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I see a lot of different types of roleplay. I was wondering which type appeals more to you. Do you like playing powerful characters? How do you keep it interesting? Or do you enjoy regular joes, how do you make mundane life interesting in roleplay? Both types are needed in stories It's what keeps things moving. More interested in which is more fun to play and why.
There is a door in front of you, it is locked.
Adventurer 1 is a powerful Captain of Everything, born half demon/ half angel/ half primal/ half key so they pushed the door open with ease. They see Ifrit, who says "Dear gods not again." Afterward they go to the quicksand and cant find a seat so they drink in a dark dank corner and brood while the other half voidsent/ half potatoes ask "Did you kill primals today?".
Adventurer 2 is a young refugee with no particular skills in trade. He is attempting to break in to the room of a famous thief and prove himself to be worthy of his attention. He has no skill in lock picking and just realized the key was lost in the long travel through a freak flash storm. It was with luck a courier from Gridania had crossed their path, seeing as the boy struggled with the lock. "Just what are you trying to get from that shack boy?" The courier would only see the eyes of desperation. She took pity on the trembling figure who reminded her of her son at home. With a novice's understanding of carpentry she took an awl and mallet to the hinges of the door. A crack of wood, creak of rusted metal, the door found it's way to the floor. Beyond the cloud of dust was a small table with single wooden box. Inside, was the spare key and a parchment with a laughing face inscribed in charcoal. The spectacle caused the courier to laugh at the boy's misfortune. The thief was a clever one who would not be found so easily. She took him back to Gridania to fill his belly by the fire, in the company of a few friends who might have some meaningful work with plenty of room to teach in exchange for the boy's humorous tale of misadventure.
In my opinion: Viva Adventurer 2, the bringer of laughs and endless entertainment.
There is a door in front of you, it is locked.
Adventurer 1 is a powerful Captain of Everything, born half demon/ half angel/ half primal/ half key so they pushed the door open with ease. They see Ifrit, who says "Dear gods not again." Afterward they go to the quicksand and cant find a seat so they drink in a dark dank corner and brood while the other half voidsent/ half potatoes ask "Did you kill primals today?".
Adventurer 2 is a young refugee with no particular skills in trade. He is attempting to break in to the room of a famous thief and prove himself to be worthy of his attention. He has no skill in lock picking and just realized the key was lost in the long travel through a freak flash storm. It was with luck a courier from Gridania had crossed their path, seeing as the boy struggled with the lock. "Just what are you trying to get from that shack boy?" The courier would only see the eyes of desperation. She took pity on the trembling figure who reminded her of her son at home. With a novice's understanding of carpentry she took an awl and mallet to the hinges of the door. A crack of wood, creak of rusted metal, the door found it's way to the floor. Beyond the cloud of dust was a small table with single wooden box. Inside, was the spare key and a parchment with a laughing face inscribed in charcoal. The spectacle caused the courier to laugh at the boy's misfortune. The thief was a clever one who would not be found so easily. She took him back to Gridania to fill his belly by the fire, in the company of a few friends who might have some meaningful work with plenty of room to teach in exchange for the boy's humorous tale of misadventure.
In my opinion: Viva Adventurer 2, the bringer of laughs and endless entertainment.