
(08-22-2013, 07:00 PM)Ashren Snow Wrote: First of all I just want to start by saying that the claims that duty finders have  a negative impact on communities is just superstition. I've been in Beta since Phase 2 started and I can say without a shadow of a doubt that I have never been so frustrated trying to play a game than I was sitting in front of Copperbell or Hauke Manor shouting for hours trying to find a group.
On the other hand when the Duty Finder was added the very first group I got into was Brayflox and the people I ran with were incredibly helpful since it was my first time running it, they were chatty, friendly, and I was actually sad I couldn't play with them again (perhaps the only downside I can say to the Duty Finder).
Now with that being said, I'm all for this idea despite the above sentiments. Personally though, I'm not going to join a group with someone to talk about the weather or chat about your dog/cat. When I get into a group or a dungeon the most I usually talk is to explain a boss fight or something, anything else is just slowing things down especially when I'll likely need to run the same dungeon another 10+ times.
tl;dr: The Duty Finder isn't a bad thing, and neither is not wanting to talk and only wanting to progress in a group. However I am all for a server specific dungeon crawler group.
Pretty much everything Ashren said. My personal opinion is that the dungeon group atmosphere is hurt far more by certain dps-meters than by the ability to be paired up to random strangers. I've had no lack of amazing runs so far using the duty finder in FFXIV and I've run a lot of dungeons - something I'd never have been able to do without the duty-finder.
That said, I too, am all for something like this. Sometimes I want to meet new people in the duty finder, and sometimes I want to run with people I know.
![[Image: yrs3Rwh.png]](http://i.imgur.com/yrs3Rwh.png)