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Question about healing


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Question about healing
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LiadansWhisperv
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RE: Question about healing |
#46
10-27-2013, 05:31 PM
(This post was last modified: 10-27-2013, 05:34 PM by LiadansWhisper.)
(10-27-2013, 05:02 PM)Naunet Wrote: It's not. For 266 mana, you can place a shield on a target that absorbs damage equal to 18% of the target's HP. If your tank is a PLD and let's say, for the sake of discussion, that they're in full Darklight, then they probably have ~5.5k HP. That's a whopping 990 damage abosrbed. My Cure I can crit for well over 1k HP and regularly heals for 800. My Cure II heals for ~1.3k and can crit for nearly 2k. Cure II has the same cost as Stoneskin. Cure II's cast time is also significantly less than Stoneskin's. This makes Stoneskin horribly inefficient in a mana:heal ratio unless your tank happens to be a WAR (which, if the tank has 8k HP, would mean your Stoneskin is absorbing 1440 damage). Stoneskin is a spell you cast at the start of a fight or when you have nothing else to heal and feel like buffering your tank's HP a bit (and then it's only really worthwhile if your tank happens to be a WAR).

But it's effective health.  :-\

Quote:I'd appreciate if you didn't talk down to me as though I were dim-witted, though, and have no understanding of what effective health is. I participated in progression raiding for years as a discipline priest; I know well the value of absorbs in healing. Stoneskin is just not that awesome a spell.

I'm not talking down to you.  I'm sorry that you feel that I am, but I'm truly not.  But you keep completely dismissing a spell that offers scaling Effective Health that will get more and more powerful as people gear up, and saying it's just not worth it because it doesn't "heal" for as much as Cure II.  Yet it's completely immune to overheal (which is it's secondary advantage) and effectively increases the health of your target over what they could otherwise reach of themselves.  That's huge.  Sure, it doesn't stand out particularly much (barring certain situations and the mana savings it provides, as well as the ability to "sit on your hands" to allow the tank to establish threat) in 4 mans.  But it's not really designed to reach its full potential in a 4 man.  And if you are as experienced as a Disc Priest as you say you are, you should know this.

Quote:Indeed. And healing threat is pretty much a non-issue as long as your tank is paying attention even the slightest bit. The only times I've ever pulled aggro as a healer have been moments where the tank ran in with Regen still ticking (which is not something they should be doing). It's simply not something to be concerned by.

Okay, well, all the other WHMs that I talk to that constantly bitch and moan about threat and pulling it must just be hallucinating.

Quote:I maintain that Cure III's range is far too short to be truly effective. 4y is nothing; it doesn't even cover melee range around the boss fully. I do like it as a spell; I just think the aoe range should be tweaked.

I'd like the aoe range to be increased, too.  I simply take issue with the spell being called useless and ineffective when it's not.

Quote:You love a single target DoT that is nothing more than a single target DoT and find that single target DoT "awesome"? Even though it's just something you toss out casually between healing? xD Opinions are opinions and all, but really. There's nothing awesome about Aero II. It has zero synergy with your healing, and if you didn't have Aero II, you wouldn't miss it as it adds nothing to your toolkit.

Not everything in our toolkit has to be awesome in every situation, or even in most situations.  Plus, what I consider awesome isn't necessary what you consider awesome, and that's okay.  We can disagree.

Quote:Ah, if this turns out to be the case, it would be wonderful news. Cause right now it does barely more than diddly squat. xD That said, I haven't seen anything from devs regarding this, so I won't get my hopes up.

Right now it's just flat doubling your Spell Speed, but the tooltip itself doesn't give an indication of how much it SHOULD be increasing.  So either it's another one of the spells intended to really only be useful after gear scales quite a bit, or there's something missing, as it doesn't make an appreciable difference for the length of the CD. A 5 minute CD for a 10 second boost to our Spell Speed that doesn't really reduce cast times (my Cure cast time goes from 1.91s to 1.56s) by an appreciable amount seems overkill.

Quote:Swiftcast happens to have an animation as well, which must follow through before a spell can be cast to use the buff. This means that for whatever you're using Swiftcast for, you must factor in the length of the Swiftcast animation as well as the animation for the chosen spell. Pop in-game and do it with Holy - you'll notice the exploding purply animation that initiates the damage happens about a second after you activate the Holy ability even with Swiftcast.

It's still way, way faster than casting Holy without it.

Quote:Not sure what you mean about tuning a spell around fates, as I said nothing of the sort.

You mentioned it was more effective for you to spam Aero in Fates.

Quote:If you'd read my previous posts, you would've seen me espousing the benefits of mouseover macros to the OP.

That doesn't mean you were using them when this occurred, which is why I asked.

Quote:So yes. I'm very much aware of what they are and how they benefit healers. I also know that spells in ARR all have animations that must complete before the action actually goes off. This is how the game functions, not lag. You can try it for anything - Cure, Regen, Shroud of Saints, Benediction, PoM, whatever you want. All have animation times. They're usually masked by the cast time, but for instant spells, it means they are not truly instant. This is a verifiable phenomenon in how the game works.

The Benediction cast goes off as the animation occurs.  The heal actually occurs midway during a very fast animation (I've tested this several times to confirm it's the case), not at the end.  I've never had it not go off at the right time when I was using it, except when it was coming up off CD and I was trying to mash it too soon.

Quote:It's not bad. You misunderstand me again, as I never said damage spells must in some way contribute to healing. However, you cannot pretend that dpsing in between heals actually lends some kind of flavor to the class when the damage spells don't synergize with your healing. They're just damage spells, nothing more. Casting them or not casting them changes nothing about how you as a WHM heal. They don't take away flavor and they don't add it. That is what I'm saying.

Do they need to add flavor?  The last thing I want is an Atonement in this game.  Like, seriously.

Quote:Telling a WHM to just dps in between heals to keep things interesting is as useful as telling a tank to heal between taunts and defensive CDs and generating aggro to keep things interesting.

Some people find DPSing interesting.  For them, it's entertaining.  Some others would instead say, "Hey tank, pull more stuff!" and they would find that absolutely interesting.  Still others would find spamming Holy mindlessly entertaining as hell.

Quote:[edit] Random aside: I run AK with a BRD tank for lols to try and "keep things interesting". That doesn't mean that WHM is intrinsically an interesting class design.

I get that you don't find it interesting.  I simply disagree with you.  I find WHM a very interesting class, and I enjoy it.

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RE: Question about healing |
#47
10-27-2013, 05:36 PM
(10-27-2013, 05:28 PM)Naunet Wrote:
(10-27-2013, 05:00 PM)Rinh Hallani Wrote: One question though, mouseover macros were my mainstay in WoW but the placement (which can be remedied) and size of party frames here makes me hesitant. Is there any way to spread them across like a hotbar or are you stuck with vertical party frames?

Unfortunately, party UI customization is extremely limited. I wish you could reorganize the layout, but alas - no can do. You'll take your single column and like it! xP

Though in encouragement, I haven't had issues with mouseover macros and the size of the party frames. Just wish we had more control over that part of the UI!

I'm actually less irked by that aspect of the party bars as I am of the fact that the healthbar displayed in the party bar doesn't share the same ratio (I think that's the word I'm looking for) of health-to-health deficit that the bar you get when you manually select someone does.  What I mean by that is, health deficits look much smaller on the party bars, in relation to how much health the person has left, than they do if you manually select someone, and this throws me off.

I'm waiting for the Addon API to be done so we can get a raid frame replacement addon.  I've also noticed that debuffs aren't sorting correctly since the patch.  They frequently scroll off the 5 buff/debuff limit on the party frames, even if they're serious debuffs.

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RE: Question about healing |
#48
10-27-2013, 05:56 PM
(This post was last modified: 10-27-2013, 06:11 PM by Rinh Hallani.)
(10-27-2013, 05:36 PM)LiadansWhisper Wrote: I'm actually less irked by that aspect of the party bars as I am of the fact that the healthbar displayed in the party bar doesn't share the same ratio (I think that's the word I'm looking for) of health-to-health deficit that the bar you get when you manually select someone does.  What I mean by that is, health deficits look much smaller on the party bars, in relation to how much health the person has left, than they do if you manually select someone, and this throws me off.

I'm waiting for the Addon API to be done so we can get a raid frame replacement addon.  I've also noticed that debuffs aren't sorting correctly since the patch.  They frequently scroll off the 5 buff/debuff limit on the party frames, even if they're serious debuffs.

Yeah, I noticed that too, regarding the health deficit. As for the frames, well, I'll cope in the meantime then.

Edit: Reading back, I meant what Naunet referred to: size and direction of party frames for mouseovers. I know how to make macros and move them to my hotbar but I don't like the size and placement. Placement, ok, I can move, but size and direction, hnngghhh. As I said though, I'll wait and hope for a change.
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RE: Question about healing |
#49
10-27-2013, 06:03 PM
Quote:I'm waiting for the Addon API to be done


There are addons?

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RE: Question about healing |
#50
10-27-2013, 06:09 PM
(10-27-2013, 05:36 PM)LiadansWhisper Wrote: I've also noticed that debuffs aren't sorting correctly since the patch.  They frequently scroll off the 5 buff/debuff limit on the party frames, even if they're serious debuffs.

It's particular debuffs that are affected - most notably, the one that decreases healing done on the one afflicted. Dev posts have implied they're aware of the issue, so hopefully it's fixed swiftly.

I cannot wait for addons. The buff/debuff part of the party UI makes me cringe. That and all of the superfluous information.

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RE: Question about healing |
#51
10-27-2013, 06:14 PM
(10-27-2013, 06:03 PM)Zope Wrote:
Quote:I'm waiting for the Addon API to be done


There are addons?

There will be!  They are writing the Addon API now!  They just had to also write one for the PS3 and the PS4, since they seem to want them to be able to use Addons, too.  Smile

(10-27-2013, 06:09 PM)Naunet Wrote:
(10-27-2013, 05:36 PM)LiadansWhisper Wrote: I've also noticed that debuffs aren't sorting correctly since the patch.  They frequently scroll off the 5 buff/debuff limit on the party frames, even if they're serious debuffs.

It's particular debuffs that are affected - most notably, the one that decreases healing done on the one afflicted. Dev posts have implied they're aware of the issue, so hopefully it's fixed swiftly.

I cannot wait for addons. The buff/debuff part of the party UI makes me cringe. That and all of the superfluous information.

Yes.  I sometimes want to yell when I see all of these dumb short-term buffs on certain classes.  Like I need to know that the Monk is coverting Mana into TP?  o_O  Or that JoeBob has one of the FC buffs up?  >.<

The buffs I noticed were Disease, Damage Vulnerability, and very randomly, the Poison would scroll off.  The poison debuff issue isn't consistent, but it happened several times in the last WP I was in, and on a Hydra fight I was in the other day.  Very annoying.

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RE: Question about healing |
#52
10-28-2013, 02:16 AM
(This post was last modified: 10-28-2013, 02:17 AM by KitKat.)
(10-27-2013, 05:02 PM)Naunet Wrote:
Quote:Stoneskin is flat-out amazing

It's not. For 266 mana, you can place a shield on a target that absorbs damage equal to 18% of the target's HP. If your tank is a PLD and let's say, for the sake of discussion, that they're in full Darklight, then they probably have ~5.5k HP. That's a whopping 990 damage abosrbed. My Cure I can crit for well over 1k HP and regularly heals for 800. My Cure II heals for ~1.3k and can crit for nearly 2k. Cure II has the same cost as Stoneskin. Cure II's cast time is also significantly less than Stoneskin's. This makes Stoneskin horribly inefficient in a mana:heal ratio unless your tank happens to be a WAR (which, if the tank has 8k HP, would mean your Stoneskin is absorbing 1440 damage). Stoneskin is a spell you cast at the start of a fight or when you have nothing else to heal and feel like buffering your tank's HP a bit (and then it's only really worthwhile if your tank happens to be a WAR).

It doesn't seem like you understand. That 266 mana is not even a factor since you're mainly applying Stoneskin before fights happen, in which case your mana will regen to full anyway. You're not using Stoneskin while your tank is taking damage. You're using it before he does and in between damage spikes. Your Cure spells are for while he's taking damage.

The only time I cast Stoneskin is after a mob is killed or if during a boss fight (or any other fight, really) there is a lull in the damage taken. Otherwise, it's more efficient to cast Cure. 

You really should keep Stoneskin up on everyone in the party as often as you can.

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RE: Question about healing |
#53
10-28-2013, 11:59 AM
(This post was last modified: 10-28-2013, 11:59 AM by Naunet.)
(10-28-2013, 02:16 AM)TheCurls Wrote: The only time I cast Stoneskin is after a mob is killed or if during a boss fight (or any other fight, really) there is a lull in the damage taken. Otherwise, it's more efficient to cast Cure. 

You really should keep Stoneskin up on everyone in the party as often as you can.

You're contradicting yourself with these two paragraphs. I subscribe mostly to the former school of thought, though I do use it with Swiftcast on the tank right before Mountain Buster in Titan HM. She doesn't need it, but a little extra mitigation doesn't hurt.

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RE: Question about healing |
#54
10-28-2013, 01:26 PM
I'm not contradicting myself. Read what I wrote again.

"...as often as you can."

You can't keep Stoneskin up on someone who's constantly taking damage. You can keep casting it on them, but

"Otherwise, it's more efficient to cast Cure."

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RE: Question about healing |
#55
10-28-2013, 01:37 PM
(This post was last modified: 10-28-2013, 01:37 PM by Naunet.)
Then why are you telling me I don't understand Stoneskin when

Quote:The only time I cast Stoneskin is after a mob is killed or if during a boss fight (or any other fight, really) there is a lull in the damage taken. Otherwise, it's more efficient to cast Cure.

is exactly how I described I use it in previous posts?

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RE: Question about healing |
#56
10-28-2013, 04:01 PM
Y'all motherfuckers need Thalos.
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RE: Question about healing |
#57
10-28-2013, 04:06 PM
(10-28-2013, 04:01 PM)Flapjack Wrote: Y'all motherfuckers need Thalos.

Look, you take your freaking bubbles and gtfo, Jack.

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RE: Question about healing |
#58
10-28-2013, 04:13 PM
(10-28-2013, 04:06 PM)LiadansWhisper Wrote:
(10-28-2013, 04:01 PM)Flapjack Wrote: Y'all motherfuckers need Thalos.

Look, you take your freaking bubbles and gtfo, Jack.

And i'm just sitting here with my Val'anyr crying softly to myself...

At least I got mimys head before the nerf *sniff*
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RE: Question about healing |
#59
10-28-2013, 04:24 PM
(10-28-2013, 04:06 PM)LiadansWhisper Wrote:
(10-28-2013, 04:01 PM)Flapjack Wrote: Y'all motherfuckers need Thalos.

Look, you take your freaking bubbles and gtfo, Jack.

I see how it is.  You're officially uninvited from Flapjack's Fantastic Fifth Annual Super Sacred Soil Extravaganza and bake sale.  Enjoy being out there in the cold while we dance the night away under the blue disco bubble while feasting on all the latest baked goods from the best pastry shops from all over Eorzea.
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RE: Question about healing |
#60
10-28-2013, 07:22 PM
(10-28-2013, 04:13 PM)Olofantur Wrote:
(10-28-2013, 04:06 PM)LiadansWhisper Wrote:
(10-28-2013, 04:01 PM)Flapjack Wrote: Y'all motherfuckers need Thalos.

Look, you take your freaking bubbles and gtfo, Jack.

And i'm just sitting here with my Val'anyr crying softly to myself...

At least I got mimys head before the nerf *sniff*

*deep, regretful sigh*  I have two shards sitting in my bank to this day.

Two.

Sad

(10-28-2013, 04:24 PM)Flapjack Wrote:
(10-28-2013, 04:06 PM)LiadansWhisper Wrote:
(10-28-2013, 04:01 PM)Flapjack Wrote: Y'all motherfuckers need Thalos.

Look, you take your freaking bubbles and gtfo, Jack.

I see how it is.  You're officially uninvited from Flapjack's Fantastic Fifth Annual Super Sacred Soil Extravaganza and bake sale.  Enjoy being out there in the cold while we dance the night away under the blue disco bubble while feasting on all the latest baked goods from the best pastry shops from all over Eorzea.

I SEE HOW IT IS.  JERK!  *runs away crying*

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