So I can df second coil? Is that what I'm reading?
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Patch 2.41 Notes |
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RE: Patch 2.41 Notes |
11-18-2014, 11:02 AM
(This post was last modified: 11-18-2014, 11:02 AM by Kage.)
(11-18-2014, 10:53 AM)Warren Castille Wrote: There's a degree of merit to some of the complaints. Some of the "hard" mechanics in Coil1 got changed on top of the echo (actually, I can only think of HV paralyze being cleansable as the only change) and you could click off the echo buff to do the fights the "right" way after the nerf.I think the biggest problem is how devastating these mechanics could be when not done well. SCOB was -all- about mechanics and them dealing a blow to your party. BCOB did not have the same issues. Hell, trying to PUG T7 in PF for farming runs has been an utter disaster for me. I could only count on my static. The fact is though, Coil is a main part of the story. SCOB is old content. If these nerfs were done to FCOB I'd be upset but with SCOB being old content, I feel like it's just getting people up to speed on the story they have been missing out on. (11-18-2014, 10:59 AM)ProvaDiServo Wrote: So I can df second coil? Is that what I'm reading?Yes, as long as you have met the requirements to do so. ilvl as well as the requirement of completing T5 and the quests to open up SCOB. |
RE: Patch 2.41 Notes |
11-18-2014, 11:09 AM
I'm sort of glad for the SCoB as more players will be willing to try it now and not panic. Now I just need to find a dedicated staticÂ
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Jorund Ironheart- Balmung Naoh'a Mujuuk - Balmung Arismont - Balmung (Pyralis Cevas - deceased) |
RE: Patch 2.41 Notes |
11-18-2014, 11:28 AM
(This post was last modified: 11-18-2014, 11:29 AM by allgivenover.)
I've had SCoB on farm for a while now with my static, and I completely agree with each and every nerf. Particularly T7. This content is seven months old and according to SE only a little over 10% of players have cleared T9. That's a lot of players not caught up and not seeing FCoB.
I've had debates with other raiders for months now about how SCoB has way, way too many instant kill mechanics, and now we're seeing why it's a bad idea to rely on them so heavily. The only way to reduce the difficulty is to drastically change how the fight works. |
RE: Patch 2.41 Notes |
11-18-2014, 11:47 AM
That falls right into the MMO raid dilemma though. You want to keep it challenging enough so that there's still a challenge for overgeared players (so straight up DPS checks/EH checks are out of the question), and yet too many instant kill mechanics require perfect placement in a genre where perfect precision is a crap shoot due to latency and a myriad of other problems falling outside the direct control of the player.
I don't think any game has ever found a decent enough balance about it, too. |
RE: Patch 2.41 Notes |
11-18-2014, 11:55 AM
(This post was last modified: 11-18-2014, 11:56 AM by Kage.)
I think SE is looking at T5 and T9 still as their gates which nullifies any comment I feel that raiders have about "bads" being/having gotten into SCOB/FCOB.
I'd like to finally finish T9 @_@; |
RE: Patch 2.41 Notes |
11-18-2014, 11:59 AM
(This post was last modified: 11-18-2014, 11:59 AM by Aya.)
I still doubt I'll try SCOB, but good! There's still hard-nosed content available for those able to push it
There's no (good) reason to prefer that casual players be forever locked out of old content. |
RE: Patch 2.41 Notes |
11-18-2014, 12:02 PM
Level 30 job quest requirements have been adjusted as follows: Before: Players must reach level 30 with the job’s associated class. After: Players must reach level 30 with the job’s associated class, and have completed the main scenario quest "Sylph-management." I'd like to point this out for giggles. I assume this is an anti-RMT almost feature. |
RE: Patch 2.41 Notes |
11-18-2014, 12:16 PM
These changes were more significant than I think anyone was expecting, but also completely necessary, if the party is being put together with Duty Finder. Looking over everything, T6-T8 now seem to be a level where it is entirely possible for a group of strangers to become familiar with the mechanics and beat it in one session, as opposed to several (ragequit) sessions later. It won't be faceroll easy as some people on the forums suggest, but with a lot of the one-shot mechanics dialed down (some of them where failing the mechanic meant killing your whole raid) people will get farther into the fight and hopefully snag a clear.
I am sad only Turn 9 was left intact, but the 'glory' of SCoB's difficulty still lives on in my memories, nothing will change my team's weeks of tears, laughter, and joy while we threw ourselves against it. Meanwhile, there are a lot of people in my FC who want to try SCoB but were put off by the difficulty; with this, we can more easily get them in there and teach them the turns. There is really important story content in Coil that should be accessible to everyone (and I think the fights are fun). All around, these were good changes. And hey, with Turn 7 being virtually a completely different fight, maybe we can convince our bard to farm it with us again. ;D |
RE: Patch 2.41 Notes |
11-18-2014, 12:19 PM
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RE: Patch 2.41 Notes |
11-18-2014, 12:41 PM
I've heard that the story content in FCOB.
I can't tell you want it is. But I really want to get into FCOB. But to do that I need to clear Nael. >< To be honest I didn't expect SCOB to be nerfed to this extent based on BCOB... but then I realized that BCOB didn't have the same level of fight-reset-needing-if-messed-up mechanics. But man @@; All the tiny mistakes that would have caused my static to wipe on any farm run would be negligible now @@ T6 - Fuck holding DPS! Just burn burn burn. T7 - And DPS holds in case of needing Voice/Shriek on Renauds has been well... lol o.o I've read someone say that Renauds only do like 1k damage. T8 - Looks like tower push requirements have been changed? Sounds like the most likely raid wipe due to landmines not being taken care of was made into non-raid wipe. whistles |
RE: Patch 2.41 Notes |
11-18-2014, 12:43 PM
On the one hand, I'm really really glad they've opened up SCOB (2.2 content) to be accessible to people without a static, and I think these changes were realistically the only way to make that content easily do-able for more casual players or players who had just not even attempted SCOB before. Or players new to the game entirely.
At the same time... those nerfs are kinda painful to look at. |
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