Hum, okay, I thought that would be self explaining eventually.
But alright..Â
Well, let's have an example here.
So let's say your item stands on 50% quality.
You have 36 CP left.
The items condition stands on Normal.
You have 30 Stability left.
So if you want the 10 stability safety to not endanger your work piece, you have one working step left before you have to finish your piece.
Now we gamble a bit.
You spend 12 CP on Observe.
And voilá, the items Condiion jumps on "Good"!
You use the remaining 24 CP to perform Basic Touch and bring your piece on 78% quality before finishing up with a synthesis skill.
Another example.
You have cracked the jackpot and got an Excellent success with a touch skill. But now your items quality stands on Poor. You are on the final steps of improving quality, but usign a Touch skill on a poor quality step is nothing short but a waste of time and CP. So you use Observe to bring the condition back to normal.
Makes sense?
But alright..Â
Well, let's have an example here.
So let's say your item stands on 50% quality.
You have 36 CP left.
The items condition stands on Normal.
You have 30 Stability left.
So if you want the 10 stability safety to not endanger your work piece, you have one working step left before you have to finish your piece.
Now we gamble a bit.
You spend 12 CP on Observe.
And voilá, the items Condiion jumps on "Good"!
You use the remaining 24 CP to perform Basic Touch and bring your piece on 78% quality before finishing up with a synthesis skill.
Another example.
You have cracked the jackpot and got an Excellent success with a touch skill. But now your items quality stands on Poor. You are on the final steps of improving quality, but usign a Touch skill on a poor quality step is nothing short but a waste of time and CP. So you use Observe to bring the condition back to normal.
Makes sense?
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