(06-11-2014, 12:49 PM)Tiergan Wrote:In my experiences? If they aren't overtly a Garlean, they're secretly a spy. By my estimation approximately 57% of Eorzea is actually spies for the Empire. Those that aren't are actually Voidsent, or secretly Voidsent and don't know it yet.(06-11-2014, 12:44 PM)Warren Castille Wrote: My kingdom for a competent enemy mastermind that isn't
1) Garlean
2) Secretly a Demon
3) "Secretly a demon"
4) A Garlean who is also a demon
... Are there really that many bad guys out there who are secretly demons? o_o
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Playing as a Villain |
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RE: Playing as a Villain |
06-11-2014, 12:56 PM
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RE: Playing as a Villain |
06-11-2014, 01:29 PM
(This post was last modified: 06-11-2014, 01:34 PM by Roen.)
How to integrate Villains into RP...
For me, my antagonists do not walk around looking for heroes to foil. (although playing a common thug can be refreshing sometimes too) Those I play are usually already integrated into storylines through OOC communication with the players. They have personal goals and personal targets. It is also much easier to do since ... well, you can't affect the world setting anyways. I have also integrated my antagonists into other storylines, where they are NOT playing the villain so that I can explore the character's past and different aspects of their personality. None of my non-good characters think of themselves as villains. They have a purpose, a mission, or a path in life they need to follow for whatever reason, and sometimes it results in harm to others. Some have an internal code that they follow, others... have no moral compass to restrict them what-so-ever. But they all do think they are doing something that needs to be done, or is worth doing. Although Rae will never think of herself as a hero either. She is not delusional. AND while Rae is not technically Garlean ... it would be a shame to lump and dismiss all Garlean affiliated characters as stereotypical non-imaginative "Garlean villains." One of my favorite antagonistic characters to play against in this game is a Garlean loyalist and she is a hoot and a half to RP with and complex as hell (you know who you are). Else you are going to miss out on a lot of great potential RP. I love the Garlean Empire as a whole in that their mission statement is not necessarily wrong.  And people from the Empire are not all evil boogy man that Eorzeans tell their children about. |
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RE: Playing as a Villain |
06-11-2014, 02:34 PM
Some games lend themselves to playing villains a little more than others. Everquest II, for instance, has a whole set of evil races with their own evil quests that make it pretty easy to make a character who's simply "one of those". Final Fantasy 14, on the other hand, doesn't really.
But! One thing Final Fantasy 14 does have in spades is grey area. Are the Ul'dahn's good or evil? The opening cutscene has Brass Blades planting somnus on a wagon so they can extort money from the driver, after all. Grey area is a petty villains best friend. Background aside, as someone who solely plays villains in FF, and does so actively, I think I can speak to this. I wrote in the shy RP guide that it's good to approach RP as if you were a supporting character in someone else's roleplay, and there's nowhere that this applies more than to villain characters. Heroes abound in Eorzea! But without villains to struggle against, what do they actually have? That's right, nothing. Be that something for them! In C'kayah's case, he's a grey area villain: he doesn't twirl his moustache in a dastardly manner while plotting the death of everyone around him. Instead he's a morally flexible man trying to make his way in a morally flexible world, and choosing to do so on the wrong side of the law. It's easy to get a lot of play with him: He's out there in the world. He acts openly. He'll discuss black market dealings in a public tavern, for instance. This provides hooks for other people to act on. The other thing I do with C'kayah is to offer his "services" as a villain for other people's arcs. I did this when I first started playing, and it turned into the NHSC, which at its height had 9 player character grey area villains working in other people's arcs. More recently, a similar thing is happening with my new organization, Tylwyth Narah. This is really just an application of the idea that I'm playing a supporting character in someone else's story. It doesn't mean that this is all I do: C'kayah has his own story in which he's the hero, after all. But playing the supporting villain does get me a lot of RP. Setoh, on the other hand, is evil. He's a rigidly ethical man with no morals to speak of. A contract "cleaner", he's much like a genie: If you hire him, he will do whatever you ask him to do. It might not be what you want him to do, but it will be what you asked him to do. But because of this, it's a lot harder to play him openly. I partially get around this by not playing him a ton, but I also tend to play his actual crimes out in party chat instead of public say. This allows him to develop a reputation without being out there all the time. OOCly, Setoh is purely a supporting character. He plays in other people's arcs on request, and that's it. One thing to note with both C'kayah and Setoh is that neither of them are stereotypical villains. Even Setoh, who is pretty damned evil, isn't your standard "I expect you to die, Mr. Bond" villain. Neither are supernatural. Neither are Garleans (no offense to those who play Garleans!). They're both ordinary men living in an extraordinary world. I'll end with one big sticking point that I always make sure people understand when I'm talking to them about playing villains: Expect to lose! While the villains can (and do) win sometimes, most of the stories we tell each other in the game - and that is ultimately what roleplaying is: storytelling - end with the heroes victorious. As a villain you have to be comfortable rolling with this. It doesn't mean your character dies, necessarily. Just that you should expect your character to fail. To lose. That said, roleplaying a villain can be a very rewarding experience, and one I can't recommend enough. |
RE: Playing as a Villain |
06-11-2014, 02:37 PM
I do 80% of my RP as my main who is a 'villain'. Its funny, because I definitely don't see her as a villain with the way I play her. She has a code, a set of goals, and is generally a nice person. It is certainly tough, but not impossible. You just have to plan and establish a set of rules. People also have to be honest with their characters. Metagaming is a common plot fizzler for me. Its never outright and brazen like one would think; I find that it is more that players absolutely can not stand when the wool is pulled over their characters eyes, which makes their characters absurdly ready for any situation under the sun.
Take one instance, where Sophia was going to steal some documents from a player's office. Sophia was not allowed by the other player to pickpocket the owner's key because he was too vigil, she could not flip any his friends and employees because they were too loyal, and his office was 'impervious' to break in. Now, this didn't happen at once of course; these were shot down one by one over about a week because the player felt they made his character uncharacteristically vulnerable. While understand paranoia even to a trope-y extent, even Batman gets punched, fooled, and beaten. Essentially, no matter what kind of villain you are, from mastermind to petty thug, you exploit weaknesses to fulfill your goal. They sort of have to be there >< On the other hand, even Villains need help. The "100% evil asshole" doesn't work in RP because no one is forced to associate with you like video game / TV underlings are. Even Kefka had to play nice to his boss until he got his chance to be at the top. Even then, influencing others through fear or sheer power does not work in RP because 90% of characters are heroic and will stand up to you. |
RE: Playing as a Villain |
06-11-2014, 02:49 PM
(This post was last modified: 06-11-2014, 02:54 PM by Saiden.)
Sorry for the second post, but someone else mentioning grey area made me wish I had included it in my previous one. I think that is why so many people can feel iffy about the term "villain." It may bring to mind dastardly scoundrels whose only aim in the world is to eliminate life itself or cause absolute chaos at every turn - those kinds of characters rarely work in MMOs.Â
But if one is willing to redefine the term villain or drop it altogether, then the shades of grey are able to enter in. You are able to have cads, ignoble thieves, noble thieves, arrogant zealots, too far gone anti-heroes, and all sorts of other possibilities. When people hear "villain," they think of the Wicked Witch of the West cackling incessantly and threatening your pets. Grey areas let people step away from the exaggerated stereotypes. All it takes to become a villain in someone else's eyes is for them to hate you. Everything's gonna be okay, bb. ♥
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RE: Playing as a Villain |
06-11-2014, 05:27 PM
Be more like a Anit-hero or self indulgent. To be a good villain you don't think "I will do evil!" you have to have reasons an motivation for doing the action you will take. One good way is to take a regular hero like losing a village or a loved one to some bad dudes and then instead of making them do good you make them out right kill people.
One way is to have him round up some bandits and pretty much slaughter them in RP it is a little harder because we can't round up NPC's but you can have a story of it or have your character be stealing money or strong arming people for information. |
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