
So by now everyone in this community is (or ought to be) aware that the FFXIV development team is coming out with the Rogue class and the advanced Ninja job.
Unfortunately, there was developer commentary, relayed by Yoshi P, no less, that heavily implied that thieves, as opposed to rogues, won't work in a setting like XIV's. Some folks, myself included, find this commentary disconcerting, not only because Thief is a staple of Final Fantasy (been around since the first game, pops up repeatedly, nearly as iconic as WHM/BLM) but because of the resulting impact on flavor and consequently on roleplay in this setting.
The disconnect between thieves and the XIV setting, as I understand it (and I am paraphrasing) seems to come down to two concepts:
1. Thieves cannot be heroes.
2. The city-states of Eorzea would not tolerate a thieves' guild.
The first is a common enough extrapolation from commentary (if someone could find me the relevant video of the E3 interview, I would appreciate it; it seems to have not made the transition from livestream to recorded video, or else I can't find it) that thieves are somehow not heroic; why would anyone choose to be a thief when they are the main character, the hero? This comes back around to XIV's "Chosen Hero" narrative. It's an understandable stance to take given that choice of narrative, even if it's dismissive and a case of painting with broad strokes: thieves have, on numerous occasions including within the FF series, been romanticized as heroes. To throw out the entire robbery aspect implies that stealing and heroism are somehow mutually exclusive.
The second is so mind-bogglingly narrow a view that I, personally, can't comprehend how they came to such a conclusion. True, the city-states of Limsa Lominsa, Ul'dah, and Gridania would never stand for an officially sanctioned thieves' guild... but who said it had to be officially sanctioned? In the vast majority of fantasy settings, thieves, when they've banded together in some semblance of organization, have been at odds with the authorities of their place of residence. Their guilds, gangs, whatever - they move about. They hide, and then they either keep moving or else they keep to their hidey-holes until they're forced to move. It's disheartening to think that the XIV developers don't believe they could have gone with an unofficial, unsanctioned thieves' guild. It robs the cities of flavor and does the setting a disservice by shrinking the world further, because the argument eventually comes back around to, "oh, well, they wouldn't stand for it, so they'd stomp them out"... which implies that the cities are small enough and the authorities well-manned enough to enforce order on such a large scale.
The impact that this implication has on the setting is pervasive: Limsa, for example, is suddenly as small as it now appears to be in 2.x, and the Maelstrom and Yellowjackets have the manpower to shut down any such scandalous activity. So: no pirates, no thieves, etc. Suddenly Limsa is a duller place, as opposed to how it's seen by the roleplayers who've given it so much more character on top of the foundation that Square Enix laid down.
There's some hope in the possibility that Thief might be a secondary Job for Rogue, further down the line. Given that it's an iconic staple, this would fit in well with WHM, BLM, WAR (Fighter), PLD (Knight), BRD, NIN, etc. That said, given that NIN is going to be a DPS role, I personally can't see them adding to a class a second Job that will occupy the same role and creative space as the first Job.
Thoughts? Opinions? Rebuttals?
Unfortunately, there was developer commentary, relayed by Yoshi P, no less, that heavily implied that thieves, as opposed to rogues, won't work in a setting like XIV's. Some folks, myself included, find this commentary disconcerting, not only because Thief is a staple of Final Fantasy (been around since the first game, pops up repeatedly, nearly as iconic as WHM/BLM) but because of the resulting impact on flavor and consequently on roleplay in this setting.
The disconnect between thieves and the XIV setting, as I understand it (and I am paraphrasing) seems to come down to two concepts:
1. Thieves cannot be heroes.
2. The city-states of Eorzea would not tolerate a thieves' guild.
The first is a common enough extrapolation from commentary (if someone could find me the relevant video of the E3 interview, I would appreciate it; it seems to have not made the transition from livestream to recorded video, or else I can't find it) that thieves are somehow not heroic; why would anyone choose to be a thief when they are the main character, the hero? This comes back around to XIV's "Chosen Hero" narrative. It's an understandable stance to take given that choice of narrative, even if it's dismissive and a case of painting with broad strokes: thieves have, on numerous occasions including within the FF series, been romanticized as heroes. To throw out the entire robbery aspect implies that stealing and heroism are somehow mutually exclusive.
The second is so mind-bogglingly narrow a view that I, personally, can't comprehend how they came to such a conclusion. True, the city-states of Limsa Lominsa, Ul'dah, and Gridania would never stand for an officially sanctioned thieves' guild... but who said it had to be officially sanctioned? In the vast majority of fantasy settings, thieves, when they've banded together in some semblance of organization, have been at odds with the authorities of their place of residence. Their guilds, gangs, whatever - they move about. They hide, and then they either keep moving or else they keep to their hidey-holes until they're forced to move. It's disheartening to think that the XIV developers don't believe they could have gone with an unofficial, unsanctioned thieves' guild. It robs the cities of flavor and does the setting a disservice by shrinking the world further, because the argument eventually comes back around to, "oh, well, they wouldn't stand for it, so they'd stomp them out"... which implies that the cities are small enough and the authorities well-manned enough to enforce order on such a large scale.
The impact that this implication has on the setting is pervasive: Limsa, for example, is suddenly as small as it now appears to be in 2.x, and the Maelstrom and Yellowjackets have the manpower to shut down any such scandalous activity. So: no pirates, no thieves, etc. Suddenly Limsa is a duller place, as opposed to how it's seen by the roleplayers who've given it so much more character on top of the foundation that Square Enix laid down.
There's some hope in the possibility that Thief might be a secondary Job for Rogue, further down the line. Given that it's an iconic staple, this would fit in well with WHM, BLM, WAR (Fighter), PLD (Knight), BRD, NIN, etc. That said, given that NIN is going to be a DPS role, I personally can't see them adding to a class a second Job that will occupy the same role and creative space as the first Job.
Thoughts? Opinions? Rebuttals?
![[Image: 1qVSsTp.png]](http://i.imgur.com/1qVSsTp.png)