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Patch 2.41 Notes


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Patch 2.41 Notes
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Kagev
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RE: Patch 2.41 Notes |
#91
11-20-2014, 12:49 PM
For me, the biggest barrier in this game is always going to be me.

My self-esteem and my awkwards.

Also T9.

And the inability of getting a T7 farm group so that I can still BLM and get the healer robe. *squints slightly insane eyes at screen*
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RE: Patch 2.41 Notes |
#92
11-20-2014, 12:51 PM
(11-20-2014, 12:24 PM)Zhavi Wrote: Maaaaan. . . I should uh.... I should hit 50.

HOW'S THAT FOR NOT SEEING CONTENT?!
*Drags through MSQ*

Er.....I mean......

*'Escorts' through MSQ*
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RE: Patch 2.41 Notes |
#93
11-20-2014, 12:52 PM
(11-20-2014, 12:49 PM)Kage Wrote: For me, the biggest barrier in this game is always going to be me.

My self-esteem and my awkwards.

*HUGS*

Heart Kage!
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RE: Patch 2.41 Notes |
#94
11-20-2014, 12:56 PM
(This post was last modified: 11-20-2014, 12:56 PM by Gegenji.)
(11-20-2014, 12:49 PM)Kage Wrote: For me, the biggest barrier in this game is always going to be me.

My self-esteem and my awkwards.
I know that feeling.

It happens to me all the time, especially when I'm in an "important" role like tank or healer (which is all the time as of late on FFXIV, maining SCH on my "main" and PLD here). Doubly so if something bad happens - someone drops or someone is suddenly dangerously low on health.

I should record the crap I say to myself as I'm rushing to get that emergency Lustrate or two out on my main, haha. "Oh no you don't, OH NO YOU DON'T."

Or the triumphant "The box... says no." when successful.
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RE: Patch 2.41 Notes |
#95
11-20-2014, 01:35 PM
(11-20-2014, 12:49 PM)Kage Wrote: For me, the biggest barrier in this game is always going to be me.

My self-esteem and my awkwards.

Also T9.

And the inability of getting a T7 farm group so that I can still BLM and get the healer robe. *squints slightly insane eyes at screen*
Definitely my biggest issue too! Healing is my favourite thing to do, but I've avoided it in any end game content so far. 

If anyone would be interested in an informal static to learn things, perhaps we could put one together? I'd love to find people who won't mind my nervous healing and awkwardness. Tongue
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RE: Patch 2.41 Notes |
#96
11-20-2014, 01:44 PM
(This post was last modified: 11-20-2014, 01:47 PM by Miryn.)
(11-20-2014, 12:49 PM)Kage Wrote: For me, the biggest barrier in this game is always going to be me.

My self-esteem and my awkwards.
I know that feel. I know it so hard. When I was still new to the game, I was so intimidated by the thought of running Coil that I just didn't even look at it until one of the FC groups needed a replacement tank one night and grabbed me. I'd never seen anything hit as hard as Caduceus or ADS; it was friggin' scary, but my FC was so patient with me, and looking back I'm glad they gave me the push they did.

Same thing with Extreme primals, I wouldn't have ever attempted them if not for my friends. It really echoes the notion that the people you party with are a major factor in how difficult the fights are. Knowing your teammates aren't going to turn around and yell at you for every mistake goes a long way in keeping you calm and just focusing on what's happening in the fight itself.

You will get T9 down! I didn't think my group ever would (13 weeks of attempts on that monster...), but it happened. Just a matter of time and stubbornness perseverance.

(11-20-2014, 12:56 PM)Gegenji Wrote: I should record the crap I say to myself as I'm rushing to get that emergency Lustrate or two out on my main, haha. "Oh no you don't, OH NO YOU DON'T."

I make some pretty amusing noises when Death Sentence/Ravensbeak come out. Especially if Bulwark fails to proc a block. Damn you, Bulwark.
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RE: Patch 2.41 Notes |
#97
11-20-2014, 01:52 PM
(This post was last modified: 11-20-2014, 01:57 PM by Kage.)
I know that there is a linkshell, Balmung's Finest. I'm not sure if they've started to do runs together for Second Coil or the newest extremes (Shiva or Ramuh for example). If so, (I should probably ask for an invite) could start putting together groups for the "higher end tier" content.

My faults are usually social. RP. People. -_- I also tunnel vision reaaaally fast and when I try to put my all I close things out physically and mentally. This can be attested to the silence that comes from me to all but my raid static. Only things that register (sound and otherwise) are my team mates and the stupid.stupid.things.going.on.in.my.screen.

I know I might have sounded elitist (rawr I don't wanna be wipe frustrated) but it's really the mental state. Am I farming or running with my mates for progression? Or am I working with people who want to learn and are progressing? Fuzzy feelings come with the latter. The only times I get fuzzy feels with the former are after the raid is over and I can laugh at the dumb shit that happened or when we accomplish our goal.

I CAN FILL ALL ROLES. (except kiting a Renaud. Then again I haven't tried in 2.41). I have a i108 pld, i108 sch, and i113 blm. You might have to be wary of my healing though. I've only healed in ST and Expert dungeons. >.>

Edit: I'm really happy that I've been able to join "long-term" groups whose questions in mistakes were "Ok so what happened there?" or joking jibes of "you don't like me do you T_T?" Hehe Ballistics. >.> Being Number 1, the monk tended to die because they hadn't figured out how to make sure they kept stacks while being in range for the 2-smalls.
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RE: Patch 2.41 Notes |
#98
11-20-2014, 01:57 PM
Couple of problems I personally have with this content is

A.) I don't really know that many people after my return
B.) I'm behind on item level
C.) I'm playing tank roles and don't know things
D.) I'm leveling Rawrior right now because PLD bores me to shreds.

Otherwise...well, I'd be all for trying to surmount some of this game's greater challenges. Hell, even the Primals. I mean, I'm enjoying Rawrior but I dread having to get my Relic all over again because HM Titan took me forever back when I was hunting Curtana.

Also, the awkward shy feels. I love tanking but worry myself to sweating over what I'm doing or not doing...it's an ouroboros of terrible things that keep me locked in dread.

Hence why I feel about offering small-party/solo options. A means to an end to at least see the content if nothing else. Even if I don't end up with BiS, I'd just be happy to say "I did it."

It's nerve-wracking, yo.

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RE: Patch 2.41 Notes |
#99
11-20-2014, 02:10 PM
A) You come out to a LS that does these things on RPC and say "Hey guys I'd like to do said content. You mentioned wanting to try to run these to help out. I'd love your help."

B) You returned at a time where it doesn't take you long -at all- to get your item level up. Or get gear. While the new dungeons may be an issue, you still have the i70-i80 gear dropping stuff. You could start doing hunts. Check PF. Join. If the ilvl is too low, go into the lower level dungeons. Ask LS from A) to see if people will run dungeons with you so you can try to get the loot or get the tomes. Soldiery is unlimited! Get that wonderful tank gear on your PLD and use it for your Warrior when it's 50!

C) Enter dungeon say "Hey guys, just returned to the game and I'm rusty and new. I'll be doing my best. Any help or advice is appreciated."

D) Gear between PLD and WAR is shared. If you want to just level WAR then this content isn't stuff you should have problems with until later.

If you haven't started the content, you've still got lots of time because you still need the quests to unlock the content and you do need the gear so take your time learning these things. I would not recommend not watching a video for t5 (or t4) but all the other BCOB stuff is easy to talk about. See my comments about tanking BCOB.
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RE: Patch 2.41 Notes |
#100
11-20-2014, 02:23 PM
(11-20-2014, 01:35 PM)Aris Wrote: If anyone would be interested in an informal static to learn things, perhaps we could put one together? I'd love to find people who won't mind my nervous healing and awkwardness. Tongue

This is a good idea. My schedule's a pain in the butt, but everyone who is worried about randoms needs to jump on this.

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RE: Patch 2.41 Notes |
#101
11-20-2014, 02:27 PM
The biggest and most important point is really the fact that raiding makes people management a required skill to the extent that, at least to me, it feels far more like a second job and much, much less like something I'm doing for funsies (yes, I know I've been belaboring this point a bit excessively by now but it bears repeating). I mean, we're talking management skills that would very easily serve you for anything else - that includes, you know, things that make you money IRL. Framed in that sort of way I can't help but think what a waste it all is.

I mean, okay, I get some folks find that sort of thing fun but... seriously, with the right people ANYTHING becomes fun. The game is not enabling that, it's just forcing the issue by making it a basic requirement. And I don't enjoy or appreciate that.

I think it says something that I'm more willing to bash my head against the wall of immature and incompetent teammates in League of Legends (or even Frontlines) than I am to try to break into the mountain that is the raiding scene. It's a barrier that really stands all on its own.

Remember when Ampador Keep was the single best dungeon to run for myth and loads of people couldn't grok the DPS check? I mean, that wasn't even that hard, but it was still too much for a significant proportion of the playerbase. And then it got nerfed. Pharos Sirius, likewise (though to be fair, Siren was/is kind of mechanical overload for a dungeon boss).

It's funny, actually, now that I think about it. PSO2 is constantly derided for being piss-easy for high-level, geared, and skilled players who have nothing to challenge themselves with whatsoever (aside from occasional tower defense runs). But that's only true for the most dedicated portion of the playerbase; the rest of the playerbase, the "average" players, are served quite well with such an easy difficulty level, and SEGA is rewarded for it with absolutely insane revenue. Stories like this make it far too easy to question the efficacy of putting such ridiculously hardcore content front-and-center like Squeenix does. I mean... those players are literally 0.5% of the playerbase. Maybe even less than that.

I get that having it there looks good. It appeases the e-peen players to some extent, gives them some sort of bragging rights (even if I reserve the right to sneer at them for it). It's more for the game's image than anything else. Yet I wonder if that's actually worth it? I wonder if it actually hurts the game as much as it helps, because, seriously, it's just a massive brick wall for people to band together and bash their heads against repeatedly until it crumbles under the force of their collective head-smacks (and unfortunately a lot of players lack either the strength or the endurance to just keep smacking away at it and oh wow I am really running away with this analogy *ahem*). How much value does an experience like that actually have?

Then again, maybe this is actually useful as a training tool for would-be low-level managers! Tongue

...Anyway, yeah, I'm rambling. Just needed to get this off my chest. Maybe this helps explain why I'm so adamantly against Coil and content like it from its very foundation. Maybe not. Hmm-hmm, yeah.
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RE: Patch 2.41 Notes |
#102
11-20-2014, 02:38 PM
(This post was last modified: 11-20-2014, 02:53 PM by Gegenji.)
(11-20-2014, 02:27 PM)Zyrusticae Wrote: I get that having it there looks good. It appeases the e-peen players to some extent, gives them some sort of bragging rights (even if I reserve the right to sneer at them for it). It's more for the game's image than anything else. Yet I wonder if that's actually worth it? I wonder if it actually hurts the game as much as it helps, because, seriously, it's just a massive brick wall for people to band together and bash their heads against repeatedly until it crumbles under the force of their collective head-smacks (and unfortunately a lot of players lack either the strength or the endurance to just keep smacking away at it and oh wow I am really running away with this analogy *ahem*).  How much value does an experience like that actually have?

I may not do it anymore, but there was a sort of visceral feeling of accomplishment when overcoming raid bosses in WoW. I didn't face it because of e-peen, I challenged it because I wanted to see what was beyond the normal. What few people actually got to see and participate in. That in and of itself was enticing to me.

You bang your head against a wall, yes, if I may use your metaphor. And you do it often, oh so often. But when you break through, you're like the Kool-Aid Man - "OH YEAH!" You get tense and nervous as you realized you're gonna do it and when you DO... the euphoria is something else. The gear just makes the deal sweeter. You've accomplished what few have done AND you get some neat stuff on top of it.

That was never really the problem with me, though. It was the guild politics. It was the people who used our guild as a stepping stone to get gear before bailing for a further-progressed guild. It was spats over inane nonsense between members and the audacity of others to demand more than their own fair share. I literally had a tank bail in the middle of a classic Molten Core run because he demanded he get one of the Thunderfury wraps if it dropped, "because he's main tank." It was the drama, it was the drama that burned me out of raiding, and makes me so tentative about starting up again.

To that regard, I liked WoW's Looking for Raid. I like the Duty Finder. Sure, you will oft have to deal with jerks and idiots and elitists... but only for that fight, for that dungeon. You don't know these people, you don't NEED to know these people.

Afterwards, you can say "well, that was obnoxious" if they were bad and then go back to yelling at mobs ten levels lower than you aggroing on you while you're trying to transport pumpkin bombs until you feel better. Or break out your Opo-opo and run around in Hide with it on your head, proclaiming you've perfected "hovermonkey technology." You're done with it, you've washed your hands clean... rather than have to deal with the fallout in guild chat and be left dreading trying again the next raid day.

... Holy crap that got lengthier and more visceral than I intended. Point stands, though.

...

*breaks out Opo-opo minion*
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RE: Patch 2.41 Notes |
#103
11-20-2014, 02:39 PM
It's actually counter-productive to have that many management types in a raiding group. Too many chefs something something soup.

Sometimes all you need to succeed is a couple of people with a gameplan and some old fashioned working cogs that know their movements. The hardest part, the wall of raiding, is learning how everything is supposed to move. Every single part of every single Coil fight is a structured set of things that will more-or-less operate the same exact way every week. For a lot of the fights, once you've got a team capable of taking them down, you will take them down for the rest of time (as long as you don't get rusty). There's very little chance involved outside of who gets targeted for what with specific things.

I understand it's not for everyone, and I understand they put some delicious stuff behind these walls, but it deserves a place there. 1.0 storyline was HARD, thanks in no part to the broken game itself (hi 2 u paladin "tanking") and even back then, you didn't get a group of randoms together to just go spank Nael. I know this because my attempts flamed out long before that.

Out of curiosity, have you tried to tackle Coil? It's not so bad if you've got a team willing to stick it through, and the wave of accomplishment that comes with downing a fight that gave you trouble isn't really expressible with written language.

Also, leading raids isn't just for low-level management. You'd probably be surprised at the types who enjoy the activity.

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RE: Patch 2.41 Notes |
#104
11-20-2014, 02:42 PM
(11-20-2014, 02:27 PM)Zyrusticae Wrote: The biggest and most important point is really the fact that raiding makes people management a required skill to the extent that, at least to me, it feels far more like a second job and much, much less like something I'm doing for funsies (yes, I know I've been belaboring this point a bit excessively by now but it bears repeating). I mean, we're talking management skills that would very easily serve you for anything else - that includes, you know, things that make you money IRL. Framed in that sort of way I can't help but think what a waste it all is.

I mean, okay, I get some folks find that sort of thing fun but... seriously, with the right people ANYTHING becomes fun. The game is not enabling that, it's just forcing the issue by making it a basic requirement. And I don't enjoy or appreciate that.

I think it says something that I'm more willing to bash my head against the wall of immature and incompetent teammates in League of Legends (or even Frontlines) than I am to try to break into the mountain that is the raiding scene. It's a barrier that really stands all on its own.

Remember when Ampador Keep was the single best dungeon to run for myth and loads of people couldn't grok the DPS check? I mean, that wasn't even that hard, but it was still too much for a significant proportion of the playerbase. And then it got nerfed. Pharos Sirius, likewise (though to be fair, Siren was/is kind of mechanical overload for a dungeon boss).

It's funny, actually, now that I think about it. PSO2 is constantly derided for being piss-easy for high-level, geared, and skilled players who have nothing to challenge themselves with whatsoever (aside from occasional tower defense runs). But that's only true for the most dedicated portion of the playerbase; the rest of the playerbase, the "average" players, are served quite well with such an easy difficulty level, and SEGA is rewarded for it with absolutely insane revenue. Stories like this make it far too easy to question the efficacy of putting such ridiculously hardcore content front-and-center like Squeenix does. I mean... those players are literally 0.5% of the playerbase. Maybe even less than that.

I get that having it there looks good. It appeases the e-peen players to some extent, gives them some sort of bragging rights (even if I reserve the right to sneer at them for it). It's more for the game's image than anything else. Yet I wonder if that's actually worth it? I wonder if it actually hurts the game as much as it helps, because, seriously, it's just a massive brick wall for people to band together and bash their heads against repeatedly until it crumbles under the force of their collective head-smacks (and unfortunately a lot of players lack either the strength or the endurance to just keep smacking away at it and oh wow I am really running away with this analogy *ahem*). How much value does an experience like that actually have?

Then again, maybe this is actually useful as a training tool for would-be low-level managers! Tongue

...Anyway, yeah, I'm rambling. Just needed to get this off my chest. Maybe this helps explain why I'm so adamantly against Coil and content like it from its very foundation. Maybe not. Hmm-hmm, yeah.

For some, the value of such an experience is none at all.

For others, however, it's how they choose to push themselves in their free time, and how they have fun.

There will always be a trade-off, no matter what any game does in regards to difficulty. Players who relax by seeing the content won't appreciate it when they feel like there is a barrier to entry they can't surmount. Players who relax by having to push and struggle and put in hours of efforts in order to overcome a barrier to entry won't appreciate it when they feel like their effort is being dismissed or things aren't hard enough for them. The ideal for developers is to find a balance between the two groups -- but there will always be people who want a specific, tailored experience, and if they can't get it in one place they'll look elsewhere.

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RE: Patch 2.41 Notes |
#105
11-20-2014, 02:58 PM
(11-20-2014, 02:38 PM)Gegenji Wrote: I may not do it anymore, but there was a sort of visceral feeling of accomplishment when overcoming raid bosses in WoW. I didn't face it because of e-peen, I challenged it because I wanted to see what was beyond the normal. What few people actually got to see and participate in.

You bang your head against a wall, yes. And you do it often. But when you break through, you're like the Kool-Aid Man - "OH YEAH!" The gear just makes the deal sweeter. You've accomplished what few have done AND you get some neat stuff on top of it.
[...]
(11-20-2014, 02:39 PM)Warren Castille Wrote: Out of curiosity, have you tried to tackle Coil? It's not so bad if you've got a team willing to stick it through, and the wave of accomplishment that comes with downing a fight that gave you trouble isn't really expressible with written language.
I downed Titan EX.

The difference between you and I was that I did NOT feel a wave of accomplishment. I felt a wave of relief. "THE TRIAL IS FINALLY OVER. I CAN MOVE ON WITH MY LIFE!" It was an obstacle to be overcome and nothing more.

Before that I spent so much time watching people get hit by things that never once even touched me and it was just so goddamn frustrating and stupid and GODS WHY DO PEOPLE EVEN BOTHER WITH THIS and UGH NO MORE JUST MOVE FASTER DAMN YOU and WHY ARE YOU STILL GETTING HIT BY THAT IT'S SO TELEGRAPHED OMG

Of course I never said any of this out loud. But that was my mindset at the time and I have zero interest in going through that ever again. Never! Ever! Again!

(11-20-2014, 02:39 PM)Warren Castille Wrote: It's actually counter-productive to have that many management types in a raiding group. Too many chefs something something soup.

Sometimes all you need to succeed is a couple of people with a gameplan and some old fashioned working cogs that know their movements. The hardest part, the wall of raiding, is learning how everything is supposed to move. Every single part of every single Coil fight is a structured set of things that will more-or-less operate the same exact way every week. For a lot of the fights, once you've got a team capable of taking them down, you will take them down for the rest of time (as long as you don't get rusty). There's very little chance involved outside of who gets targeted for what with specific things.

I understand it's not for everyone, and I understand they put some delicious stuff behind these walls, but it deserves a place there. 1.0 storyline was HARD, thanks in no part to the broken game itself (hi 2 u paladin "tanking") and even back then, you didn't get a group of randoms together to just go spank Nael. I know this because my attempts flamed out long before that.

[...]

Also, leading raids isn't just for low-level management. You'd probably be surprised at the types who enjoy the activity.
The management part comes in when you try to wrangle a group out of nothing.

Which is what I have.

Nothing.

...Well, okay, you guys exist, I guess. But I'm not going to be the one putting together that group. I simply do not have the interest or the wherewithal or the skills to do so. Sorry, guys.
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