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The Annual Grand Grindstone Event Idea


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The Annual Grand Grindstone Event Idea
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Aldotskv
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RE: The Annual Grand Grindstone Event Idea |
#16
10-18-2014, 04:49 PM
http://ffxiv-roleplayers.com/showthread....#pid117220

The event is finally up. Took a while to finish working on the guide. But feel free to sign up and message me when you have enough people!
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RE: The Annual Grand Grindstone Event Idea |
#17
10-20-2014, 12:55 AM
So apparently  I am informed that some people were not pleased with the system I've created into this fight. I'd appreciate it if you would leave feedbacks instead of trying to step back away from it.

I'd prefer this to be a very big event and I want this to happen and if people are going to show negative side about it, then it's going to be a discouraging for any event that I might host.

If no one is going to ever try to say anything then what's the point of trying to make any events work, right? So please leave a feed back and we can work it out instead.
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RE: The Annual Grand Grindstone Event Idea |
#18
10-21-2014, 07:43 AM
The rules feel needlessly complex in the face of the Grindstone's compared-rolls system.

Zone-based positioning seems like a giant headache.

Alternate dimensions are questionably canon.

Healing and magic are not Grindstone-friendly and further make the event feel like the name is tacked on.

Arbitrary limits on how many people can be attacked at once.

Complex Attacks Of Opportunity that frankly don't make a lot of sense, even as someone who played D&D3/3.5 a lot.

Unstated rules on how healing works.

Rules on Summoning an Egi, but no rules stating any differences between them or how they work or why you would change or how you have any HP left because the rules state expressly you transfer them all.

No movement rules.

Healers being unable to cast attack spells make no sense considering they begin with Stone/Ruin.

That all having been said, it is clear you're working hard on this. That's evident! The fluff bits (I liked the "no throwing peanuts" rule) add some flavor and you're obviously trying to make this all it can be, but the extraneous stuff doesn't really feel Grindstoney to me. I was initially expecting larger-scale combat with multiple people, tag-team style.

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RE: The Annual Grand Grindstone Event Idea |
#19
10-21-2014, 07:50 AM
/finally takes a proper look at the thing


Okay! So here's my two gil:

Most of the Grindstone's success is owed to it's simplicity. I would know, because there were nights when I'd have to let my character step up and run the entire thing by himself, including overseeing and begging people to heal for him. It was smaller then, 10-12 participants a week, but it was manageable because in the end, the combat system was a breeze to monitor. It made things go quickly, smoothly and USUALLY resolved in a manner that catered to people's attention spans. 

Bells and whistles and fancy rules are all great -- I mean, all this looks good on paper -- but in the end you want something simple and functional that ends up being -fun-, not work. There are new players in the Grindstone who get nervous about the current rules as simple as they are. It's only natural that a large fraction of people are gonna balk at this. 

As I said, the concept is wonderful -- and it's clear that you've but a lot of thought and work into it, but in the end, simple is best, especially for a large scale event. 

Flavor wise, I think a 'Grindstone' event should feature grindstone style fighting. Even if it's a tag team thing, keep the same rules and let the teams handle the rest. Three hits per team member, or some such. Organize a tourney chart and tear through it in a few evenings/weeks.

Simple is good!

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RE: The Annual Grand Grindstone Event Idea |
#20
10-21-2014, 08:17 AM
(This post was last modified: 10-21-2014, 08:22 AM by Inessa Hara.)
I would have to agree with Warren and Berrod. I ran the grindstone about a weekend before last and it was incredibly unnerving and difficult for me. I thank the twelve that the rules weren't complicated.

In short, if this is going to be an annual version of the tournament, it should be the exact same as the regular grindstone, just with teams though.

I do think that if this is going to be 4v4, they should all choose one person they will fight first OOCly and both group agree to that then until that fight is finished, then they can go around and gang up on the opposing team. This rule would prevent a single person from the oppisite team being singled out at the begining and being ganged up on.

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RE: The Annual Grand Grindstone Event Idea |
#21
10-21-2014, 08:30 AM
(10-21-2014, 08:17 AM)Inessa Hara Wrote: I do think that if this is going to be 4v4, they should all choose one person they will fight first OOCly and both group agree to that then until that fight is finished, then they can go around and gang up on the opposing team. This rule would prevent a single person from the oppisite team being singled out at the begining and being ganged up on.

These sound like agreeable terms. Having everyone lock-on makes it a lot less chaotic in the scheme of things. With the move/fight/counter system I'm fairly sure that a group of 4 melee would statistically annihilate anything opposed: Form a wall and march into the backlines. Counter anything that attacks (and rangers can't!) and then get free swings on anyone moving past. It breaks down to something like 3 swings per person per round, but my napkin with my doodles is at home.

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RE: The Annual Grand Grindstone Event Idea |
#22
10-21-2014, 09:32 AM
(This post was last modified: 10-21-2014, 10:24 AM by Aldotsk.)
It seems like without asking too much question, everyone seems to agree on the part regarding the combat complication, theme complication and overly worked ideas.

I'll see tonight of how much needs to be fixed.

I'd appreciate Grindstone veterans to fill me in about this, but please if possible - organize the suggestions by listing them if possible.

(On the other note, I did rush this to make this event push to November base only because I had serious IRL stuffs that I didn't really ask people what they want from the tournament and just worked on it to be pretty creative but I guess that was not what they wanted.)


EDIT: From what Inessa is saying I guess it'll have to work with who will fight who through OOCly and agree to it until at the end, it'll be a gang beat down.

So this is how I am getting from people's feedbacks.
  • 4v4 - to be OOC agreed term basis 1v1 fight until last-man standing in team match 
  • Grindstone style of a simplistic combat fight. Non-Movement or Counter-Attack or non-sense
  • No-Healing/No-Complicated Technicality - applying to overly creative non-canon stuff


But I suppose everyone has 0 problems with the arena's layout settings, right?

- I really do not want to do these tournaments at Central Thanalan right outside of Ul'dah. It made no sense to me when it is a big annual tournament and it does deserve better settings.
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RE: The Annual Grand Grindstone Event Idea |
#23
10-21-2014, 12:19 PM
I KNEW there was a thread about this or something from weeks ago. Sware on me mum. V I N D I C A T E D.

Also qt-chan I love you m8 but these rules confuse me. I am not an avid DnD player and I suck at RPGs that are tabletop style. The current Grindstone / Fightclub rules are all I can handle personally. Ignoring the fact Otto doesn't combat anyways.

I also am concerned that its bigger than 2 v 2. 4 v 4? Phew. I couldnt handle that if I wanted to
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RE: The Annual Grand Grindstone Event Idea |
#24
10-21-2014, 12:28 PM
So I suppose we'll have to stick with Tekken Tag Tournament by going with 2vs2 or 3vs3? If people do prefer 2vs2 instead, please let me know.
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RE: The Annual Grand Grindstone Event Idea |
#25
10-21-2014, 12:28 PM
The Arena setting is fine, I'd only worry about it becoming TOO crowded. You've seen how many people show up to the Grindstone weekly. Throwing spectators and everyone else into a basement might make it a bit tight if we're also using pillars and whatnot.

There is a laaaaarge amount of self-policing that happens in the Grindstone. Overseers are tasked with watching multiple chains of long emotes and attempting to track what's a hit, what's a defense, and what's a defended hit (posting scratch damage on a winning defense) and what's a no-sell defense (being hit but ignoring for the sake of attacking). Players have the logs in front of them and I've never had an issue in any of my twenty-some fights about who was winning against who.

The biggest problem you're going to run into is speed I think. Sometimes having two fights who take their time can make a 30-second match in game-time take 30 minutes. to resolve. You're going to get a mix of all sorts writing at once and it can get muddy if you wind up with two speed-posters replying to one another and finishing ten rounds before someone else's first punch lands. To that end, I propose you use team initiative so it looks something like this:

Team A "Captain" rolls initiative. Team B "Captain" opposes it. Team B wins initiative.

Team Member B1 writes his post and makes his roll.
Member B2 writes post and rolls.
Member B3 writes post and rolls.
Member B4 writes post and rolls.

Team A members 1-4 roll their defenses. They post, then post their attacks, then roll one at a time.

It would, to my not-thinking-too-hard brain, reduce the odds of people getting left behind or missing out. We'd be fighting the equivalent of musket firing lines, sure, but there's room for imagination. I think it would be best to keep things orderly, but this isn't my event. Just pitching in ideas.

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RE: The Annual Grand Grindstone Event Idea |
#26
10-21-2014, 12:30 PM
I think 4v4 is fine. Keep the way it is.

However, I would not like to see magic or ranged users allowed to participate. The Grindstone has been about melee vs melee. Not magic or ranged.

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RE: The Annual Grand Grindstone Event Idea |
#27
10-21-2014, 12:42 PM
(This post was last modified: 10-21-2014, 12:43 PM by Kage.)
(10-21-2014, 12:30 PM)Inessa Hara Wrote: I think 4v4 is fine. Keep the way it is.

However, I would not like to see magic or ranged users allowed to participate. The Grindstone has been about melee vs melee. Not magic or ranged.

There have been archers and dagger throwers. The magic part is an issue, the ranged is not.
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RE: The Annual Grand Grindstone Event Idea |
#28
10-21-2014, 01:00 PM
(10-21-2014, 12:42 PM)Kage Wrote:
(10-21-2014, 12:30 PM)Inessa Hara Wrote: I think 4v4 is fine. Keep the way it is.

However, I would not like to see magic or ranged users allowed to participate. The Grindstone has been about melee vs melee. Not magic or ranged.

There have been archers and dagger throwers. The magic part is an issue, the ranged is not.
Bows were a thing? I didnt know that, lol.

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RE: The Annual Grand Grindstone Event Idea |
#29
10-21-2014, 01:04 PM
(10-21-2014, 01:00 PM)Inessa Hara Wrote:
(10-21-2014, 12:42 PM)Kage Wrote:
(10-21-2014, 12:30 PM)Inessa Hara Wrote: I think 4v4 is fine. Keep the way it is.

However, I would not like to see magic or ranged users allowed to participate. The Grindstone has been about melee vs melee. Not magic or ranged.

There have been archers and dagger throwers. The magic part is an issue, the ranged is not.
Bows were a thing? I didnt know that, lol.

There have been archers at many, many events in recent weeks.

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RE: The Annual Grand Grindstone Event Idea |
#30
10-21-2014, 01:07 PM
Ive never seen any archers.   ._.     At least when I moderated the weekend before last, no archers participated to my recollection.

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