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Direct Retail Patch Downloads


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Direct Retail Patch Downloads
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Freyarv
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Re: Direct Retail Patch Downloads |
#31
09-24-2010, 04:55 PM
Nyila Wrote:SE made the core take theirs down, so keeping this unnoticed might be a good call.

If their patcher didn't shunt bandwidth responsibility in such a way that would bar some of their customers from playing, AND didn't result in those at universities from being unable to get the patches themselves, I'd care.
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Re: Direct Retail Patch Downloads |
#32
09-24-2010, 05:31 PM
Okay then, by all means, have it stickied.
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Re: Direct Retail Patch Downloads |
#33
09-24-2010, 08:18 PM
If they tell me to take it down, I will. Until then, I'll keep providing the service as needed. The best thing I can recommend to SE is have an alternative method to download patches. One method does not inherently work with everyone.

I don't mean to sound rude or too aggressive on the matter, Square-Enix as a company has just been bothering me as of late.
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Re: Direct Retail Patch Downloads |
#34
09-28-2010, 06:45 PM
Patch D2010.09.28.0000.patch has been added.
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Re: Direct Retail Patch Downloads |
#35
09-28-2010, 10:34 PM
New Patch (2010.09.28.0000)
SE deployed a new Final Fantasy XIV patch during today’s maintenance. Nothing exciting in this patch, just some minor bug fixes.

An issue where “Godsend” could be activated while gathering has been addressed.
An issue where a devilet may not appear from the fire elemental on the Guildleve ”Escape Artist” has been addressed.
An issue where a text log indicating that the alchemy skill “Preserve” expiring before actually wearing off has been addressed.
An issue where the effect of the conjury ”Roaming Soul” could not be activated properly has been addressed.
The elemental damage of the conjury ”Stonehail” has been corrected.
Emote texts have been changed.

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Re: Direct Retail Patch Downloads |
#36
10-01-2010, 01:32 PM
It worked like a charm. Thank you very much !

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Re: Direct Retail Patch Downloads |
#37
10-08-2010, 05:45 AM
D2010.10.07.0001 has been added.

Updated: Changelog has been added.
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Re: Direct Retail Patch Downloads |
#38
10-08-2010, 11:05 AM
Freyar Wrote:D2010.10.07.0001 has been added.

Updated: Changelog has been added.


thanks so much for these, this patch has just been sitting there, not uploading, or downloading -.- , was stuck at 36%
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Re: Direct Retail Patch Downloads |
#39
10-08-2010, 12:28 PM
Courtesy of FF14 News

Quote:Character Creation FAQ
Another “Ask the Devs” has been posted on SE’s site, this time they answer 4 questions about character creation. Here’s the basics:

You can only do the quests (story line) for the city you started in.
Weapons for all classes can be bought in all 3 starting cities (with NPC locations).
Your character’s namdeday currently has no effect in game.
Your choice of guardian currently has no effect in game.
New Patch (2010.10.07.0001)
A new patch was deployed last night. Nothing exciting, mainly just a set of bug fixes. Here are the full patch notes posted be SE:
  • Made an adjustment to how experience points are distributed amongst party members. Instead of dividing a total number of experience points by the number of players who participated in the battle, it now distributes the total amount of experience points equally amongst all players in the party.
  • The chat log will no longer close while entering text during the following processes:
    • When viewing a bazaar
    • When setting up a bazaar
    • During gathering
    • During synthesis[/list:u]
    • An issue wherein a player would be unable to progress with the quest “Futures Perfect,” if they join a party during the cutscene has been addressed.
    • An issue wherein a player would be unable to start a levequest if they initiate a teleport at the same time has been addressed.
    • Implemented a countermeasure for an issue which prevented players from gaining skill points during battle.
    • An issue wherein the FINAL FANTASY XIV client would shut down when a player adds or removes a new party member has been addressed.
    • An issue wherein players would take damage when executing a macro command for an area of effect action that is centered on themselves has been addressed.
    • An issue wherein messages in tell, party, or linkshell chat would not go through properly has been addressed.
    • Implemented a countermeasure for an issue where an item would not display properly under a certain condition.
    • A rare issue wherein an item data would get corrupted during a server outage has been addressed.
      • We have confirmed that if a player attempts to put this corrupted item into their bazaar, it would cause the server to go down. We are currently in the process of addressing this issue, but until then, we have placed a temporarily restriction on these corrupted items which were being sold by certain players. We will be providing an update on this situation once we have a better idea on when the the actual fix will take place. We deeply apologize for any inconvenience this may have caused.[/list:u][/list:u]

        An issue wherein the login queue would not work as intended during server congestion has been addressed.

        Implemented a countermeasure to prevent server outages under a certain condition.

        Other miscellaneous issues have been addressed.
        The previously announced improvements to the market system are currently in the final preparation stages and will be ready by the version update next week. Please keep an eye out for future announcements regarding this matter.

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Re: Direct Retail Patch Downloads |
#40
10-08-2010, 04:06 PM
Just a note, it looks like someone has been attempting to break into my FTP. I may have to take it offline for a bit if this continues.
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Freyarv
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Re: Direct Retail Patch Downloads |
#41
10-15-2010, 07:39 AM
D2010.10.14.0000 has been added. Patchnotes on the first post.
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Re: Direct Retail Patch Downloads |
#42
10-15-2010, 09:43 AM
Patch Notes (2010.10.14.0000)
  • Market wards have been modified as follows:
    • Wards are now assigned specific item categories.
    • Items corresponding to a ward’s item category will receive lower tax rates than items that do not correspond to the category.
    • For an example of the new ward names and item categories, please visit the following page: (example here)[/list:u]
    • Targeting and selecting a retainer will automatically open their Bazaar.
    • The party bonus system (which awards bonus skill points for battles fought in a party) has been changed so that the bonus is awarded based on the number of fellow party members in the same area who are within the appropriate skill rank range, not simply the total number of party members.
      • The party bonus system awards more points when there are more party members within the appropriate skill rank range.
      • In this case, “appropriate skill rank range” means a skill rank no more than five ranks lower or higher than your own.[/list:u]
      • The maximum numbers of crystals and shards each character and retainer is capable of carrying have been changed to 9,999.
        • With the maximun numbers of crystals and shards that can be transferred at one time through trade and bazaar will remain as 999.
        • This is a temporary measure and crystals or shards obtained in excess of this amount will automatically be discarded. The system is undergoing a fundamental redesign and adjustments will continue to be made.
        • Caution on numbers that can be traded at one time through trade and bazaar has been added at around 2:50 PDT on Oct. 15, 2010.
          NPC display priority has been modified. This will ensure that important NPCs, such as Baderon, are displayed first.[/list:u]
        • An issue where the retainer would not appear when summoned with the Summoning Bell has been fixed.
        • An issue where the retainer would be visible to other players when summoned with the bell has been fixed.
        • An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed.[/list:u]

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Re: Direct Retail Patch Downloads |
#43
10-15-2010, 09:46 PM
Brin Ahlrine Wrote:Patch Notes (2010.10.14.0000)
  • An issue where text commands could be used to equip items that the player should not have been able to equip has been fixed.[/list:u]

Can I get an example of this one? What weren't we supposed to able to equip?

Characters: Caden Vadoma (discontinued)

Quote:Q24: Will monsters also take fall damage? A24: Monsters are monsters, so no...
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Re: Direct Retail Patch Downloads |
#44
10-22-2010, 09:29 AM
D2010.10.22.0000 has been added. Changelog available on OP.
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Re: Direct Retail Patch Downloads |
#45
10-28-2010, 05:24 PM
D2010.10.26.0000 has been added. Changelog on OP.
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