Let's just say Kurt Steel is a midlander who is still quite new to this whole adventuring business. If you could even call his running around and helping some of the people of Limsa Lominsa and Red Rooster Stead "adventuring." His equipment couldn't be called armor, motley seems appropriate...for now.
Sure he's got some experience under his belt by following the directions of a certain Lominsan named Baderon but he's still got quite a lot to learn especially in the Axe-wielding arts despite signing up as a member of the Marauder's Guild. Though he did have his mother to teach him how to wield an axe without accidentally chopping himself in half before she saw him off and sent him to Limsa Lominsa so he could follow in her footsteps and because he was a somewhat unproductive drain on their kind of dwindling supply of gil.Â
He can be gullible at times which was probably why he was running around Middle and Lower La Noscea doing odd jobs for people who can't be bothered to do them because he took Baderon's advice of helping people a little too seriously. Though he does see things through to their end which is why he has a tendency of pushing himself a little too far, a little over the edge. He believes in what he does so there's that.Â
Okay so I haven't really wrapped my head around a proper backstory for him other than being someone who took up the axe under his mother's tutelage and that she was probably a retired adventurer(is that even possible?) who made a mistake choosing her husband. I do plan to make him take in interest in fishing and cooking. (woohoo for level 10 and class freedom!)Â
Like Kurt S., his player, yours truly, is new to this whole role playing business and I thought that this might be a logical step number 2. Number 1 was being able to create Kurt in the first place.
Sure he's got some experience under his belt by following the directions of a certain Lominsan named Baderon but he's still got quite a lot to learn especially in the Axe-wielding arts despite signing up as a member of the Marauder's Guild. Though he did have his mother to teach him how to wield an axe without accidentally chopping himself in half before she saw him off and sent him to Limsa Lominsa so he could follow in her footsteps and because he was a somewhat unproductive drain on their kind of dwindling supply of gil.Â
He can be gullible at times which was probably why he was running around Middle and Lower La Noscea doing odd jobs for people who can't be bothered to do them because he took Baderon's advice of helping people a little too seriously. Though he does see things through to their end which is why he has a tendency of pushing himself a little too far, a little over the edge. He believes in what he does so there's that.Â
Okay so I haven't really wrapped my head around a proper backstory for him other than being someone who took up the axe under his mother's tutelage and that she was probably a retired adventurer(is that even possible?) who made a mistake choosing her husband. I do plan to make him take in interest in fishing and cooking. (woohoo for level 10 and class freedom!)Â
Like Kurt S., his player, yours truly, is new to this whole role playing business and I thought that this might be a logical step number 2. Number 1 was being able to create Kurt in the first place.