(08-04-2014, 09:31 PM)K Wrote:(08-04-2014, 08:29 PM)Roswyn Wrote: In my mind, these 5 folk in the cinematic are largely "mythical" and trying to add them or their abilities into the canon kinda throws it all into upheaval and put's a lot of the quest text in question, especially with white mages. Pretty much everything Lia said. Hence my comment.
To say that 1.x people are considered mythical, would be wrong though. The 5 people seen in the cinematic, are supposed to be representations of 1.x players who have returned to the world.
Her point would seem to be that those five specific adventurers (whom you cited as definitive proof that White Magic is available to anyone) are largely "mythical."Â
Quote:1.x lore is still canon. SE when they remade the game, increased the timeline by 5 years and began a new era as I said. And in regards to white mages, I believe there are very very few padjal, but the ones that do exist, are by default, white mages. They are the keepers of the art. Teaching it amongst themselves, doesn't make them reviving it. It makes them continuing to be keepers.
If 1.0 is still "Canon," then the 2.0 White Mage questline makes no sense. They contradict each other fairly massively, so you do, in fact, need to choose which canon you're going with. Â They can't both be canon. Â In the 1.0 questline, you're given the power to use White Magic by Raya-O-Senna because you act directly in her name as her agent. Â Also: The Elementals are heavily involved. Â In fact, they literally create your White Mage robe at the end of the questline, and essentially sign off on you being a White Mage because your heart of compassion has convinced them you are worthy. Â So while you're still super special, there's no feel that you're the one and only White Mage, which completely contradicts the 2.0 Job questline. Â
Quote:Reviving white magic into Eorzea, means to me, that they are teaching non-padjal, aka, the adventurers of Eorzea, to be white mages. Also, when it comes to white mage crystals, the one in the story was only 1 example of a soul of a white mage. Considering the white mages and black mages were quite common in the Sixth Umbral Era, and most jobs crystals/runes come from eras past, it wouldn't be unheard of for ruins from them eras to have such crystals/runes within.
Okay, but that's your interpretation. Â Which makes it a theory, and not a fact. Â It doesn't really match with the questline at all, but you're free to differ in how you want to see it. Â Just...I really wish you'd acknowledge that instead of trying to push that your interpretation of a single line in the Wiki is the true canon interpretation, when it's contradicted repeatedly in the actual Job questline.
Quote:But in the meantime, I see no issues with folks RPing the classes or the jobs however they want. As long as there is some lore to back up character backgrounds, like a conjurer that also communes with the other 3 elements of thaumaturgy for example, it is quite possible to RP a conjurer or white mage, capable of using all six elements.
People can play whatever they want. Â But if they refuse to acknowledge they're at least bending the lore to suit their needs, the entire thing gets silly.
Quote:Overall, I don't feel anyone should feel restricted on what class/job they can RP. If the person is a decent rper, friendly, and not a god moder or marry sue, then don't let their choice of IC job, keep you from rping with them. Even if your interpretation of lore suggests they can't, everyone definitely has their own interpretation of lore.
I feel that people should follow the lore as it is presented to us, rather than decide to ignore it because we don't like it or want it to be something different. Â This is, of course, my own opinion and means little to nothing to anyone but myself.
Quote:And one thing I can say for certain, this game has far far better lore than World of Warcraft
Spoken as someone who has never jumped head first into Warcraft lore. Â