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Au Ra Character Creation Screens discussion!


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Au Ra Character Creation Screens discussion!
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allgivenoverv
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RE: Au Ra Character Creation Screens! |
#226
04-28-2015, 02:12 PM
Kind of wish they'd been more like this myself

[Image: m1atl79.jpg]

This is some speculative fan art that came out shortly after Yugiri was revealed to be a new race.

More like this would've been my ideal, but I'm fine with what we got.
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RE: Au Ra Character Creation Screens! |
#227
04-28-2015, 03:21 PM
(This post was last modified: 04-28-2015, 03:24 PM by SessionZero.)
I, for one, am very pleased with what we got. Perhaps my only gripe would be the height of female Au Ra but overall I'm happy.

One thing that I think it's important to remember, is that this is not a game designed with just RPers in mind. Sure, we get a lot of love in the form of emotes and interactivity with our environment and housing and so on and so forth, but this is a game designed for several different play styles and SE must allocate resources and dev time accordingly. By and large (with a few exceptions), RPers are the only ones who care about a superbly robust creation system. What we have been given is better than some MMOs, pales in comparison to others, and, in my opinion, is fairly balanced between giving us RPers some options while simultaneously not bogging down non-RPers in an overly complex creation system. 

Likewise, the Au Ra strike a good balance between filling a niche (dragon people, yay!) and still catering to the type of people who will glamour their WAR to wear the Coliseum loincloth (scantily clad catgirls, yay!), who are, we must remember, people who have just as much right to be catered to as we do. They also pay 15 bucks a month. They also buy stuff from the Mog Station. We are not better than them because we play the game "right". SE must cater to a wide range. 

We are but a piece of the pie and they give us what attention they can.

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RE: Au Ra Character Creation Screens! |
#228
04-28-2015, 03:44 PM
(04-28-2015, 03:35 PM)Asmodios Wrote:
(04-28-2015, 03:21 PM)SessionZero Wrote: I, for one, am very pleased with what we got. Perhaps my only gripe would be the height of female Au Ra but overall I'm happy.

One thing that I think it's important to remember, is that this is not a game designed with just RPers in mind. Sure, we get a lot of love in the form of emotes and interactivity with our environment and housing and so on and so forth, but this is a game designed for several different play styles and SE must allocate resources and dev time accordingly. By and large (with a few exceptions), RPers are the only ones who care about a superbly robust creation system. What we have been given is better than some MMOs, pales in comparison to others, and, in my opinion, is fairly balanced between giving us RPers some options while simultaneously not bogging down non-RPers in an overly complex creation system. 

Likewise, the Au Ra strike a good balance between filling a niche (dragon people, yay!) and still catering to the type of people who will glamour their WAR to wear the Coliseum loincloth (scantily clad catgirls, yay!), who are, we must remember, people who have just as much right to be catered to as we do. They also pay 15 bucks a month. They also buy stuff from the Mog Station. We are not better than them because we play the game "right". SE must cater to a wide range. 

We are but a piece of the pie and they give us what attention they can.
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RE: Au Ra Character Creation Screens! |
#229
04-28-2015, 04:14 PM
(04-28-2015, 03:21 PM)SessionZero Wrote: One thing that I think it's important to remember, is that this is not a game designed with just RPers in mind.

I disagree with the notion that wanting SE to provide some variety in character models is asking them to design for RPers.

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RE: Au Ra Character Creation Screens! |
#230
04-28-2015, 04:25 PM
(04-28-2015, 04:14 PM)Naunet Wrote:
(04-28-2015, 03:21 PM)SessionZero Wrote: One thing that I think it's important to remember, is that this is not a game designed with just RPers in mind.

I disagree with the notion that wanting SE to provide some variety in character models is asking them to design for RPers.

That's not what I was saying. What I was saying is that it's not designed just for RPers. I went on in that post to mention that they must design for a wide variety of play styles, which means budgeting and time and resource and staffing allocation to a variety of different content. They had to build an entirely new city-state, new instances, new open-world areas, new enemies, new ability animations, etc, etc. I'm not an animator or an expert but I would think that building new models from the ground up is expensive and time-consuming and SE was just trying to maintain that balance that I also mentioned later on.

There's a clear preference for model types among the entirety of FFXIV's playerbase. Do I like the fact that pretty much no one plays FemRoes or FemHighlanders? No, because I think they're great. I'm just saying I understand SE's perspective.

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RE: Au Ra Character Creation Screens! |
#231
04-28-2015, 04:33 PM
There's a reason the standard paradigm for character design involves developing races that each have unique, identifiable silhouettes. I'm not sure what changed that made people suddenly afraid of investing in some variety. Variety is good. SE doesn't need you defending their choices, especially not financial-related stuff.

Games would be so much better if there was less justifying done by playerbases. -_-

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RE: Au Ra Character Creation Screens! |
#232
04-28-2015, 04:41 PM
(This post was last modified: 04-28-2015, 04:42 PM by allgivenover.)
(04-28-2015, 04:33 PM)Naunet Wrote: Games would be so much better if there was less justifying done by playerbases. -_-

Ahahaha I suppose my hindsight reasoning why things are as they are is to blame! Damn my eyes and opinions!
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RE: Au Ra Character Creation Screens! |
#233
04-28-2015, 04:44 PM
Okay guys I made my Au Ra!

[Image: shadow-the-hedgehog--with-motorcycle.png]


No wait wrong picture


[Image: AuRa.jpg]

There we go.
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RE: Au Ra Character Creation Screens! |
#234
04-28-2015, 04:51 PM
(04-28-2015, 04:33 PM)Naunet Wrote: There's a reason the standard paradigm for character design involves developing races that each have unique, identifiable silhouettes. I'm not sure what changed that made people suddenly afraid of investing in some variety. Variety is good. SE doesn't need you defending their choices, especially not financial-related stuff.

Games would be so much better if there was less justifying done by playerbases. -_-

I'm not defending anything. I'm providing a realist's opinion on what we've been given. I'm not going to pretend that Square-Enix is some altruistic corporation out to provide us our every whim on a silver platter, as some people seem to expect from them. They want to make huge piles of money while providing an engaging, entertaining experience so we will continue to furnish them with huge piles of money. 

I find FFXIV - and by extension, the Au Ra - to be an engaging, entertaining experience. So I will continue to furnish them with huge piles of money.

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RE: Au Ra Character Creation Screens! |
#235
04-28-2015, 04:54 PM
(04-28-2015, 04:33 PM)Naunet Wrote: There's a reason the standard paradigm for character design involves developing races that each have unique, identifiable silhouettes. I'm not sure what changed that made people suddenly afraid of investing in some variety. Variety is good. SE doesn't need you defending their choices, especially not financial-related stuff.

Games would be so much better if there was less justifying done by playerbases. -_-

I would like variety too! Most aren't trying to justify, they're just attempting to explain possible reasons for why design choices were made. 6-7% of players are Roegadyn. 10% are Highlanders. Of those players, approximately less than 40% are females. In the context of wanting to devote your extremely busy team to something that will be majority-popular, 'safe' types make the most business and manpower sense. It sucks for the players who want tough ladies, but producing for majority appeal can be cold that way. Personally, I'm hoping the demand for Viera convinces SE to try their hand at something different - even if it isn't Viera exactly.
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RE: Au Ra Character Creation Screens! |
#236
04-28-2015, 05:29 PM
(04-28-2015, 04:54 PM)Wymsical Wrote: I would like variety too! Most aren't trying to justify, they're just attempting to explain possible reasons for why design choices were made.

The reason is quite obvious. Yoshi even outright stated that they designed the Au Ra (at least the females, I guess) based on how much people loved female miqo'te. Restating it a million times isn't going to change my opinion on the matter though. Tongue I still disagree with it. I still think there was a better way to go about it (split the design so that one clan appeals to one sense, the other appeals to another sense).

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RE: Au Ra Character Creation Screens! |
#237
04-28-2015, 05:40 PM
(04-28-2015, 04:44 PM)Bryn Wrote: There we go.

*waggles finger at you, eats chili dogs*

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RE: Au Ra Character Creation Screens! |
#238
04-28-2015, 05:56 PM
(This post was last modified: 04-28-2015, 05:57 PM by Zhavi.)
(04-28-2015, 05:29 PM)Naunet Wrote:
(04-28-2015, 04:54 PM)Wymsical Wrote: I would like variety too! Most aren't trying to justify, they're just attempting to explain possible reasons for why design choices were made.

The reason is quite obvious. Yoshi even outright stated that they designed the Au Ra (at least the females, I guess) based on how much people loved female miqo'te. Restating it a million times isn't going to change my opinion on the matter though. Tongue I still disagree with it. I still think there was a better way to go about it (split the design so that one clan appeals to one sense, the other appeals to another sense).

People are just trying to share their view/opinion back with you, man. :/ You enter discussions here, so people want to discuss with you! I don't think anyone expects you to change your opinion or anything; if anything I think they might just want to understand better. I know you've been on site for a while and have plainly stated your stance often, but there are a lot of new people who haven't seen your older posts and so will want to engage you to see where you're at and why.

That said, I don't follow a lot of the dev stuff, I only pick up stuff here, so things being "obvious" or Yoshi "outright" stating things goes wayyyy over my head -- which is why I, at the very least, ask why people think things were done a certain way. I just didn't know! I like getting others' take on something!

I do agree that splitting design, even if it was just for one or two faces or . . . somethign that wouldn't require as much work, would have been very appreciated. Still though, Idunno, it's hard for me to really criticize or justify anything without knowing the full story -- which you're only gonna get by being there behind scenes. So I'll just keep hoping that next time maybe they'll go for something a little more off the beaten path.

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RE: Au Ra Character Creation Screens! |
#239
04-28-2015, 06:11 PM
We've got two places to post Character Creation Screenshots, but both run the risk of getting siderailed by the discussion of opinions regarding design choices for Au Ra.

I'm no moderator, but perhaps we can combine the SS threads and make a thread specifically for discussing Au Ra design as a development concept?
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RE: Au Ra Character Creation Screens! |
#240
04-28-2015, 06:12 PM
This thread wasn't made for people to post their Au Ra screenshots. It was originally made to discuss the benchmark "screenshots" that were taken last week during a demonstration of it. So, no thread merge necessary IMO.

A clarification in thread titles would probably help.

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