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Future MMO Prospects


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Future MMO Prospects
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No Longer Existsv
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RE: Future MMO Prospects |
#31
03-10-2014, 06:43 AM
(03-09-2014, 11:03 PM)Magellan Wrote:
(03-09-2014, 10:15 PM)TheLastCandle Wrote: I still play a little SWTOR. There are a lot of things that irk me about it, and the combat is NOT my favorite, but overall I don't think it deserves all of the criticism leveraged against it. I will say that it's EXTREMELY unfriendly to anyone who doesn't subscribe; hands down, the F2P option in this game is the worst I've seen in any MMO.

With that being said... what server are you on? There are a few of us from the RPC pokin' around on Ebon Hawk.

...awwww, I'm on Begeren Colony :/
Still, if there's a large enough group over there a couple nights a week, I could consider a server transfer.

I also agree with what you said with the caveat of; 'fun' is completely in the eye of the beholder. We all want something different from our games... FFXIV failed to deliver an enjoyable experience for me, but I can see why others like it so much. Plus... it helps keep SE in business so yay! I've found that every game has a group of negative critics who focus solely on what the game didn't provide as opposed to what it did. Even though swtor is by far my favorite MMO I've played, I'd still give it a 'B'. MMO's in general just don't seem to deliver everything they could.

@Black Hat
"Some of us had been trying to get a dedicated SWTOR group together for a night or two a week, Asgarn was one of us and he seemed to need a little break BUT I'm still totally up for SWTOR play."

As stated above I'm on Begeren Colony, but would consider rolling on a different server to play a couple nights a week!
We're in the teens levelwise, so you should be able to catch up pretty easily. If memory serves, we ran the esseles and that was it. I don't know about a big enough group, considering it was Asgarn, LC and myself. We'd had a fourth, but that player never got back to us. 

I'm available most days and nights for SWTOR and I believe I have a small cadre of characters on BC already, so I'm flexible with where I play. I just love the atmosphere of the game itself. PM me with your preference.

What a colossal waste of time and energy.
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RE: Future MMO Prospects |
#32
03-10-2014, 04:37 PM
(03-10-2014, 01:00 AM)Varryn Wrote: Anyone heard of Black Desert Online? A friend mentioned this game to me a while back. It's a Korean MMO (GASP!) but it actually has a lot of very sandboxy elements which is a pretty interesting direction considering the state of MMOs today. The game world looks huge and the graphics are pretty awesome. Combat looks like it'll be more action-oriented like how Tera was but that has never really bothered me much. It's probably the only MMO I'm anticipating right now besides FFXIV expansions. I'll hold back my judgment however, until it's actually released, or at least goes into beta. These types of MMOs can go bad very easily if not executed right and I'm just generally very skeptical about MMOs in general...

Anyway, here's a trailer of the game for anyone interested.

http://www.youtube.com/watch?v=SNFSw107MQs
 I also had a friend put me on to this one, and it looked interesting enough to warrant a look-see Smile
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TheLastCandlev
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RE: Future MMO Prospects |
#33
03-10-2014, 07:43 PM
(This post was last modified: 03-10-2014, 07:46 PM by TheLastCandle.)
I was seriously disappointed with what I played of the Elder Scrolls Online beta. I found:

1.) Combat was boring and uninspired. Combat has always been a bit boring in TES, especially melee. However, offline TES games usually aren't built entirely around combat. ESO is.

2.) Character and enemy animations were janky and unnatural. This is something that can be fixed, to be fair.

3.) My fiddling for hours with character creation only produced bland (and often grotesque) results with every race I tried. These are some seriously ugly models. And I'm not even one of those people who has to play an attractive character: my go-to race for "classic" fantasy games is DWARF, for cryin' out loud! I did manage to make a Nord that looked amusingly close to Treebeard the Ent from the Lord of the Rings films, though.

4.) The exploration aspect has some potential, but seeing every single treasure chest had already been opened by whatever player had previously stormed through the area got old pretty quickly.

So yeah - definitely passing on ESO, despite being a fan of the world since Daggerfall.

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RE: Future MMO Prospects |
#34
03-11-2014, 01:32 PM
Zenimax used all of the mighty graphics prowess at their disposal, all the wonderful graphics tricks and rendering capabilities of DirectX 11 to make...

... Brown World.

Where everything is brown.

Everything.

attractive enmity device
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RE: Future MMO Prospects |
#35
03-11-2014, 03:02 PM
So I really don't see any games being released that catch my eye, or having me waiting on pins and needles to play. I've been playing MMORPG games for years now, starting out with Vanilla WoW and hitting most the games since. Granted there are some games I never played that seem to have large followings, but that never really struck me as interesting. Eve, Everquest are but a few. So here are my thoughts on where my gaming will be in the future.

Final Fantasy 14:  A Realm Reborn


I gotta say so far I'm pleased with this game, its graphics are amazing, the game play is spot on, and they seem to come out with new content at a decent rate. Granted the last patches FC housing was a complete flop for those of us that don't BUY gil or were rich prior to ARR coming out. The lack of player housing is probably my only complaint of the game so far. This game still holds potential though and I'll be interested to see IF they add more classes, more races, and more lands beyond Eorzea. The release of Leviathan is a good start, lets keep the content coming and they will keep my subscription. Praise given..I am feeling a little burn out from all the "Daily's" I've NEVER been one for grinds, be it for gil, armor, or anything else.

World of Warcraft:  Warlords of Draenor

So I am ashamed to admit that I will likely TRY this expansion just to see where they take the story and how the "player housing" in the game pans out. I am interested to see how the other race's model remakes turn out, cause god knows the human male model right now is perhaps the worst thing EVER in mmo history. I have a love hate relationship with this game, I find the world, setting, races etc to be epic amazing! But there are also some lore crap that I disagree with and that I thought they epic failed at.

High Elves not being added to the Alliance is my #1 bitch about the game! And not 2 fucks were given that they look identical to Blood Elves, I am an Alliance player through and through and my favorite race is High Elves so no playing a Blood Elf is not an option. Lore wise, to everyone that has more then 1 brain cell they would make sense to add too, just hoping one day in the future they are released.

Sorry rant on High Elves, happens every time I talk about WoW. Gameplay wise I was pleased with what they did in Cata even though it got a lot of anger from the "hardcore" players, making the game more accessible to everyone should be a no brainer and I'm glad they went that route. The grinds in the game however have always been a turn off, as has the "rare drop" mounts.

City of Heroes/Villans

Rest in peace CoX, the customization, the classes, and MOST the game play was amazing. The copy paste instances however were NOT, in fact the same damn mission in the same damn building or tunnel is what made me peace out. Still it was an overall good game, RIP.

Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Praise given. I have also never seen a game release new content at such a slow pace, 2.5 years after the games release people will finally be getting player housing. Their expansion was meh, and they still have a host of stuff they still have yet to deliver on. Not the least of this is same gender romance options that was promised "shortly after release" nope...still not available. Needless to say I grew tired of waiting for content and gave the 1 finger salute to a game that doesn't follow up on its promises.

Wildstar


I've heard a lot about this game from several friends who are excited to play it. I for one don't even have a slight interest in the game, graphics are way too cartoon looking or my taste,this coming from someone who played WoW. I also have no draw to any of the races, or classes. The mixture of technology/magic has always been a big -nope- for me.

Elder Scrolls Online


Hummm very torn with this game, I -might- try it out depending on how their pvp looks. From what I could gather it seemed like it would be "GW2esq" in that you would be able to upgrade towers, fight in a 3 way fight, take over territory etc. Graphics fall short for me though, it looks like it's trying a little too hard to be realistic, and that is as much a turn off as something that is too cartoonish. There has to be a balance, SWTOR, GW2 and FF14 provide that perfect balance. Meh I don't know about this game.

World of Darkness Online


So I use to play the tabletop game with friends in HS and shorty after, I even gave an online group a shot and had a decent time with it. I LOVE their books, their system, etc..but from what I hear they are slow on making the game...and that's pretty much a nail in the coffin...ha see what i did thar!? Aint nobody got time to wait 5+ years for a game, come out with a game or gtfo of the industry lol. *cough* Blizzard's "Project Titan" *cough*.

Guild Wars 2


Think I'm pretty much done with this game, it was fun while it lasted and a pretty good game for F2P. Their WvWvW was so much fun, though their recent changes in the maps..not so much. The story was decent, I liked the races and classes for the most part. I might jump on from time to time but it's not a game I'll put much investment in anymore.

Marvel Heroes

So a lot of people complain that they want to play their own "unique" hero, I for one much prefer being able to play some of the heroes I use to read about all the time. And I still purchase heroes and try them out from time to time so I guess you can say I'm still invested in the game. It is however a secondary game for me, it's largest mark against  it is the lack of RP in the MMO. It is a very anti RP game in it's design, and the game is VERY grind heavy with end content and leveling.

The graphics are nice, and the rapid rate at which they come out with new costumes and heroes is nice. While I don't really mind that there are a bunch of nightcralwers or cyclops etc, I think once the game has a large 60+ hero selection it might become more appealing. That and they need to add more RP friendly content.



So yea all in all no games I'm crazy about playing, FF14 is holding my attention so far, mainly because of the RP I've found. And I will play WoW and Marvel Heroes for some "break time".
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RE: Future MMO Prospects |
#36
03-11-2014, 05:58 PM
(03-11-2014, 03:02 PM)CalebAgron Wrote: High Elves not being added to the Alliance is my #1 bitch about the game! And not 2 fucks were given that they look identical to Blood Elves, I am an Alliance player through and through and my favorite race is High Elves so no playing a Blood Elf is not an option. Lore wise, to everyone that has more then 1 brain cell they would make sense to add too, just hoping one day in the future they are released.

Sorry to jump on this of all things, but I kind of agree.  I play both factions, and tend to lean towards Alliance, but having the Elves join the Horde annoyed the everloving Hell out of me.  It wasn't just that one of the pivotal races of the Alliance ended up joining their bitterest enemies for a VERY inadequate reason, it was that, for the poor Horde, THEY'RE STILL MISSING ONE OF THEIR OWN RACES!  Seriously, I can understand the Alliance getting the Elves because they don't have anyone else, but outside of the Elves they have the entire Alliance (Humans, Gnomes, Dwarves).

The Horde, on the other hand, finally got their Goblins in Cata, but I'll be eternally annoyed that they got Elves instead of Ogres.  Ogres are all over every expansion of WoW except the last, they were an original Horde race!  Instead, they sent one of the Alliance races over and still haven't gotten around to adding the Ogres back into the mix.  It's a sad state of affairs.

I still love World of Warcraft, but I remember that being eye-roll-worthy during Burning Crusade.  "Seriously?  The High Elves go emo, call themselves Blood Elves, and join the Horde?  But not Ogres (or at the time Goblins)?  Seriously?"

Maybe that's why I lean Alliance still even though I play both.  You could see them trying to make the Horde a prettier faction, or at least hoping to give them something less ugly.  Interesting choice for your ugly faction.

We'll see how it goes.
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RE: Future MMO Prospects |
#37
03-11-2014, 06:45 PM
I agree with LastCandle as regards ESO's combat, it was never going to be particularly interesting, though the leeching abilities in the Nightblade inspired a new Skyrim character, so...not all bad? LOL.
I must disagree as regards the animations though. Every single one of them was leaps and bounds ahead of even Skyrim IMO. The Gamebryo engine (or Creation, totally-not-a-rehashed-Gamebryo-we-swear engine) is just terrible for animation apparently.
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RE: Future MMO Prospects |
#38
03-12-2014, 05:30 AM
(03-11-2014, 06:45 PM)UltraFennec Wrote: I agree with LastCandle as regards ESO's combat, it was never going to be particularly interesting, though the leeching abilities in the Nightblade inspired a new Skyrim character, so...not all bad? LOL.
I must disagree as regards the animations though. Every single one of them was leaps and bounds ahead of even Skyrim IMO. The Gamebryo engine (or Creation, totally-not-a-rehashed-Gamebryo-we-swear engine) is just terrible for animation apparently.

Just how high were you when you played the game?

One word for you... /dancedrunk
The worse done emote in the history of emotes Tongue
I honestly think that they had an intern rush through their animations overnight. 

I don't think the character models are ugly, but they all pretty much look the same, face wise. The slider for the face doesn't change it enough.

"So sharp end faces the enemy. Okay, got it."
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RE: Future MMO Prospects |
#39
03-12-2014, 08:38 AM
I'll be playing ESO with my wife. I will say that at first I found the combat clunky, but then discovered that there's a rhythm to it. The closest analogy I can think of was using the DMR in Halo Reach. You couldn't get an effective, quick kill by firing rapidly. You had to take your time, wait for the bloom to go down, and control your shots. Five slow shots would get you a quicker kill than ten rapid ones. It's the same way in ESO. The combat is set up so that one animation leads into another, and you have to time your attacks right or the animations start over again. The most obvious example of this is with archery, where each shot ends with you nocking another arrow and drawing. If you miss your timing, your avatar goes back to a resting state. Once I got the hang of this, combat became a lot more fun.

Graphics wise, and lorewise, I'm not the biggest Elder Scrolls fan there ever was, but I'm looking forward to face rolling chumps in AvA.

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RE: Future MMO Prospects |
#40
03-12-2014, 12:16 PM
(03-11-2014, 03:02 PM)CalebAgron  Wrote: Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Could not agree with this more. Half the reason I could not get into ffxiv's story at all was the amount of reading required. I love to read, but when you're forced to read paragraph after paragraph of mundane story and tedious questing, it just gets old. Giving npcs voice breathes life into even the most basic of quests,, and adds character, flavor, and depth.

From an rper's perspective, having meaningful dialogue options (such as light and dark side) is an absolute dream, cuz its like having your own personal canon going on while you play through the game.

I wish more games would focus more of their attentions on making the actual playthrough of the game fun and exciting, rather than focusing so heavily on endgame.
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RE: Future MMO Prospects |
#41
03-12-2014, 12:33 PM
(03-12-2014, 12:16 PM)Magellan Wrote:
(03-11-2014, 03:02 PM)CalebAgron  Wrote: Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Could not agree with this more. Half the reason I could not get into ffxiv's story at all was the amount of reading required. I love to read, but when you're forced to read paragraph after paragraph of mundane story and tedious questing, it just gets old. Giving npcs voice breathes life into even the most basic of quests,, and adds character, flavor, and depth.

From an rper's perspective, having meaningful dialogue options (such as light and dark side) is an absolute dream, cuz its like having your own personal canon going on while you play through the game.

I wish more games would focus more of their attentions on making the actual playthrough of the game fun and exciting, rather than focusing so heavily on endgame.

I have to say I disagree with this, personally.  I really don't mind reading quest text (then again, when you're in architecture, you read a LOT).  If development resources are limited and the choices are between adding cutscenes and spoken dialogue or adding improved gameplay elements, I'd go with the latter.  As an RPer, I've found that I know a good dozen or so roleplayers who write more interesting stories for RP than the actual developers.
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RE: Future MMO Prospects |
#42
03-12-2014, 12:41 PM
(03-12-2014, 12:33 PM)Ignacius Wrote:
(03-12-2014, 12:16 PM)Magellan Wrote:
(03-11-2014, 03:02 PM)CalebAgron  Wrote: Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Could not agree with this more. Half the reason I could not get into ffxiv's story at all was the amount of reading required. I love to read, but when you're forced to read paragraph after paragraph of mundane story and tedious questing, it just gets old. Giving npcs voice breathes life into even the most basic of quests,, and adds character, flavor, and depth.

From an rper's perspective, having meaningful dialogue options (such as light and dark side) is an absolute dream, cuz its like having your own personal canon going on while you play through the game.

I wish more games would focus more of their attentions on making the actual playthrough of the game fun and exciting, rather than focusing so heavily on endgame.

I have to say I disagree with this, personally.  I really don't mind reading quest text (then again, when you're in architecture, you read a LOT).  If development resources are limited and the choices are between adding cutscenes and spoken dialogue or adding improved gameplay elements, I'd go with the latter.  As an RPer, I've found that I know a good dozen or so roleplayers who write more interesting stories for RP than the actual developers.

Story is tantamount to my enjoyment of a game. I know people have different 'lists' for the top things they look for in a game, and I completely respect that Smile but personally, if I'm going to invest a hefty chunk of time in a game, it will be because the story keeps driving me forward and I want to find out more. On a whole, mmo's fall well short in spinning compelling narratives.

I agree in most cases rpers come up with better stories than the devs, and that's part of the problem for me! :p I guess coming from a console rpg background where it was all about story, I just expect a little more from main storylines.
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RE: Future MMO Prospects |
#43
03-12-2014, 12:54 PM
(03-12-2014, 12:41 PM)Magellan Wrote:
(03-12-2014, 12:33 PM)Ignacius Wrote:
(03-12-2014, 12:16 PM)Magellan Wrote:
(03-11-2014, 03:02 PM)CalebAgron  Wrote: Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Could not agree with this more. Half the reason I could not get into ffxiv's story at all was the amount of reading required. I love to read, but when you're forced to read paragraph after paragraph of mundane story and tedious questing, it just gets old. Giving npcs voice breathes life into even the most basic of quests,, and adds character, flavor, and depth.

From an rper's perspective, having meaningful dialogue options (such as light and dark side) is an absolute dream, cuz its like having your own personal canon going on while you play through the game.

I wish more games would focus more of their attentions on making the actual playthrough of the game fun and exciting, rather than focusing so heavily on endgame.

I have to say I disagree with this, personally.  I really don't mind reading quest text (then again, when you're in architecture, you read a LOT).  If development resources are limited and the choices are between adding cutscenes and spoken dialogue or adding improved gameplay elements, I'd go with the latter.  As an RPer, I've found that I know a good dozen or so roleplayers who write more interesting stories for RP than the actual developers.

Story is tantamount to my enjoyment of a game. I know people have different 'lists' for the top things they look for in a game, and I completely respect that Smile but personally, if I'm going to invest a hefty chunk of time in a game, it will be because the story keeps driving me forward and I want to find out more. On a whole, mmo's fall well short in spinning compelling narratives.

I agree in most cases rpers come up with better stories than the devs, and that's part of the problem for me! :p I guess coming from a console rpg background where it was all about story, I just expect a little more from main storylines.
That's probably where we're different.  I played a lot of console RPGs, but my developmental roleplaying experience comes from tabletop and open forum gaming where we had to make our own stories and, often, our own game worlds.  Game stories disappoint me so frequently that I thought the problem was me; I just had RPed with people who told better stories than game developers.  I especially don't like when developers make me feel like I'm acting the part in someone else's movie... not naming any names capcom....


Still, a game can't have a completely crap story, I'll grant you.  That was one of EVE's problems.  It seems like CCP was well aware of how shit they were at storytelling and decided to outsource pretty much all the game's meaning to the player base.  That doesn't work either.


I will say that I'd prefer a dynamic and dangerous world with a mediocre story to a mediocre world with a dynamic and dangerous story.  Mostly, it's because I can make dynamic and dangerous stories; I've been doing that since I was twelve.  But I'm crap at coding and I need developers to make games for me to play.
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RE: Future MMO Prospects |
#44
03-12-2014, 03:31 PM
(This post was last modified: 03-12-2014, 03:32 PM by CalebAgron.)
(03-12-2014, 12:54 PM)Ignacius Wrote:
(03-12-2014, 12:41 PM)Magellan Wrote:
(03-12-2014, 12:33 PM)Ignacius Wrote:
(03-12-2014, 12:16 PM)Magellan Wrote:
(03-11-2014, 03:02 PM)CalebAgron  Wrote: Star Wars: Knights of the Old Republic


This game really set the bar for all future MMORPG's when it comes to questing and stories. Let's face it, regardless of how "expensive" voice acting can be, after SWTOR there is NO and I mean NO reason why we should have to read quest shit again...ever. I don't buy into it being "expensive" especially since I know voice actors don't have 1 voice. I mean yea SWTOR hired some famous people and that shit of course would get expensive, but I'm sure you can hire much more affordable voice actors. The multiple choice replies your character could give and the absolutely FLAWLESS stories they did for each class made leveling in this game beyond a joy, it has no equal in this department period.

Could not agree with this more. Half the reason I could not get into ffxiv's story at all was the amount of reading required. I love to read, but when you're forced to read paragraph after paragraph of mundane story and tedious questing, it just gets old. Giving npcs voice breathes life into even the most basic of quests,, and adds character, flavor, and depth.

From an rper's perspective, having meaningful dialogue options (such as light and dark side) is an absolute dream, cuz its like having your own personal canon going on while you play through the game.

I wish more games would focus more of their attentions on making the actual playthrough of the game fun and exciting, rather than focusing so heavily on endgame.

I have to say I disagree with this, personally.  I really don't mind reading quest text (then again, when you're in architecture, you read a LOT).  If development resources are limited and the choices are between adding cutscenes and spoken dialogue or adding improved gameplay elements, I'd go with the latter.  As an RPer, I've found that I know a good dozen or so roleplayers who write more interesting stories for RP than the actual developers.

Story is tantamount to my enjoyment of a game. I know people have different 'lists' for the top things they look for in a game, and I completely respect that Smile but personally, if I'm going to invest a hefty chunk of time in a game, it will be because the story keeps driving me forward and I want to find out more. On a whole, mmo's fall well short in spinning compelling narratives.

I agree in most cases rpers come up with better stories than the devs, and that's part of the problem for me! :p I guess coming from a console rpg background where it was all about story, I just expect a little more from main storylines.
That's probably where we're different.  I played a lot of console RPGs, but my developmental roleplaying experience comes from tabletop and open forum gaming where we had to make our own stories and, often, our own game worlds.  Game stories disappoint me so frequently that I thought the problem was me; I just had RPed with people who told better stories than game developers.  I especially don't like when developers make me feel like I'm acting the part in someone else's movie... not naming any names capcom....


Still, a game can't have a completely crap story, I'll grant you.  That was one of EVE's problems.  It seems like CCP was well aware of how shit they were at storytelling and decided to outsource pretty much all the game's meaning to the player base.  That doesn't work either.


I will say that I'd prefer a dynamic and dangerous world with a mediocre story to a mediocre world with a dynamic and dangerous story.  Mostly, it's because I can make dynamic and dangerous stories; I've been doing that since I was twelve.  But I'm crap at coding and I need developers to make games for me to play.

See I could not get into the lore in FF14 because for me, ain't nobody got time or the desire to read quests. I've pretty much quick clicked out of every quest I've been given in this game. The cut sceens are pretty much the only in game lore I know, and will remain so. Ain't nobody got time for that reading bs.
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RE: Future MMO Prospects |
#45
03-12-2014, 05:00 PM
Lol. I wouldn't go that far personally, but... I do not play games to grind. Ever. It defeats the whole purpose of playing games for me, which is to have fun and relax. Ergo, the quest system NEEDS to be fun for me to want to play the game. And the story needs to be involving. Otherwise, it becomes a grind.

Which is why when games focus solely on endgame content and the gearing grind, it shows in lack of innovation and playability in other key areas of said game.

RP... well rp can happen anywhere, at anytime. You can skype or forum rp in eorzea without once launching FF:ARR. RP should be a nice benefit to a fun game. You should not NEED it to make the game fun. I've learned that lesson the hard way, by dragging myself around games for months that just.... weren't very fun nor interesting to me.
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