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What are some things that are common in Eorzea, but rare in the roleplay community?


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What are some things that are common in Eorzea, but rare in the roleplay community?
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Qhora Bajihriv
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RE: What are some things that are common in Eorzea, but rare in the roleplay community? |
#61
06-20-2015, 07:38 PM
(06-19-2015, 10:25 AM)Manari Wrote: I've found a FC that has a few tribal Keepers in it, and I love it there, but this trend has effected Manari IC, and it has started to really negatively alter her perception of Seekers of the Sun even more than before. She is thinking to herself "Seeker life must truly be terrible if every single one I've ever met left their tribe."

See, I think of it more like the only miqo'te I'm meeting are the ones that left the tribal life because the tribal life doesn't appeal to the same demographics that appeal to adventuring. Miqo'te who love their tribal life stick with their tribes, don't bother with cities, don't bother with adventuring type things. As an adventurer, why would I meet them? Unless it was a U-tribe type circumstance where the adventure I'm on takes me to them.

By playing not-an-adventurer, the complaint is more valid, but ignores the player-world norms.

Maybe 99% of miqo'te are perfectly happy with tribal existence, but the 99% of the people we interact with are all within that 1% who aren't. It seems perfectly legitimate to me, and I don't question finding few tribal-leaning miqo'te. Tribal backgrounds that have shifted to a city/adventuring life instead make more sense to me than a character still deeply entrenched in their tribal culture. But that does make the tribal-leaning miqo'te that do wander into these sorts of crowds all that much more interesting.

When a roleplaying community is deciding what's showing, rather than the world builders, the show-don't-tell ideal has become awkward. The world builders have built a world that actually has very few male miqo'te NPCs. The ones that do exist stand out. But when we interact with other player characters, we're not interacting with the general populace. We're interacting with a very (theoretically) small segment of the whole world's population, a segment with goals and values that are (and I argue should be) highly skewed from what might be considered the world builders' norms.

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Makyn Loneseekerv
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RE: What are some things that are common in Eorzea, but rare in the roleplay community? |
#62
06-21-2015, 01:44 AM
(06-17-2015, 02:53 PM)Lilia Lia Wrote: I have been thinking lately of how rare it is that I see people playing illiterate characters, even though literacy is considered rare in Eorzea.
Yeessss. Thiiiss.

I know many Hyur are taught from a young age, but with Makyn he grew up /not/ learning how to read. He was taught to count, but never to read. And up until recently he had been looking for a teacher (because he did find one) to teach him to read due to the voracious demands of having that crucial skill.

He just thought he was one of the only ones who didn't know how to read.
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RE: What are some things that are common in Eorzea, but rare in the roleplay community? |
#63
06-21-2015, 04:36 AM
(06-19-2015, 12:56 PM)Manari Wrote: I think the word "tribe" causes some stereotyped images in people's minds. Just because Miqo'te live in tribes doesn't mean they all wear loincloths and dance around a campfire with bones in our hair. We see the U tribe in Forgotten Springs, they have houses and a nice community and are essentially just a village of people. Our FC has a house in the Shroud's housing district because that's the only place the game lets us put houses.

The FC itself is a clan made up of Keepers of the Moon who have lost their tribes. We all were found, or found the clan, and came together to form a new tribe. So we all have our tragic backstory. It's really the only way to have a FC like this unless you have everyone make new characters specifically for this kind of group. A true Keeper tribe would have to be made up of a few close families living in a small community. Manari's IC hangup with this trend of Miqo'te forsaking their tribes is that she is so passionately traditional and loves her history and traditions so much, that seeing Miqo'te to scoff at and even hate their own ways just hurts her.

The U tribe, much like the illiteracy stuff, is yet another example of a discrepancy between what the game gives us and what the Lore Panel tells us. Ferny said that the Nuhn is usually not the head of the tribe, and yet when you do U tribe quests, you hear NPCs say things like "The word of the Nuhn is the law" and so on. I'm fine if SOME tribes have Nuhns also taking care of leadership, but it wouldn't hurt to have some other NPC Seeker tribes out there that show us a Tia ruling about to justify the Lore Panel's statement, as well as Seeker tribes not looking like Maori tribes but something a little more westernized (for example, La Noscea is supposed to be a common area for Seekers of the Sun. I'd find it interesting to see an NPC Seeker Tribe of fishermen/pirates there, with the Nuhn being just a Nuhn, and not also the leader.

But I suppose that's something the devs don't worry about much.

To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.

"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
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RE: What are some things that are common in Eorzea, but rare in the roleplay community? |
#64
06-22-2015, 01:16 PM
(06-19-2015, 01:01 PM)OttoVann Wrote:
(06-17-2015, 03:33 PM)Nero Wrote:
(06-17-2015, 02:56 PM)Oswin Wrote: I'd like to see more RPers take into account how ruthless the world is. Life spans are short and death is around every corner.

I'm curious to know in what form you'd like this representation to take, because I'm going to assume you're not necessarily advocating for arbitrary player character deaths. Major injuries from the many monsters that prowl around unchecked? Disease? Poverty?

As for the subject matter, curiously enough I don't believe I see much of artisan-centric or gatherer roleplay. There are plenty of player characters who are adventurers, merchants, and self-proclaimed jack-of-all-trades, but a dedicated alchemist character? A dedicated armorer? A dedicated weaver? A miner who wants to strike it rich? A botanist who wants to cultivate rare flora? Hell, a travelling fisherman? Sure, these mundane aspirations aren't too interesting on the surface, and having a character who is a noncombatant can make certain situations awkward, but I think there is a good amount of material to build a character off of these concepts.

Lilia and I are dedicated RPers towards Goldsmithing and Weaving.  Its even how Otto introduces himself lately since I dropped the shitty UlDah politics IC.  I flex those Mater GSM/WVR rings in my rp.  But its incredibly rare.  Most people are content to be generic adventurers "who take on odd jobs here an' there for a bit o' gil to drink mead at the tavern", and theres nothing wrong with it but its everywhere.

So few artisan RPers.  Even fewer artisan RPers who can even remotely have a discussion about the actual crafting process.  Sadly most people who rp crafters of some sort, can't even tell you the boiling point of water IC or OOC (if they are an alchemist or a culinarian for example), but thats its own problem.  It reminds me of people who roleplay combative characters but never combat rp.  Sure.

Ive actually ran into one other "fashion designer" rper who couldnt name or explain a single crochet stitch method of any kind for any application and they just expect to be taken seriously on it.  The majority of crafting rp becomes super shallow, and doesn't rise above the level of tavern-tier rp, because no one does any OOC research to back up any IC crafting discussion.  This is why most people dont both with crafter rp.

Yes that.  I would love to RP a weaver in game but fiber arts is my paying job so I know waaaaaaayy more about it than most folks do in game.  I don't expect people to know the amount of weaving stuff that I do by any means.  I do expect folks to do a little bit of research if they are going to RP a craft.  Though, to be fair, the game doesn't exactly accurately represent the craft anyway.  The spinning wheels are all wrong and the loom looks like a piano not a loom.     *Sigh*
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RE: What are some things that are common in Eorzea, but rare in the roleplay community? |
#65
06-22-2015, 01:26 PM
I felt the same way about the various smithing tools. Having worked in a smithy (or even just seeing a movie or applying common sense) I can tell you that heat is pretty important in blacksmithing. You might say it sort of integral to the process.

But it's a game, so I'm not sweating it too much. I would hate to RP a crafting profession though. A gathering profession? Sure. Marten is an avid fisherman and works as a miner when he isn't fighting in the arena. All I really need to know is right there in the logs. But crafting would involve too much research and I'm lazy.

Each man longs to pursue his dream. Each man is tortured by this dream, but the dream gives meaning to his life. Even if the dream ruins his life, man cannot allow himself to leave it behind. In this world, is man ever able to possess anything more solid, than a dream?
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