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A Brief PSA on the issue of clogged worlds.


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A Brief PSA on the issue of clogged worlds.
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Cliodhna Eoghanv
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RE: A Brief PSA on the issue of clogged worlds. |
#16
01-09-2015, 11:26 AM
(01-09-2015, 11:09 AM)Telluride Wrote:
(01-09-2015, 10:51 AM)Cliodhna Eoghan Wrote: what i find slightly annoying are when i see a pc left doing the manderville for two days straight afk simply to keep them logged instead of logging out and jumping in the (normally low) que line when it's time to log back in.

You nailed it, Clio.

And that's the part I don't get. Yes, I've hit the login queue on a lot of nights, but it has never lasted more than a few minutes, tops. It takes longer for Mor Dhona to completely spawn everyone for me than it does to weather the login queue. Surprise

exactly, usually the que time is in single digits for me when it does happen (3-7 is the usual range for me) there was maybe one or two times i've seen a massively high number (around 130's) and that was the times everyone was getting dc'd and trying to log back in at once.

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RE: A Brief PSA on the issue of clogged worlds. |
#17
01-09-2015, 03:48 PM
(01-09-2015, 11:26 AM)Warren Castille Wrote: The egregiously bad period was just after launch, when servers were not only unstable but there wasn't a queue system in place. You'd try to log in and just get "Game is full. Close? Y/Y" and then you were back at character select.
Well, there WAS a queue system, it was just a trial to get to that point. Once you hit the queue you were basically golden, but good luck getting there, especially during peak hours. Your only choice was to sit and spam character select until you finally hit the queue, if you got lucky. Then of course, there were the select few that realized you could make a macro to have your computer spam NumPad 0 over and over and simulate the log-in process... Set up macro. Go make coffee. Welcome to Eorzea.

But then the automatic log-out timers came, and the problem died down. Although I do have to wonder why they got rid of the timers at all, especially for higher population servers. Seems like they would still serve a purpose. I don't do alts so I haven't tried making another character on Balmung since beta, but I imagine just after maintenance would be the only chance these days, considering how many people I see afk for fucking days on end.
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RE: A Brief PSA on the issue of clogged worlds. |
#18
01-09-2015, 04:27 PM
The thing is that before Christmas, in my experience, I woke up for work... clicked create a new character and would be able to throw a character into Balmung. It was open then. Ever since like the 18th of December it's been an issue.

I think they did something during the implementation of the afk=forced logouts because after that there weren't any queues. It's only been since the last 2-3 months now. I never had queue waits until recently (Sept/Oct timing).

It's quite possible that we're reaching capacity on the Balmung server, no matter what afkers do.
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RE: A Brief PSA on the issue of clogged worlds. |
#19
01-10-2015, 10:33 AM
Do we really have that much of an idle issue with our server? Unless they're idling in their own homes/rooms I don't see too many afk people around.

I do see a lot of bots going on.

We may, at this point, be hitting the genuine congestion point. An Auto-logoff feature would be nice, but I feel it's just a stopgap on the matter at this point. We'd squeeze an extra couple hundred players in before we hit the problem again.

Brainstorming on the matter came up with a few solutions, many of them would be far easier if SE would enable free transfers off of Balmung and Gilgamesh

Free Transfers off the Server would enable RPC to designate another RP server.

If they did that, and designate an 'official rp server' we'd be able to combine communities from Gilgamesh and Balmung - while we have a thriving community, I still don't believe we hold the majority of the populace of either server and would probably benefit to congregate.

They could allow the free transfers off and officially designate Blamung and Gilgamesh as RP servers - RPers would be able to keep their housings at that point. A LOT of FCs and players on the RP end are pretty well entrenched in their well-furnished homes. This would hopefully free up existing communities for more people.


Otherwise, we're waiting for SE to shore up their server-structure (again) to allow more people. Which, really doesn't help shove the problem of underpopulated servers on other data clusters. It's not that we have too many people overall. It's just that we're highly clustered together.
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RE: A Brief PSA on the issue of clogged worlds. |
#20
01-10-2015, 11:58 AM
B-but I like it when people AFK for extended periods of time. =(

/creeps
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RE: A Brief PSA on the issue of clogged worlds. |
#21
01-10-2015, 06:59 PM
Id like to add that yes idlers add to the issue, the other thing to remember is data. Even when a character is not logged in, that server still has to retain the information.

We could very well have simply started to reach the point where squeenix dont want one server to get much larger data wise.

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RE: A Brief PSA on the issue of clogged worlds. |
#22
01-10-2015, 07:39 PM
I was always able to create characters at around 6-7AM PST. Is that not the case anymore? Are there just too many characters now?

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RE: A Brief PSA on the issue of clogged worlds. |
#23
01-10-2015, 08:06 PM
(01-10-2015, 07:39 PM)Tiergan Wrote: I was always able to create characters at around 6-7AM PST.  Is that not the case anymore?  Are there just too many characters now?
You can only do it between Wednesdays and Fridays now I think. No more Mondays or Tuesdays.
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RE: A Brief PSA on the issue of clogged worlds. |
#24
01-10-2015, 08:32 PM
(01-10-2015, 08:06 PM)Arrelaine Wrote:
(01-10-2015, 07:39 PM)Tiergan Wrote: I was always able to create characters at around 6-7AM PST.  Is that not the case anymore?  Are there just too many characters now?
You can only do it between Wednesdays and Fridays now I think. No more Mondays or Tuesdays.
Wait,  seriously? I was banking on being able to make a character on Monday! I tried really,  really early in the morning on a Friday and everything was open besides Balmung. 
Massive bummer to me.  I only have 9 days left of vacation.
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RE: A Brief PSA on the issue of clogged worlds. |
#25
01-10-2015, 08:35 PM
(01-10-2015, 08:32 PM)Zakov Wrote:
(01-10-2015, 08:06 PM)Arrelaine Wrote:
(01-10-2015, 07:39 PM)Tiergan Wrote: I was always able to create characters at around 6-7AM PST.  Is that not the case anymore?  Are there just too many characters now?
You can only do it between Wednesdays and Fridays now I think. No more Mondays or Tuesdays.
Wait,  seriously? I was banking on being able to make a character on Monday! I tried really,  really early in the morning on a Friday and everything was open besides Balmung. 
Massive bummer to me.  I only have 9 days left of vacation.
Yeah, I had to wait until after maintenance on Wednesday to make a new alt.
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RE: A Brief PSA on the issue of clogged worlds. |
#26
01-11-2015, 06:44 AM
I was under the impression from browsing about that I'd be able to sneak into Balmung around 3am-5am PST, so I set an alarm for myself at 5:30am est. It is a Sunday though, and from what I'm hearing here, I suppose I should wait until Wednesday. Back to bed with me now.

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Bluev
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RE: A Brief PSA on the issue of clogged worlds. |
#27
01-11-2015, 08:25 AM
(This post was last modified: 01-11-2015, 08:32 AM by Blue.)
I've already said this in another thread but on the forums the devs have explained (and this was a long time ago, so I can't even find it again), that the server lock has nothing to do with the game server where the active and inactive players are, but with the lobby server. During phases of high log-in activity, to prevent the (pretty aged at this point) lobby server from crashing, servers are locked out from receiving new characters. What the players do or not do inside the game at that time has nothing to do with the server lock, so that is why the auto-boot was removed.

It's not me being afk that is preventing the server to be open again. My whole LS could decide to log off at that time and the server would still stay locked. We're not taking anyone's room. It's the amount of people who are logging in at that time that induces the server lock. The developer's statement was further proven the other day with the maintenance. Why wasn't Balmung locked a half hour before maintenance? Because almost nobody logs in with only 30 minutes left to play. And why was it still open after maintenance? Because not a lot of people were awake to log in at that hour.

This continuous hatred versus afk players has been pointed to be unjustified several times now, and SE isn't likely to answer the same question twice, so that is why they no longer address threads like this in the official forums. The auto-boot feature is no longer necessary as of now, because the game-servers (not the lobby server) have met the capacity requirement necessary to contain all the players in each world as of now.

So yeah, again, blame the cheap lobby server if you want, or those who are logging in at the time you're making a new character. AFK players' got nothing to do with it.

To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
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RE: A Brief PSA on the issue of clogged worlds. |
#28
01-11-2015, 01:57 PM
(01-11-2015, 08:25 AM)Blue Wrote: I've already said this in another thread but on the forums the devs have explained (and this was a long time ago, so I can't even find it again), that the server lock has nothing to do with the game server where the active and inactive players are, but with the lobby server.

Pretty much this. It's just SE being cheap as hell, which given their game's success, you'd think they'd invest in some tech that would allow potential players to better access the game...

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RE: A Brief PSA on the issue of clogged worlds. |
#29
01-11-2015, 03:07 PM
Insert post about roleplayers doing their part by afking after making their characters /doze in personal rooms/houses or company houses. After all, they're just staying IC that way, right?

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RE: A Brief PSA on the issue of clogged worlds. |
#30
01-11-2015, 03:46 PM
Just something for the people leaving their char in auto craft while they will go to bed / be away for several hours. You can use this command to auto shutdown your computer :

Start the command prompt.
- Press Windows Key + R.
- Enter CMD and press Enter.

Force Shutdown with Time.
Type in Shutdown –s –f –t 00. This will Force Shutdown your PC in 00 seconds (waiting time). Setting it to 05 will shutdown your PC after 05 seconds i.e after waiting for 5 seconds.

Even though AFK people aren't the reason why people can't log, this may be useful anyway Smile

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