(07-26-2015, 06:19 PM)Zyrusticae Wrote: (The 5 Esoterics for running the leveling roulette is particularly insulting. Really? Really, really?)
Especially with the current skill level of the average player base these days (i.e. not even trying). Most every leveling roulette involves me carrying my party through the storm.
(07-26-2015, 06:19 PM)Zyrusticae Wrote: They also need to price their items on the assumption that players will be gearing up more than just a single class at a time. What's the point of the armory system if they never use it? That's something that's always puzzled me about their progression design. Always just the one class, and you're not allowed to mess with others. I can't help but wonder if retention numbers would be improved if players could gear up, say, three jobs at a time at a decent clip, to improve variety in gameplay and let people mess around with their roles a bit.
People always seem to be baffled when I say the game punishes you even more for multi-classing than it does just rolling another character, something already tedious to begin with.
The reason, however, is simple: at least when it's a new character I have all those first-time bonuses for my job of choice, a luxury not granted when trying to level off-jobs.
I do WHM, AST and DRG on Vetiver. Used to do BRD but I'm not crazy with the direction they took it in Heavensward so I dropped it. Fortunately I already have almost all the Law gear I want thanks to the reasonable pricing and various methods to obtain, something I can't say about the new AF equipment... WHM is too stuffy for Vetiver, but the AST and DRG sets? Must have for cosmetics.
On the positive, at least they'll make it quicker/easier months from now...?
(07-27-2015, 06:04 PM)LiadansWhisper Wrote: It's pointless to you because the gear doesn't do anything or you other than look pretty (although if it's so pointless, I do wonder why you even bother grinding it, and why you care about it in the first place). It isn't pointless to people who are using that gear as a springboard towards further progression.
The fact is, the game is designed - and quite deliberately so - to be a gear grind. That is how they differentiate the different tiers, and that is how they keep the new content "interesting" to players who have already farmed the hell out of current content.
This is literally how every raid-focused MMO works.
Well, except for two things:
1. Raiding is such a minor portion of the game's content in general.
2. You can overgear everything but savage mode Alex with the base level token equipment. The same was true for all of 2.0 and Coil.
All that really leaves is aesthetics/glamour/whatever outside of that bizarre, niche group of players that get some sort of gratification from watching numbers rise in negligible amounts.
Now, maybe it's just me, but glamour should not take months at a time, especially in one of the most RP-friendly online RPGs ever made.