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One month later: the pros and cons of FFXIV.


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One month later: the pros and cons of FFXIV.
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Zyrusticaev
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Re: One month later: the pros and cons of FFXIV. |
#16
10-24-2010, 04:48 PM
  • The Good (positives)
  • Delicious graphics. Mmmm. Tasty! The animations in particular are amazingly well-done. I have seen few games, period, that can match it in this area, much less other MMOs.
  • Sooo much character customization to be done. I don't just mean in the visual sense, but of course the mechanical sense as well. LOTS of ability combinations that can be done.
  • Crafting and gathering are actually activities instead of pure busywork (as they are in so many other MMOs).
  • The music, in combination with the graphics, really helps to sell the world. Love the atmosphere.
  • The story is quite impressive. The cinematics are very well-done. It's actually a good hook to level, except...[/list:u]
    • The Bad (negatives)
    • The crafting. OHMYGOD, THE CRAFTING. Needing rank 20+ materials to complete rank 10 crafts, many of which are from completely different professions. The horrible RNG, too, which often makes it feel like you have little agency in the completion of a craft (which, well, is the opposite of what you'd expect a system like this to do).
    • Inventory management. Who decided that EQUIPPED ITEMS should still take up space in the inventory?! Why do I only have 80 slots when I have to deal with FOOD INGREDIENTS dropped by pretty much any single mob in addition to tiny, TINY stack size caps (lol 12 ore per stack)? WHY DO I HAVE TO UNEQUIP ITEMS TO REPAIR!?
    • REPAIR MUST DIE. MUST DIE NOW. OMFG, I HATE YOU ITEM DURABILITY WTF DO YOU DO THIS TO ME WHY WHY WHY?! (Re: I hate this "feature" and wish it would die in a fire. To ashes. And then burn the ashes into nothingness. It should NEVER HAVE SEEN THE LIGHT OF DAY! RRAAAAARRRRGH! ...Also, this is why I quit.)
    • Wtf is with the anima regen? One teleport per day, really? So you guys WANT me to walk EVERYWHERE? I guess you decided repairing wasn't enough of a ridiculous timesink as it is!
    • The UI. I don't even have to say anything more than this. The badness of the UI is self-evident.[/list:u]
      • The Not-So-Ugly (thoughts, hopes, neutrality, etc.)
      • The market system is passable with the renaming of the wards. Or rather, tolerable. It's still pretty far from ideal.
      • Guildleves... meh. They add some variety, but they're no replacement for proper quests with proper story. Also, the cooldown and low daily limit...
      • Physical character customization - no body modification other than height and, for only two races, breast size. I'm spoiled from Aion and Champions Online...
      • Need more quests! The ones that are there (actual story ones, I mean) are very good, but there's simply not nearly enough of them. More! More! MORE![/list:u]
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Re: One month later: the pros and cons of FFXIV. |
#17
10-24-2010, 05:59 PM
Without the social network and friendships I have in the game, I wouldn't be playing it :/ It's pretty borked in a lot of respects. Will do the "Good-Bad-Notsobad" thing when I get back.

I wouldn't mind the lack of anima if they had another form of transportation besides walking everywhere. Sometimes I have maybe one to two hours of the day to play, and I don't want to spend most of it walking.
I could deal with crafting's issues, if there weren't such huge gaps in the level of materials needed.
And repairs... nobody seeks my bazaar to repair my stuff. I can repair some of my stuff but if I can't, I have to seek someone out to do it, which again means that I am burning what little time I have just to find a way to get my stuff fixed to get to the things I think are actually fun.

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Re: One month later: the pros and cons of FFXIV. |
#18
10-24-2010, 07:00 PM
Jinxsy Wrote:Nooooo! DC Universe Online is run by SOE! By all that is holy run away before its too late!
*cough* I mean, as an ex EQ2 player I'm fed up of being shafted by SOE exec's

SoE had issues, but historically they tend to treat their players slightly better then SquareEnix does. Design and story-wise,The EverQuest chain went downhill after Sony bought out Verant, but I still miss EQ1 and EQ2 at times. I was a raid tank in the prime of the ol EverQuest2 years, and roleplay community was great.

Personally I think EverQuest2 jumped the shark with Moores of Ykesha. World of Warcraft did it with the defeat of Arthas. It all goes downhill from there, hence why I'm not playing those games anymore (that and all my friends quit Sad )

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Re: One month later: the pros and cons of FFXIV. |
#19
10-24-2010, 07:17 PM
DAISHI Wrote:Without the social network and friendships I have in the game, I wouldn't be playing it :/ It's pretty borked in a lot of respects. Will do the "Good-Bad-Notsobad" thing when I get back.

Roleplay is the only reason I'm even sticking around waiting for the Nov. and Dec. patches. But the game is hemoraging people and no one new is picking it up, I'm pretty sure there won't be many people left by those updates and that makes me a little sad.

Hell, my guild is already making plans to switch to a new game. I keep trying to tell them to wait it out, but I can't hold them to a game with no content.

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Re: One month later: the pros and cons of FFXIV. |
#20
10-24-2010, 07:25 PM
ArmachiA Wrote:Roleplay is the only reason I'm even sticking around waiting for the Nov. and Dec. patches. But the game is hemoraging people and no one new is picking it up, I'm pretty sure there won't be many people left by those updates and that makes me a little sad.

The general logic I keep seeing is that the PS3 release will inject more life in to the game, but to tell the truth, I have a hard time seeing that happen. Even if this game could feasibly have Gamespot give it a 9 out of 10 by the time the PS3 release comes out and all those sites are obligated to re-review it, the horrible publicity and damage will have already been done. As a result, people who had been waiting for the PS3 version will be even less inclined to get a copy. Undecided

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Re: One month later: the pros and cons of FFXIV. |
#21
10-25-2010, 10:23 AM
the rp is great but trying to lvl crafts and make things is driving me nuts.I'll come back after the ps3 release prehaps then they'll have sorted it out
btw what servers do rp on FFXI incase i decide to return to that

I would of waited another year to play this game if it ment it was done properly.Ironically it's one of the main reasons I left 11.I saw no reason in picking up 2/3 more add ons for 11 when 14 looked like it was loaded with potential

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Re: One month later: the pros and cons of FFXIV. |
#22
10-25-2010, 01:06 PM
Aw, come on guys, this thread is so depressing. :(

...allow me to add to it. :D Zyrusticae's reply was hilarious; it sounded like there were two different people talking between the good and bad points. A lot has already been mentioned.
  • The Good (positives)
  • It's new and the cut-scenes are nice to watch
  • It's a decent game, and it works. (kind of)
  • Overall good graphics and weather effects.
  • People cannot ninja nodes or spawns.
  • Focus on a player-driven economy.[/list:u]
    • The Bad (negatives)
    • Where are all the big squares, halls, or other large, public gathering places? Make it massive!
    • The user interface should be more intuitive, with in-game help manual
    • Lag while browsing, while fighting, while shopping, etc.
    • Character limitation is a way of safeguarding against spam, but makes communication difficult.
    • Not enough quests that expand on the lore
    • Music feels a little bland
    • May have concentrated too hard on improving from the previous game. Seems to have failed in picking up and implementing more ideas that made other online games successful.[/list:u]
      • The Not-So-Ugly (thoughts, hopes, neutrality, etc.)
      • It's still a new game
      • There is still so much to explore
      • The RP community will grow hopefully
      • Future updates will improve if not correct issues brought up by players
      • Perhaps things will balance out as more players reach the higher levels and can more easily craft/repair items[/list:u]
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Re: One month later: the pros and cons of FFXIV. |
#23
10-25-2010, 01:38 PM
I don't want WoW but what I did like about WoW was that there were so many quests from so many people. And some of them were super interesting. There's the quest line where you're helping this man gather materials, only to find out that you've helped him craft an abomination that then raids the town. Early in the game there weren't high levels so everyone had to band together to hold it off.

The quest line where you prevent the King from being assassinated by spying in the royal gardens on a series of clandestine meetings.

Just stuff that was interesting that fleshed out the lore and background of people who lived in that universe.

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Re: One month later: the pros and cons of FFXIV. |
#24
10-25-2010, 01:44 PM
I only have a pro, for this section, and that is the people! I've received so many warm and genuine greetings from people of all race and creed that it warms my foreign heart to no end. Indeed I feel more at home in Eorzea than I ever did in Nifelheim, even if I've only been with you all for a couple of weeks. I thank you all and I look forward to meeting even more of you!
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Re: One month later: the pros and cons of FFXIV. |
#25
10-25-2010, 01:50 PM
DAISHI Wrote:I don't want WoW but what I did like about WoW was that there were so many quests from so many people. And some of them were super interesting. There's the quest line where you're helping this man gather materials, only to find out that you've helped him craft an abomination that then raids the town. Early in the game there weren't high levels so everyone had to band together to hold it off.

The quest line where you prevent the King from being assassinated by spying in the royal gardens on a series of clandestine meetings.

Just stuff that was interesting that fleshed out the lore and background of people who lived in that universe.

Ahhh the good old days of WoW. But your right having more chain quest other than the main city line would be great for FFXIV.
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Re: One month later: the pros and cons of FFXIV. |
#26
10-25-2010, 08:13 PM
so true so true.Hell! FFXI had some nice quest lines going for it as do most MMO's weird I know Huh
That being said if it was SE first attempt at an MMO I'd tought it out like I did on XI and that turned out great.Though I can't remember XI being like this in the beginging.Probably my fault for setting the barr too high (or all the weird backwards crafting recipies long runs lack of quests and constant grinding)
I hope yee won't class me as a blow in but I'm not willing to spend 50 quid and hope it all works out in a few months when barely 3 weeks in my head is this wreked.

* Yea I know 50 euro over 3 or 4 months is sweet FA but still I'd rather spend it on FFXI.Airsoft BB's or put it towards a new gun to get some joy out of it I RP to escape for an hour or 2 atm the game feels too much like a chore and a needless one at that. Hope there's no hard feelings Cry

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Re: One month later: the pros and cons of FFXIV. |
#27
10-26-2010, 05:35 AM
you guys are apparently forgetting about the two major updates we're getting before the end of the year. What we have now is the basic, run-of-the-mill shell of the game, that has nothing going for it save for awesome graphics, cool looking gear and great people. (well, some not so great, I suppose) They're adding more levequests, which probably means an increase of how many you can have per-48 hour period. I'm sure they'll be adding lore quests and side quests as well, if they don't well then shame on them.

I dunno... I've been taking a little break from the game and the RPC (hence my lack of writing with Twin Dragons) but I enjoy the game so far for what it is and eagerly await the updates. The first one is about a month or so off, mid-to-late november is the first one! Gotta build up the levels and gets awesome gear for the notorious monsters!

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Re: One month later: the pros and cons of FFXIV. |
#28
10-26-2010, 10:18 AM
A good question is, why pay for a bad MMO when there are plenty of great ones?

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Re: One month later: the pros and cons of FFXIV. |
#29
10-26-2010, 11:55 AM
  • The Good (positives)
  • OMG It's beautiful.
  • The character stat and ability customization is awesome period.
  • Yay I can level crafts at a pretty decent pace without farming for decades or being a full time businessman.
  • Story. Cutscenes. Final Fantasy goodness.
  • So much potential in general I can't wait for the future of this game.[/list:u]
    • The Bad (negatives)
    • Lag lag lag laaaagggg everywhere everytime for everything gngngngngn I don't give a crap about the servers being overloaded it's their job to anticipate that I want to shoot myself everytime my character freezes because there are more than 3 players around me gngngngngngngngn
    • Did they really expect that we would like spending 6 hours browsing a gazillion bazars hunting for one item?
    • No inventory sorting? It takes 10 minutes to code! Targetting shortcuts so intense battles can actually be fun please? Should have been there at release!
    • I can craft things from dodo leather at rank 10 but I need to be 10 ranks higher to make dodo leather? Is that a joke?
    • Durability = good idea to boost crafting. Needing to get my weapon repaired every 2 hours = BAD BAD BAD BAD idea![/list:u]
      • The Not-So-Ugly (thoughts, hopes, neutrality, etc.)
      • I can live without much content for now... I guess Undecided
      • Chocobos, please.
      • This game is so good and so unfinished at the same time it's depressing. SE fix it please Cry
        Quote:Square Enix repairs FINAL FANTASY XIV.
        Square Enix's MMORPG skill rank is now 2.
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Re: One month later: the pros and cons of FFXIV. |
#30
10-26-2010, 10:51 PM
vareal Wrote:you guys are apparently forgetting about the two major updates we're getting before the end of the year. What we have now is the basic, run-of-the-mill shell of the game, that has nothing going for it save for awesome graphics, cool looking gear and great people. (well, some not so great, I suppose) They're adding more levequests, which probably means an increase of how many you can have per-48 hour period. I'm sure they'll be adding lore quests and side quests as well, if they don't well then shame on them.

Sadly, while I'm more than capable of paying for a subscription, I don't see any reason to further subsidize the development of a game that's missing enormous amounts of content, even if I think it has great potential. I ain't runnin' a charity here, yeh?

While I hope FFXIV does well, I doubt it'll have the content I expect by the time they'll want some money from me. *shrug* EQ1 consumed all of my patience for games without content, you see, and I'd need some serious RP to keep me pinned to a game that's so... well... hollow, even if I rather like many parts of it. As I've been sufficiently unlucky to not run into any RPers in the time I've had available to play, that leaves me with what I currently do: log in, run a few levequests, then log out.

Perhaps in 6-12 months FFXIV will be the game I want it to be and I'll come back to it. Until then, while I wait for the updates I hope will come, SE isn't getting more of my cash.

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