I don't post here often, so I'm not quite familiar with the community and its tastes beyond my circle of close friends. But I figured I'd take my head out of the sand to see if anyone was interested in an idea I had. Essentially, small role-play events to foster server wide connections, and allow new players to break onto the screen and make new friends.Â
These events could take several forms:
- IC dungeons
- IC fate chains
- IC hunts
- IC gather/craft/bodyguard missions
- IC 'search and rescue' missions
These are just the things off the top of my head. All events would have a broad story prompt, a reason to bring your characters together and set them off on a similar goal. There would be no long-term obligations, Â players would be free to sign up for as many events as they want so long as they continued to show up for the events they had signed up for. The majority of them could be done without my personal supervision (I would just play organizer or filler where necessary) and modified to best suit the characters involved. Parties would have free reign to take the story wherever they so please. Some details would only be revealed on the day of the event, or decided by dice rolls during the event. Most events would only involve groups of four, and take about 2 to 3 hours depending on the players.
I would post the events for two weeks in the future, at a set time on a set day. Likely early evenings on Fridays or weekends.
Questions for you:
-First and foremost, obviously, would you sign up for such an event?
-Should the other party members remain secret so it's a surprise who you get matched up with?
-Would you prefer to only be matched with players of a similar self assigned skill level?
-What degree of structure would you like to see in the prompts and mechanisms of the events? Would you rather it be simple so the players can take the story where they want? Or, would you rather it be more specific so you can focus on the role-play itself?
These events could take several forms:
- IC dungeons
- IC fate chains
- IC hunts
- IC gather/craft/bodyguard missions
- IC 'search and rescue' missions
These are just the things off the top of my head. All events would have a broad story prompt, a reason to bring your characters together and set them off on a similar goal. There would be no long-term obligations, Â players would be free to sign up for as many events as they want so long as they continued to show up for the events they had signed up for. The majority of them could be done without my personal supervision (I would just play organizer or filler where necessary) and modified to best suit the characters involved. Parties would have free reign to take the story wherever they so please. Some details would only be revealed on the day of the event, or decided by dice rolls during the event. Most events would only involve groups of four, and take about 2 to 3 hours depending on the players.
I would post the events for two weeks in the future, at a set time on a set day. Likely early evenings on Fridays or weekends.
Questions for you:
-First and foremost, obviously, would you sign up for such an event?
-Should the other party members remain secret so it's a surprise who you get matched up with?
-Would you prefer to only be matched with players of a similar self assigned skill level?
-What degree of structure would you like to see in the prompts and mechanisms of the events? Would you rather it be simple so the players can take the story where they want? Or, would you rather it be more specific so you can focus on the role-play itself?