
Be it roleplaying in game, roleplaying on Skype or roleplaying on the forums, there's a common thread of creative writing that runs through all of our collaborations and musings here. However, there's no singular way to go about the process of creating stories! I want to know how you do your hoodoo.
Do you have a GM in game? Are YOU the GM?
Do you plan out all of your story ahead of time, then run through the script?
Are you flying completely by the seat of your pants all the time?
For longer arcs, do you know how it's going to end before you start writing?
I've been thinking about one of my current forum threads, and how much trouble I've been having while writing it. It's not that I'm completely unhappy with the current result, but I caught myself catching on the "how" of my writing. This entire arc so far stemmed from a single thought. "I could probably tell a cool little detective story where the Dangerous Lady is the villain and not a love interest."
That was all I had. The idea of doing a cool, slightly-noir-styled reveal that the Contact was the Villain All Along. I had no motive, no means, no endgame. Didn't stop me from sort of making it up as I went, though. Anyone who's grouped with me at Jancis' pilgrim events knows I tend to not plan anything in advance. That, obviously, doesn't always work.
So that's one of my parlor tricks. Get idea, start writing it, even if I've got no idea what or where or how it'll go. Right now I'm actually split on how the next post will run - I'm aware I'm running into the finale territory but even now I've got no idea what that's actually going to be beyond some vague closing threads. I've always been a poor planner, and I can't follow an outline worth a damn. I just open the tab and... write.
This explains the obvious slapdash quality of most everything I touch, I suppose.
Do you have a GM in game? Are YOU the GM?
Do you plan out all of your story ahead of time, then run through the script?
Are you flying completely by the seat of your pants all the time?
For longer arcs, do you know how it's going to end before you start writing?
I've been thinking about one of my current forum threads, and how much trouble I've been having while writing it. It's not that I'm completely unhappy with the current result, but I caught myself catching on the "how" of my writing. This entire arc so far stemmed from a single thought. "I could probably tell a cool little detective story where the Dangerous Lady is the villain and not a love interest."
That was all I had. The idea of doing a cool, slightly-noir-styled reveal that the Contact was the Villain All Along. I had no motive, no means, no endgame. Didn't stop me from sort of making it up as I went, though. Anyone who's grouped with me at Jancis' pilgrim events knows I tend to not plan anything in advance. That, obviously, doesn't always work.
So that's one of my parlor tricks. Get idea, start writing it, even if I've got no idea what or where or how it'll go. Right now I'm actually split on how the next post will run - I'm aware I'm running into the finale territory but even now I've got no idea what that's actually going to be beyond some vague closing threads. I've always been a poor planner, and I can't follow an outline worth a damn. I just open the tab and... write.
This explains the obvious slapdash quality of most everything I touch, I suppose.