
Lots of cliche silliness in the GW2 community indeed.
I would imagine part of it is that this is such a hard concept to pull off when roleplaying is heavily reliant on verbal communication. That's not to say it can't be done, just that there's going to be a struggle no matter what.
I would imagine part of it is that this is such a hard concept to pull off when roleplaying is heavily reliant on verbal communication. That's not to say it can't be done, just that there's going to be a struggle no matter what.