Read the description for the Odin minion, we have had the subjecive form of Au Ra confirmed for a long time.
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New Lore Drops! - Au Ra edition |
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RE: New Lore Drops! - Au Ra edition |
03-09-2015, 12:44 PM
I personally really dig the design and extreme height difference. It makes them more alien and magical compared to the less dymorphic races.
It also makes them more of a sue race but I don't find myself bothered by that at all. Still planning to go Au Ra full time when I come back to RP. |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 01:18 PM
(03-09-2015, 08:49 AM)Berrod Armstrong Wrote: Also, I'm totally making my Auri dude obsessed with turkey, if it's actually a bird. If not, I'll find a lore-suitable replacement. Dodos. As we apparently have chickens, dodos are my go-to sub for turkey. Chris Ganale | R'tahz Tia | Yuuna Akashi | Chao Lingshen | Seno Nakakami | L'dran Cresnoble | Garon Crayson |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 01:33 PM
(03-09-2015, 08:27 AM)allgivenover Wrote: From the crunchyroll interview. (http://www.crunchyroll.com/anime-feature...ki-yoshida) I figured the real reason was that not enough people played the more muscular females and looks like I was right. As always, I am disappointed in people. :| |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 01:43 PM
I just hope that if Au Ra do have a whole lot of customisation options then we'll see another pass made at the original races. Miqo'te and Elezen are in need of a muscle definition slider and all of the current races could do with some additional unique facial options.
I do wonder if the lack of popularity of certain playable races is due in large part to a perceived lack of customisation. |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 01:45 PM
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RE: New Lore Drops! - Au Ra edition |
03-09-2015, 01:59 PM
(This post was last modified: 03-09-2015, 02:00 PM by allgivenover.)
(03-09-2015, 01:43 PM)Graeham Ridgefield Wrote: I just hope that if Au Ra do have a whole lot of customisation options then we'll see another pass made at the original races. Miqo'te and Elezen are in need of a muscle definition slider and all of the current races could do with some additional unique facial options. I think Au Ra will have the same amount of customization. What the wording means is that more of the difference will be focused on the horns and tail. The PS3 limitations just won't allow any more than we already have. Heavensward on PS3 is going to run like shit, which is I believe why they have not shown it in action yet. In fact I suspect the male Au Ra is a modified elezen body and the female one a modified Miqo'te body, to add a new race and still be as memory efficient as possible. That would also mean that the dimorphism is a technical choice as well. |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 02:22 PM
(This post was last modified: 03-09-2015, 02:31 PM by Gaspard.)
New races shouldn't be very memory taxing. View it this way. your game limits the amount of visible models each given moment. a new race doesn't raise this number, nor does it weigh on the processing memory. Also, if the mesh of a model is modified / adjusted, it 'is' saved as a new file. Therein your 'memory efficiency' theory in regards to Au Ra' playermodels doesn't hold up because;Â
LAST EDIT: there, fixed images The reason why we don't have 10-20 individual races isn't as much a memory efficiency issue as it is a HD space issue. Each new model would require armors to be refitted to said models / rigged accordingly, which is an individual process for every single piece of equipment out there. With each class introduced, this process has to be repeated. So a new player race probably raises the GB amount by 1-2 GB in itself If you click the image and zoom in you can clearly see that the face meshes, aswell body meshes are in no way the same as that of other races. Similar perhaps, but not same. therein they're new meshes as such. So the choice wasn't technical in regards to dimoprhism, it was an aesthetic/conscious design choice. Atleast going on what I know about 3d modeling and how games tend to work. Take it with a grain of salt, I is no professional. As for the PS3 version of heavensward. Technically there's no 'bigger' amount of memory processed simply because the expansion is present. Games have hard limits on the amount of what is rendered at a given time, and I suspect this number is kept lower on PS3 to accomodate with the consoles limitations. |
RE: New Lore Drops! - Au Ra edition |
03-09-2015, 02:54 PM
(This post was last modified: 03-09-2015, 02:58 PM by Uninstalldotexe.)
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RE: New Lore Drops! - Au Ra edition |
03-09-2015, 03:23 PM
It seems so apparently, yeah. We'll have to wait for the full release, but I presume it's a racial thing.
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