the same cast time as Cure, but costs more and heals for much more.  Cure is your little heal, and Cure II is your big heal.  You want to use Cure II when the tank is taking intense damage and it's more than your Cure can stay on top of.

At 34, you'll get Stoneskin.  "But," you say, "Stoneskin doesn't heal!  It just provides the tank with damage reduction!"  Yes and no.  Damage prevented is damage you don't have to heal up (which means you won't incur threat at all if the Stoneskin is pre-cast before a pull and absorbs damage afterward, and it generates much less threat than Cure, Cure II or Medica do).  Think of Stoneskin as a shield on your tank that represents a percentage of his health.  You start at 10% flat damage reduction, but later receive a Trait that bumps that up to 18%.  Stoneskin scales with your target's gear, not your gear, so as your tanks become more geared, Stoneskin will become increasingly effective.  It's absolutely worth using for every pull.

At 35 you will get Regen.  Regen is a Heal Over Time (HoT) spell that heals for a fairly good amount for a fairly cheap cost.  It is instant.  Regen is good as a buffer on the tank's healthbar to keep him from spiking quite as hard (which helps you avoid casting as much).  However, Regen does overheal if placed on a full health target, and it still builds threat whether the healing is effective or overhealing.  So, you want to save it for boss fights, and for packs of mobs with more than 2, and never recast it when there is only one mob still up.  This way, Regen should be gone by the time the group is done with that pack of adds and ready to move on (and thus you don't have to worry about pulling immediate threat on the next pack).

At 38 you'll get Shroud of Saints, which has two uses.  The primary use is to drop your threat to half for the duration of the spell.  The secondary use is to return mana (as it applies a Refresh effect to you for the duration of the spell).  If you pull threat, using this spell will help the tank re-establish threat, as well as helping you out when you have to do heavy healing (which will both spike the threat you generate AND eat your mana pool).

At 40 you get Divine Seal, which is on a 1 minute CD.  This spell increases all of your healing done by 40% for 15 seconds.  The only "healing" spell this doesn't affect is Stoneskin.

At 42 you get Cure III, which is a targeted AoE with a high mana cost and a very small (4 yds) radius.  Cure III is situationally useful if you are doing an encounter with a lot of Melee and they are very close to themselves while taking spike damage, or if you have two tanks tanking on top of one another (as happens in Hydra) and taking damage together.  Bear in mind that this spell heals for a lot, and can spike your threat on the mobs/bosses.

At 50, you get Benediction and Medica II.  Benediction is a "Get Out of Jail Free" card.  This spell will heal your target to their maximum HP - regardless of any status debuffs they may have that affect healing - and is on a 5 minute CD.  Medica II is an AoE spell that does a middle amount of healing + a HoT (similar to Regen) on each person it heals.

I hope this helps to illustrate that you actually have quite a large toolbox of spells and abilities you'll pick up as you level.  Not all of them are healing spells, but they all work together to make your job easier. Smile

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RE: Question about healing |
#17
10-26-2013, 09:31 PM
(10-26-2013, 09:01 PM)LiadansWhisper Wrote: I hope this helps to illustrate that you actually have quite a large toolbox of spells and abilities you'll pick up as you level.  Not all of them are healing spells, but they all work together to make your job easier. Smile

To someone who has healed extensively in WoW, Rift, and TERA, it's really not a large toolbox at all. But I could rant for hours about boring oversimplification in WHM class design, so I'll just leave things at that. xD

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RE: Question about healing |
#18
10-26-2013, 09:47 PM
(10-26-2013, 09:31 PM)Naunet Wrote:
(10-26-2013, 09:01 PM)LiadansWhisper Wrote: I hope this helps to illustrate that you actually have quite a large toolbox of spells and abilities you'll pick up as you level.  Not all of them are healing spells, but they all work together to make your job easier. Smile

To someone who has healed extensively in WoW, Rift, and TERA, it's really not a large toolbox at all. But I could rant for hours about boring oversimplification in WHM class design, so I'll just leave things at that. xD

Difference of opinion.  Smile  I've been playing WoW for 6 years, and I play every single healing class.  While the toolkit isn't as extensive as, say, a Holy Priest's options, it's quite extensive for what it is.

A healer's toolkit doesn't have to be all about healing.  There's lots of other things healers need to be doing that aren't actual healing.  Smile

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RE: Question about healing |
#19
10-26-2013, 09:52 PM
(This post was last modified: 10-26-2013, 09:52 PM by Naunet.)
(10-26-2013, 09:47 PM)LiadansWhisper Wrote: A healer's toolkit doesn't have to be all about healing.  There's lots of other things healers need to be doing that aren't actual healing.  Smile

That's not actually what I said at all (and is exactly the opposite of what I was discussing in my previous posts), but whatevs.

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LiadansWhisperv
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RE: Question about healing |
#20
10-26-2013, 10:12 PM
(10-26-2013, 09:52 PM)Naunet Wrote:
(10-26-2013, 09:47 PM)LiadansWhisper Wrote: A healer's toolkit doesn't have to be all about healing.  There's lots of other things healers need to be doing that aren't actual healing.  Smile

That's not actually what I said at all (and is exactly the opposite of what I was discussing in my previous posts), but whatevs.

Well, then it's possible I misunderstood.  Smile

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RE: Question about healing |
#21
10-26-2013, 11:45 PM
(This post was last modified: 10-26-2013, 11:47 PM by Lilith.Grimoire.)
*Munches popcorn from the sidelines, eyes glancing back and forth before she speaks up.* If it matters, I was also a bit disappointed at the healing toolkits. They both feel small and uncomplicated (and by complicated I mean boring) with odd spells that don't seem to have an immediate use. Like Cure 3? 

"Quick, EVERYONE HUMP ME while I cast Cure 3 else it isn't going to hit you at all!"

I miss that spell on WoW's priest that healed the current target and the healer at the same time.
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RE: Question about healing |
#22
10-26-2013, 11:58 PM
(10-26-2013, 11:45 PM)Lilith.Grimoire Wrote: *Munches popcorn from the sidelines, eyes glancing back and forth before she speaks up.* If it matters, I was also a bit disappointed at the healing toolkits. They both feel small and uncomplicated (and by complicated I mean boring) with odd spells that don't seem to have an immediate use. Like Cure 3? 

"Quick, EVERYONE HUMP ME while I cast Cure 3 else it isn't going to hit you at all!"

I miss that spell on WoW's priest that healed the current target and the healer at the same time.

You're thinking of Binding Heal.

I think that Cure III is one of those spells that Square designed for a fight we haven't seen yet.  That said, I've found it's useful on Garuda if melee heavy, P5 Titan HM when you're stacked on his butt, and for Hydra to heal the tanks (especially when one or both is debuffed).

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RE: Question about healing |
#23
10-27-2013, 12:09 AM
(10-26-2013, 11:58 PM)LiadansWhisper Wrote:
(10-26-2013, 11:45 PM)Lilith.Grimoire Wrote: *Munches popcorn from the sidelines, eyes glancing back and forth before she speaks up.* If it matters, I was also a bit disappointed at the healing toolkits. They both feel small and uncomplicated (and by complicated I mean boring) with odd spells that don't seem to have an immediate use. Like Cure 3? 

"Quick, EVERYONE HUMP ME while I cast Cure 3 else it isn't going to hit you at all!"

I miss that spell on WoW's priest that healed the current target and the healer at the same time.

You're thinking of Binding Heal.

I think that Cure III is one of those spells that Square designed for a fight we haven't seen yet.  That said, I've found it's useful on Garuda if melee heavy, P5 Titan HM when you're stacked on his butt, and for Hydra to heal the tanks (especially when one or both is debuffed).

I hadn't thought of using it on Garuda, since I do her almost exclusively on scholar (bow chika wow wow). But.... right before the kiting phase when all the mages and long ranged are huddling together would be a good moment for cure 3.

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RE: Question about healing |
#24
10-27-2013, 02:45 AM
Yea sadly, CNJ is a pretty boring class in this game. Not to mention lvling pretty much consists of spamming Stone II.

I was disappointed by the seemingly lack of strategy put into the class. I mean... they had to throw in a class specific mount just to get more people to play WHM.

On the plus side, I find I can be a lot more chatty on my CNJ during dungeons runs, since I'm just there spamming one button. I almost pray for bad groups just so I get the variety/challenge of using Medica occasionally, or having to keep two ppl healed cuz a dps has pulled aggro xD
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RE: Question about healing |
#25
10-27-2013, 03:09 AM
CNJ/WHM isn't a boring class. You're just not doing enough things in that case. If you're finding it easy to heal and keep your team topped up, go cleric stance and DPS between heals. CC some mobs to prevent more damage being done. Don't just sit there and say it's boring when all you do is cast Cure 1 over and over. If that's how you're playing, you're playing it wrong.

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RE: Question about healing |
#26
10-27-2013, 03:48 AM
(10-27-2013, 02:45 AM)Magellan Wrote: Yea sadly, CNJ is a pretty boring class in this game. Not to mention lvling pretty much consists of spamming Stone II.

I was disappointed by the seemingly lack of strategy put into the class. I mean... they had to throw in a class specific mount just to get more people to play WHM.

On the plus side, I find I can be a lot more chatty on my CNJ during dungeons runs, since I'm just there spamming one button. I almost pray for bad groups just so I get the variety/challenge of using Medica occasionally, or having to keep two ppl healed cuz a dps has pulled aggro xD

Well, I didn't really find it boring, but I think that's more because I honestly find DPSing boring as hell.

I get that what I find totally interesting may bore the ever-loving shit out of someone else.  xD

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RE: Question about healing |
#27
10-27-2013, 04:40 AM
It's as if people deliberately forget that WoW has been out for near enough a decade and has gradually had a lot of content and new abilities added to it over the years. I wouldn't say FFXIV is lacking in healing abilities, though. It's also very likely that we'll be seeing a lot of new abilities added to the game as time goes on, especially if they go ahead with their plan of fleshing out the cross class ability system further.
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RE: Question about healing |
#28
10-27-2013, 05:18 AM
(10-27-2013, 04:40 AM)Theodric Ironheart Wrote: It's as if people deliberately forget that WoW has been out for near enough a decade and has gradually had a lot of content and new abilities added to it over the years. I wouldn't say FFXIV is lacking in healing abilities, though. It's also very likely that we'll be seeing a lot of new abilities added to the game as time goes on, especially if they go ahead with their plan of fleshing out the cross class ability system further.

I actually hope that they don't, and the reason for this is that WoW is currently suffering from serious ability bloat (among other things).

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RE: Question about healing |
#29
10-27-2013, 05:27 AM
(This post was last modified: 10-27-2013, 05:27 AM by Cato.)
(10-27-2013, 05:18 AM)LiadansWhisper Wrote:
(10-27-2013, 04:40 AM)Theodric Ironheart Wrote: It's as if people deliberately forget that WoW has been out for near enough a decade and has gradually had a lot of content and new abilities added to it over the years. I wouldn't say FFXIV is lacking in healing abilities, though. It's also very likely that we'll be seeing a lot of new abilities added to the game as time goes on, especially if they go ahead with their plan of fleshing out the cross class ability system further.

I actually hope that they don't, and the reason for this is that WoW is currently suffering from serious ability bloat (among other things).

Yeah, I feel the same way. I'm still bitter that Blizzard took away a number of interesting class abilities only to replace them with stuff that could have easily have been left out of the game entirely. It's a common problem in MMO's these days - a lot of things are added as filler and aren't actually used all that often. I prefer seeing a greater focus on core game mechanics being difficult instead of there being a reliance on an overly complex rotation.
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RE: Question about healing |
#30
10-27-2013, 07:58 AM
You don't need a decade to come up with a mechanic paradigm more interesting than "Spamable Single Target Heal, AoE Heal, Bigger version of those, Debuff Dispel."

What I will say in defense of the system is that it works. It's not the most interesting system ever, but the lack of complexities have its advantages (for example, encounters are easier to balance). The problem is that healing is mindnumbing unless you are fighting a boss with interesting mechanics. But if there are no interesting mechanics during that combat encounter, like most fights against trash mobs, then spamming your class' spammable heal is sometimes the only thing you are required to do.

TheCurls Wrote:CNJ/WHM isn't a boring class. You're just not doing enough things in that case. If you're finding it easy to heal and keep your team topped up, go cleric stance and DPS between heals. CC some mobs to prevent more damage being done. Don't just sit there and say it's boring when all you do is cast Cure 1 over and over. If that's how you're playing, you're playing it wrong.

What you are saying here is: "If you are healing properly, you are playing your class wrong!"

I agree that you should CC the mobs if there is no Thaumaturge or Summoner to do that (and assuming your tank can survive the burst damage while you sleep the targets), but once you do? It's back to casting Cure 1 over and over again. DPS as a White Mage is not significant enough to be worth the trouble, not to mention they don't have a mana recovery mechanic, so every damaging spell you are casting is one less healing spell you might need.
You can take risks when you are confident in the tank or when you know you won't run out of mana mid-battle. But otherwise? Better safe than sorry: don't waste your mana for damage dealing. You can never be sure that your teammates aren't going to take big hits (because of whatever reason: maybe positional lag or their cat jumped to their face for a hug).

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