
MereLee Wrote:One doesn't have to conflict with the other at all.
Perhaps. But right here, the OP them self explicitly says about communicating with other people in the world ...
NillaShadow Wrote:[...] I would just make those characters not exist to my character within the RP. It can be annoying sometimes, but I think the payoff would be well worth it.
I think that is really bad form right there, I am sorry to say. And it is a conflict of interest, because it basically says that one does not want to acknowledge other players.
And even if they were up to speed it wouldn't make sense to interact with them, going off of all I am hearing and reading so far. Your account of what occurred when you took down the Dread Judge Gabranth may vary by leaps and bounds by someone else's, because you were not there with the other player, taking part in the same battle, with the same PCs that other player was around.
To me, this seems like a case of wanting to have your cake and eat it, too. When one wants to be able to partake in the open world and the multiple other role play opportunities, but at the same time are deciding for themselves that they -- and those whom they deem fit -- are permitted to be recognized.
There seems very little room for debate on this. And I am seeing some rather uncomfortable parallels between this topic and the etiquette thread we had, not to mention the issue of character secrets in another thread. What it really boils down to, and perhaps I am just being a stubborn old goat here, is you have two options:
1) You can have your private RP, but in effect you also have to sacrifice the ability to interact with other people. Basically, you will use Final Fantasy XIV as a multi-player role-playing game, instead of a massively multi-player online role-playing game, in which only a set number of players is communicated with and interacted with throughout the game, so long as you are playing through the entirety of the game's actual storyline.
Think of it almost like playing Baldur's Gate with several other players at the same time, in that regard.
2) You forsake the storyline, and permit yourself to interact and communicate with the other people in the game without fear of forcing one's own activities involving somehow being the world's amazing, epic savior to us all on other people. It isn't like you will miss out on opportunities of great character development, or even amazing stories or experiences by doing this. Sometimes you make your own.
You're free to make a second character and actually partake in both options. But this whole situation just seems a bit too ... ehn. Flexibility is a wonderful thing when it comes to smaller quests, and perhaps even some larger issues (like that discussion about FFXI artifact armor quests back in the etiquette topic). But "You defeated the Empire!" just isn't one of those things that allows for much flexibility.
And one counter-argument I can see being made is, "Well, what if my character never speaks of it?" To that I say ...
... c'mon. Really? You nor anyone in your band will ever talk of the epic, melodramatic, bard's tale-worthy events that you are partaking in? That just won't fly, barring you're a mute.

A friend to the end to depend on you can.
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings
I walk through the sea, swim through the sands.
To the edges of the earth, to your rescue when you hurt,
Only thing I learnt is I'm not Superman.
~Giant Panda - Strings