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How do -you- Combat RP?


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How do -you- Combat RP?
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Zhaviv
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RE: How do -you- Combat RP? |
#46
07-29-2014, 01:49 PM
(07-29-2014, 09:06 AM)Magellan Wrote: I'm going to second Lia in that I don't think I've never had a positive or enjoyable combat rp situation that wasn't pc vs npc. People just love their characters far, far too much to allow them to lose, or even engage realistically in these settings.

Its one of the several things that have kind of pushed me away from rp in general.

I think it just depends on the people. The groups I've been fortunate enough to rp with tend towards sadism towards their characters. I have had bizarre conversations where both sides wanted their characters to lose. But, generally, I think it just depends on player mindset. To me, the only time freeform isn't worth it with people you trust is when the characters have similar abilities.

I mean, shit, I'm always down for my character to lose. If Zhi gets into a bad situation where someone has the capability to kill her and she doesn't have an out -- she dies. RP is more fun for me when my character is legitimately at risk.

(although too, I've also done combative rp with someone who is wayyyyyy better at writing combat -- he would help me with my posts so that I could accurately represent the character (which was just a npc, anyways, fighting against his pc in a bareknuckle boxing fighting ring) -- even if it meant his character got hurt)

But not everyone enjoys that. So you just have to find players who match your mindset. Smile

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RE: How do -you- Combat RP? |
#47
07-29-2014, 02:22 PM
(07-29-2014, 01:49 PM)Zhavi Wrote: I think it just depends on the people.  The groups I've been fortunate enough to rp with tend towards sadism towards their characters.  I have had bizarre conversations where both sides wanted their characters to lose.  But, generally, I think it just depends on player mindset.  To me, the only time freeform isn't worth it with people you trust is when the characters have similar abilities.

I mean, shit, I'm always down for my character to lose.  If Zhi gets into a bad situation where someone has the capability to kill her and she doesn't have an out -- she dies.  RP is more fun for me when my character is legitimately at risk.

(although too, I've also done combative rp with someone who is wayyyyyy better at writing combat -- he would help me with my posts so that I could accurately represent the character (which was just a npc, anyways, fighting against his pc in a bareknuckle boxing fighting ring) -- even if it meant his character got hurt)

But not everyone enjoys that.  So you just have to find players who match your mindset.  Smile

I feel the same way. My character needs to have legitimate risks. If someone wants to kill him, and manages to kill him, he's gone. It's more fun that way for me and it gives more opportunities for both my character and those around him, as well as a bit of suspense knowing that I'd be more than happy to let him die should he succumb to his wounds.

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RE: How do -you- Combat RP? |
#48
07-30-2014, 02:39 PM
I mix things up but prefer to set a determined winner of a fight with whomever i was fighting on Arala (UNLESS in a rare case i was against someone who is a legacy character in which Arala will not be able to hold her ground upon veterans well).

Though Arala is more of a take punishment then dish the equal amount back ala Wobbuffet and her attacks are light mostly with a heavy focus on defending and wearing the opponent out. That doesn't mean she can't fall. 

So it works with "Who will win?" question and we debate back and forth. When we know who wins, the fight carries on as such, so it's improvised but the end result is already fleshed out. It proves to be exciting to see what happens next and how a person wins or loses. Sometimes I tend to lose intentionally just to be a good sport....which is something I have seen a lot from other people in this game too oddly enough.

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RE: How do -you- Combat RP? |
#49
07-30-2014, 04:25 PM
(07-29-2014, 02:22 PM)Val Wrote:
(07-29-2014, 01:49 PM)Zhavi Wrote: I think it just depends on the people.  The groups I've been fortunate enough to rp with tend towards sadism towards their characters.  I have had bizarre conversations where both sides wanted their characters to lose.  But, generally, I think it just depends on player mindset.  To me, the only time freeform isn't worth it with people you trust is when the characters have similar abilities.

I mean, shit, I'm always down for my character to lose.  If Zhi gets into a bad situation where someone has the capability to kill her and she doesn't have an out -- she dies.  RP is more fun for me when my character is legitimately at risk.

(although too, I've also done combative rp with someone who is wayyyyyy better at writing combat -- he would help me with my posts so that I could accurately represent the character (which was just a npc, anyways, fighting against his pc in a bareknuckle boxing fighting ring) -- even if it meant his character got hurt)

But not everyone enjoys that.  So you just have to find players who match your mindset.  Smile

I feel the same way. My character needs to have legitimate risks. If someone wants to kill him, and manages to kill him, he's gone. It's more fun that way for me and it gives more opportunities for both my character and those around him, as well as a bit of suspense knowing that I'd be more than happy to let him die should he succumb to his wounds.

I'm pretty much the same way.  Of course, my character doesn't want to die, so I generally don't go out of my way to be an obnoxious ass asking for combat.  xD

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RE: How do -you- Combat RP? |
#50
07-30-2014, 04:53 PM
Very carefully.

Jokes aside, there's two ways I typically approach it.

One is just to go with the flow. I'm not an egotist about my character by any means; s/he has their limits, and if my opponent seems to surpass them on those limits (without godmoding--if, for example, my character were attack a steel golem with a sharpened pencil, obviously I'd roleplay that character to lose the fight) then, well, my character loses, and whatever happens from that result happens.

The second way is to talk to the other person OOC and discuss the actual fight, if it's a fight that can affect the overall story of the RP. I typically prefer not to do this, as I think RPs are at their finest when developed organically, but doing this can offset any damage from bruised egos about characters losing fights, and can help organise the actual sequence of events in the fight a bit more.
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RE: How do -you- Combat RP? |
#51
08-06-2014, 07:14 AM
I'm a fan of natural role-play and so I don't generally plan out every last little detail in advance. On the other hand I'm not particularly interested in my character getting into a fight with another player's character unless it makes a lot of sense. All too often I see people trying to pick a fight in the middle of a city when in reality the local guards would intervene to keep the peace unless it happened in a really shady location.
I generally prefer to do it with people I know and trust since if I can't trust someone to fight on reasonable terms then there's not much point role-playing with them in the first place as far as I'm concerned.
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RE: How do -you- Combat RP? |
#52
08-06-2014, 07:42 AM
A problem I have personally encountered in the game is sort of a general lack of sense of realism when it comes to combat. I can understand two people getting into a fight and pre-planning who is going to win or lose, and I've done so with friends who I like, but I'll see things that just make me shake my head.
Normally the standard reaction to being stabbed in the stomach or shoulder isn't to get mad and then have the strength to punch someone in the face while three feet of steel is still rammed into your body. Likewise, when someone casts a ball of fire at you and it hits your chest plate, that armor is going to be so hot that it could partially melt and the under padding could even catch fire.

Arrows are either shrugged off or considered to both have the speed and penetrative power of bullets while still arching like arrows. As a former competition archer, I can assure you that you can't have it both way sunless you're firing from a long, long way off with a bow that has such a strong draw that you would have to be a Roegadyn to pull it back.

I really just avoid combat RP like the plague.

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RE: How do -you- Combat RP? |
#53
08-06-2014, 08:09 AM
Guys, stahp necroing the thread.   @_@

With that said, RNG or a pre-determined conclusion to the fight are the two best methods. RNG because RPers then dont have to take responsibility or trample on each others characters to win.   (And lets be honest, more goes into combat than skill. For example, weather, environmental structure, terrain and so on. All are just pieces of the big old combat scenario.)

Pre-written is good as well because it allows players to talk things out without hurt feelings of who gets to win and who gets stabbed.   :I
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RE: How do -you- Combat RP? |
#54
08-06-2014, 08:17 AM
It's too subjective a topic to determine 'best' methods, really. 

Once the players engaging in combat communicate and co-operate, almost any method will serve wonderfully. Opinions, and things!

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RE: How do -you- Combat RP? |
#55
08-06-2014, 08:56 AM
(08-06-2014, 08:17 AM)Berrod Armstrong Wrote: It's too subjective a topic to determine 'best' methods, really. 

Once the players engaging in combat communicate and co-operate, almost any method will serve wonderfully. Opinions, and things!
Yes but most methods fall under pre-determined or RNG. I digress but I never meant it as an absolute fact, just a generality and that I phrased it wrong so it look's as if what im saying is absolute, but it isn't, because there are different methods out there that I probably have overlooked or haven't noticed.
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RE: How do -you- Combat RP? |
#56
08-06-2014, 02:05 PM
(08-06-2014, 08:56 AM)LiveVoltage Wrote:
(08-06-2014, 08:17 AM)Berrod Armstrong Wrote: It's too subjective a topic to determine 'best' methods, really. 

Once the players engaging in combat communicate and co-operate, almost any method will serve wonderfully. Opinions, and things!
Yes but most methods fall under pre-determined or RNG. I digress but I never meant it as an absolute fact, just a generality and that I phrased it wrong so it look's as if what im saying is absolute, but it isn't, because there are different methods out there that I probably have overlooked or haven't noticed.
Free form being a good one when done well, or hideous when not.

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RE: How do -you- Combat RP? |
#57
08-06-2014, 02:10 PM
(08-06-2014, 02:05 PM)Nako Wrote:
(08-06-2014, 08:56 AM)LiveVoltage Wrote:
(08-06-2014, 08:17 AM)Berrod Armstrong Wrote: It's too subjective a topic to determine 'best' methods, really. 

Once the players engaging in combat communicate and co-operate, almost any method will serve wonderfully. Opinions, and things!
Yes but most methods fall under pre-determined or RNG. I digress but I never meant it as an absolute fact, just a generality and that I phrased it wrong so it look's as if what im saying is absolute, but it isn't, because there are different methods out there that I probably have overlooked or haven't noticed.
Free form being a good one when done well, or hideous when not.
True but Free Form largely rely on communication. If you don't communicate then free form can turn ugly fast.

Why am I still on this thread? I need to stop encouraging the continuation of dead threads.   xD

Its not really dead though, but I just played a role in its revival so meh.   :I
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RE: How do -you- Combat RP? |
#58
08-06-2014, 03:26 PM
Part of the issues I have in RPing combat is when you start to deal with people who use magic vs those who do not.

How lethal things are etc. Part of it is also the fact that in-game and cinematics of sorts we see things like Fireballs taking out entire Magiteks or people are run through etc. Would people who use magic just always overpower those who don't?
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RE: How do -you- Combat RP? |
#59
08-06-2014, 03:54 PM
(08-06-2014, 03:26 PM)ExKage Wrote: Part of the issues I have in RPing combat is when you start to deal with people who use magic vs those who do not.

How lethal things are etc. Part of it is also the fact that in-game and cinematics of sorts we see things like Fireballs taking out entire Magiteks or people are run through etc. Would people who use magic just always overpower those who don't?
I say the situation varies. A sniper/archer is going to kill a mage before he can get a spell off, while mages can (most of the time) overpower melee fighters unless they are really good at dodging or they have sufficient environmental coverage to duck and cover from the incoming spells and warriors and melee types tend to fight well against each other and non-magic ranged combatants. Just my two sense.
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RE: How do -you- Combat RP? |
#60
08-06-2014, 04:05 PM
(08-06-2014, 03:54 PM)LiveVoltage Wrote:
(08-06-2014, 03:26 PM)ExKage Wrote: Part of the issues I have in RPing combat is when you start to deal with people who use magic vs those who do not.

How lethal things are etc. Part of it is also the fact that in-game and cinematics of sorts we see things like Fireballs taking out entire Magiteks or people are run through etc. Would people who use magic just always overpower those who don't?
I say the situation varies. A sniper/archer is going to kill a mage before he can get a spell off, while mages can (most of the time) overpower melee fighters unless they are really good at dodging or they have sufficient environmental coverage to duck and cover from the incoming spells and warriors and melee types tend to fight well against each other and non-magic ranged combatants. Just my two sense.

Pretty much this. No one style is ever going to be better than another. Tactics come into effect, as well as the character's power. One fireball isn't going to be as powerful as another and, honestly, if someone shoots a fireball or something that they claim can topple buildings, I'll gladly excuse myself from the RP. The ONLY exception I have on that is if the person is meant to be the main RP antagonist for that particular story. 

While my own villain is meant to be a tad more powerful than normal, he has distinct weaknesses that allow anyone to defeat him should they manage to learn and exploit them. Magic can be a very OP thing and a near infinite number of possibilities are open to those that RP casters, but it doesn't HAVE to be. A caster could simply not be good, in the process of learning, have a chance for spells to backfire and affect themselves or everyone on the field, etc.

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