(05-28-2015, 02:54 AM)Hyrist Wrote:Quote:I do not see any questions. What questions are being raised?
*Deep breath*
Story premise, method for evading persecution on long term (That's local, GC, AND Alliance level persecution due to being an organized grouping. Size garners attention.) Interaction limits, rules and concepts when dealing with, well, anyone not an antagonist, or even another antagonist of opposing goals especially as a group or with another group. Methods of acting or RPing in public settings, especially considering the above, again, on the personal, and group level.
This is on top of your typical lore, play-ability, continual activity, and logistical problems any other group are concerned with that could put you at odds with players on an IC or OOC level (or both) even if you were a protagonist group. This is compounded by the fact that many organized villainous elements are fairly well known and established (Syndicate, Brass Blades, Corpse Brigade, One of the 8 Garlean Cohorts in Eorzea, Redbellies, Coeurl Claws, Harriers, Lunatics, Rogue Pirates and the newly christened 2.55 group which I'll not spoil, nor will I touch on Beast Tribe entities, Void entities, Ascians, or even Undead. ) leaving little conceptual room for a larger organization that does not answer to or conflict with these criminal elements on top of law abiding or law enforcement entities.Â
That's a lot to hammer down before you even start making decisions of creative liberties as a group and establishing your own canon within it. I'll openly applaud the group that tackles that challenge fully knowing the difficulties involved, but there would be a quite a lengthy conversation to be had before any sort of collaboration could be done. There are so many potential clashing points in a pre-established villain base even in fully free form RPs in forums that adding in the often restrictive elements of MMO's level of canon and lore into it and factoring the many ways the interpretation of such deviates even among protagonists - is such a bramble patch of potential disasters and unwanted drama for all involved that I as a story-writer wouldn't even touch the project from a leadership standpoint.
I'd have to speculate that either the leadership there simply doesn't care for such things or they are some of the most cautiously meticulous people in the field of roleplaying. Either way they stand in the center of a conceptual minefield, and I don't envy their position.
If I were to boil all those concerns down to two questions - I'd ask how they avoid becoming a Scarlet Letter, or if they even care about it.
To be honest I have no idea what you're saying here.